PotBS: Interview with John Tynes
Avatar Combat Revealed
FiringSquad recently had a chance to talk with John Tynes from Flying Lab Software about the upcoming Pirates of the Burning Sea.
FiringSquad: Let's talk about the new avatar combat. Why did the team want to allow players to actually fight man to man in addition to the ship-to-ship battles?
Russell Williams: WeÂve always envisioned Pirates of the Burning Sea as a game that combines sea-battles and swashbuckling combat; itÂs just been a matter of timing. For most of our development, weÂd decided to focus our efforts on getting the ship combat side of things up and running first, before trying to tackle a whole new side of the game. WeÂve been telling our fans all this time Âavatar combat is coming, but it will be after we launch.Â So itÂs been in the plan the whole time, weÂve just moved up the timetable.
Why include swashbuckling combat at all? Well, because itÂs a core part of the pirate genre! I donÂt think weÂve ever met someone who didnÂt ask if they could jump onto an enemy ship to duel the opposing captain. Who are we to refuse?
Get your blades sharpened and check out the rest of this interview. How are you passing the time until you can achieve all your piratey dreams in Pirates of the Burning Seas? Let us know in the forums right here at Ten Ton Hammer.