Untitled Document

Greenskin Public Quest Chapter 1


Skarzag climbed onto the back of his Wyvern and shouted orders to the mob of greenskins assembled before him. "Get down to dat beach and give dem stunties a good scrap! Wotever Orc or Goblin kills da most stunties, I'll make ya one of da Bloody Sun Boyz!"

"WAAAGH!" The unruly mob of greenskins bellowed their war cry as they charged down the slope of the hill toward the beach. Suddenly, the crackle of gunfire erupted on all sides. Dwarf Thunderers sprang out from hiding behind a dozen large tree stumps and took aim for another volley.

src="http://www.tentonhammer.com/image/view/43551/preview" border="0"
width="300" height="400">

The greenskins set upon the dwarveswith reckless abandon, eager to prove their worth to Skarzag. Of all the greenskins tribes they knew of, the Bloody Sun Boyz was the biggest and most powerful. Only the strongest, toughest, and most powerful Orcs and Goblins would get in, and they'd have to prove themselves the same way greenskins always did, in the heat of battle.

As Boss of the Bloody Sun Boyz' warcamp in Mount Bloodhorn, it was Skarzag's job to decide who was worthy of membership, and who was food for the Squigs. He had no lakc of opportunities to test his recruits:the Dwarfs had sent an army into nearby Ekrund and were now making forays into Mount Bloodhorn. They'd found their way into Skarzag's warcamp and had been attacking it ever since.

Now greenskins from all across Bloodhorn were flocking to the camp. Orcs and Goblins loved nothing so much as a good fight and they were sure to get it here. This suited Skarzag just fine: the more new Bloody Sun Boyz he sent along the road to Eight Peaks to join the big WAAAGH!, the better the chance he'd get in good with Warlord Grumlock.

Suddenly, the ground near Skarzag exploded upward, showering the Black Orc and his mount with sand and earth. The Wyvern shrieked angrily and flapped its leathery wings.

Atop the great stone lock near the camp, the Dwarfs had set up a bank of cannons. As Skarzag looked on, another of the Dwarf siege guns boomed, and a nearby hut burst into flaming splinters.

"Get dem Rock Lobbers loaded up, you gits!" roared the Boss. "Fill 'em wiv' gobos if you have to!"

 


CHAPTER
1: Ugrog's Rage



Snouts' Pens

src="http://www.tentonhammer.com/image/view/43581/preview" border="0"
width="150" height="150">



Location style="color: rgb(255, 255, 255);">:
On the beach, out in front of Snouts' Pens



Rally
Master:
style="color: rgb(255, 255, 255);">Maggut



Influence
Rewards
:
style="color: rgb(255, 255, 255);">

-
Basic style="color: rgb(255, 255, 255);">: Health, Action Points, Heal over
Time or Damage Absorbing  Potions
style="color: rgb(255, 255, 255);">
- style="font-weight: bold; color: rgb(255, 255, 255);">Advanced style="color: rgb(255, 255, 255);">: Boots or Gloves
style="color: rgb(255, 255, 255);">
- style="font-weight: bold; color: rgb(255, 255, 255);">Elite style="color: rgb(255, 255, 255);">: Green Armor



Stage I: style="color: rgb(255, 255, 255); font-weight: bold;">Kill 30 Annoying Squigs - These
are single target mobs that are mobile, following around the giant Ugrog. Ranged attacks work best for pulling the Squigs to you. Otherwise, standing in the path that Ugrog runs in and then targeting and swinging as he walks by is the easiest way to get them.



Stage II style="color: rgb(255, 255, 255);">: Gather 20 barrels of Dwarven ale style="color: rgb(255, 255, 255);"> -
All around the beach from in front of the Keep up to the Pens there will be interactive barrels of ale. However, for each barrel or set of barrels in some cases, there's a semi-hidden bigchomp sqiug waiting for you. It won't matter whether you get into aggro range or not, the minute you start picking up a barrel it will attack.



Stage III style="color: rgb(255, 255, 255);">: style="font-weight: bold; color: rgb(255, 255, 255);">Dulgrek Ironmane and 2 Ironmane Stonebeards -
While it looks like only 3 mobs are needed, don't let the requirements fool you. Dulgrek Ironmane sets you against 4 waves of 4 standard mobs. First, you fight the Hammerstrikers, your typical tank types. Next Dulgrek calls for the Siegebreakers, a short ranged style mob. The Runecarvers will follow, and these are casters. Finally, you fight the Grudgemakers, Ironbreaker style Dwarven warriors.

After sending 16 warriors to their deaths at the hands of your group, you finally get a shot at the leader, Dulgrek Ironmane, and his two bodyguards, the Stonebeards. The Stonebeards are standard mob types so they go down quick, but Dulgrek is a Hero type mob who has a knockback that he'll use from time to time to clear the melee off of him.



Loot Drops: style="color: rgb(255, 255, 255);"> style="color: rgb(255, 255, 255);">Special
items are dependent on the type of loot bag that is won, and your
class. Every loot bag
contains the tradeskill items and coins.

  • Green Loot Bag - Recroot Feetsplate, Rank 3 foot armor
  • White Loot Bag - Gatesmasha Gutstrap, Rank 2 belt
  • Thick Glass Vial: Apothecary
  • Caked Blood: Cultivation
  • Stained Watering Can: Cultivation
  • Dry Soil: Cultivation
  • Money

To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 13, 2016

Comments