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PotBS: Interview with John Tynes

Posted Mon, Aug 28, 2006 by LadySirse

Avatar Combat Revealed

FiringSquad recently had a chance to talk with John Tynes from Flying Lab Software about the upcoming Pirates of the Burning Sea.

FiringSquad: Let's talk about the new avatar combat. Why did the team want to allow players to actually fight man to man in addition to the ship-to-ship battles?

Russell Williams: We’ve always envisioned Pirates of the Burning Sea as a game that combines sea-battles and swashbuckling combat; it’s just been a matter of timing. For most of our development, we’d decided to focus our efforts on getting the ship combat side of things up and running first, before trying to tackle a whole new side of the game. We’ve been telling our fans all this time “avatar combat is coming, but it will be after we launch.” So it’s been in the plan the whole time, we’ve just moved up the timetable.

Why include swashbuckling combat at all? Well, because it’s a core part of the pirate genre! I don’t think we’ve ever met someone who didn’t ask if they could jump onto an enemy ship to duel the opposing captain. Who are we to refuse?

Get your blades sharpened and check out the rest of this interview. How are you passing the time until you can achieve all your piratey dreams in Pirates of the Burning Seas? Let us know in the forums right here at Ten Ton Hammer.

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