WAR: Dwarf Rune Priest Guide

Rune Priest

Rune Priest

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style="color: rgb(204, 153, 51); font-size: 24pt; font-weight: bold;">Dwarf
Rune Priest Guide

Don't ever let a
hear you call his healing ability "magic." The art of rune marking is a
long studied skill that the Dwarfs hold close to their own. With their
rune marking, armor and weapons of the Rune Priest and his allies
become enhanced; damaged armor becomes more resilient, a swing of a
sword burns through the enemy. Marking a party member not only buffs
their natural abilities, it can also give them an extra "spell" they
can activate themselves as needed. Runes ensure that depleted health
can be returned, and the dead returned to the battlefield.

A Rune Priest can choose how he will spend his time in battles. Staying
in the rear with the lighter armored casters, he maintains the buffs he
marked his comrades with before the battle, and uses his wide range of
heals to keep everyone alive. His art provides for several longer
ranged attacks as well. However, the strength he gains by rune marking
himself makes him ready to jump to the front, weilding his massive rune
staff with studied skill.

style="font-weight: bold; color: rgb(204, 153, 51);">Strengths:

  • Many strong heals; direct and heal over time
  • Strong buffs and damage wards
  • In combat resurrection
style="font-weight: bold; color: rgb(204, 153, 51);">Weaknesses:

  • Some heals need time to power up
  • Medium armor can't withstand direct assault for long
  • Few damage spells

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style="font-weight: bold;">Rune Priest Quick

Race: Dwarf


Armor: Medium, Rune Inscribed

Primary Weapon: Staff

Primary Stat: Willpower
style="font-weight: bold; color: rgb(204, 153, 51);">Mythic's
Official Rune Priest Description

is the las’ time I’m goin’ to say
this –
runes are NO’ magic! Magic is fer silly buggers in robes and
‘ats! Do you see a poin’y ‘at on me lad?"

– Grumhilde, Venerable Rune Sage

don’t go in for
magic. Like so many things embraced by humans
and their allies it’s just much too new-fangled and
unreliable, at
least from the Dwarfen point of view. Now runes on the other hand,
that’s a whole different story. Runes have an old power.
Their carving
is a ritual so refined that the results are as expected as rocks
rolling down hill. The keepers of this art are the Runepriests, adepts
and sages who spend their lives learning the language of runes. With
their craft they can create effects of stunning power, accosting their
foes with the power of the earth itself. They can also harden their
allies against the most damaging of attacks, and heal their wounds.

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A Rune
Priest is
primarily a healer and supportive class, and will cautiously enter a
battle situation on his own. One on one, his buffs and varied heals can
keep him alive for quite some time, while his damaging spells and heavy
Staff work to tear the enemy down. Maintaining the runes that protect
the priest is key, to avoid having to run a quick retreat. Several of
the Rune Priest's heals rely on time to set up and build up, so several
large and quick attacks can prove problematic.

style="color: rgb(204, 153, 51); font-weight: bold; font-size: 15pt;">RvR

This Dwarf
is a huge aid
to any group or warband. Left free to practice his specialty of
bolstering and maintaining his buffs and heals, he is truly a force to
be reckoned with. The in combat resurrection ability means fallen
allies can be brought back in their same position quickly, keeping the
integrity of the battle's front lines. A Rune Priest's staff and his
few damaging attack spells create a light DPS addition to the group as

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href="http://www.tentonhammer.com/node/45762" target="_blank">Rune
Priest Abilities: Levels 1 to 20   |  
  href="http://www.tentonhammer.com/node/45763" target="_blank">Rune
Priest Abilities: Levels 21 to 40

href="http://www.tentonhammer.com/node/46411" target="_blank">Rune Priest Masteries

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Priest Mastery Paths

style="font-weight: bold; color: rgb(204, 153, 51);">Path of
master of
this path focuses on powerful and direct effects, learning to both
restore his allies and smite his enemies with equal skill. The path of
Grungni is for those who prefer to focus on a single target at a time,
be they friend or foe, and unleash powerful effects upon them.

style="color: rgb(204, 153, 51); font-weight: bold;">Path of
arguably more subtle mastery, the path of Valaya is focused on
effects which continue to linger after they've been invoked. A master
of this path prefers to stick to tested, tried, and true
slow-and-steady abilities, whether he's building up his allies'
strength until they become unstoppable, or whether he's grinding his
enemies down with inevitable and unescapable doom.

style="font-weight: bold; color: rgb(204, 153, 51);">Path of
path is concerned with runes which affect large, sweeping areas as they
unleash their innate power. A specialist in this path is an expert at
changing the ebb and tide of combat by either bolstering his allies'
entire front line, or by sending vast swaths of crushing power across
the enemy masses.

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