All By Myself: A Guide to Goin' Solo in Hyboria!
All By Myself: A Guide to Goin' Solo in Hyboria!
Whether you are a completely social creature who happened to log in at the exact moment all your friends had to log off, or are the sort that enjoys the quiet solitude of single player adventuring, chances are everyone will end up playing solo at some time.
There is no shame in soloing. Yes, yes I know. There is a distinct "multi-player" ideal in the concept of MMOGs, but being a part of the community as a whole doesn't always mean you are never allowed to venture out onto your own and enjoy the pride of tackling difficult feats on your own merit. If you can't find a group, or just don't want to, your playtime should still be filled with enjoyment and soloing can be just as rewarding as any other style of gameplay.
Many find soloing be very different than grouping , but there are some basic elements that when grasped can make soloing not only possible, but very effective! These elements not only apply to Age of Conan specifically, but many will be applicable regardless of which MMOG you choose to play. This guide will cover the basics that will hopefully help you along or maybe give you some of your own ideas on how to make the most of your in-game alone time!
Not All Classes Are Created Equal
I stand by my long time stance that all classes can solo. I will concede though that some will do it better than others and some require a much steeper learning curve. So how do you know which classes make the best soloers?
Word on the street is that the Guardian has a survivability that can be quite impressive. If you take the Guardian's natural ability to take a hit and spec your feats for damage, you have the potential to burn through mobs and come out fairly unscathed.
Another good solo class is the Necromancer. Pet classes have long been heralded as excellent solo classes across games and it continues to hold true in Age of Conan. It's a difficult class to get the hang of in the lower levels, but once you get a little higher up there you should do okay.
Healers such as the Bear Shaman, Priest of Mitra, and the Tempest of Set all do quite well once you get into your damage and self healing groove. Be sure to point some points into your damage abilties to boost the typically lessened damage output of healers.
Even if you don't play a stellar solo class you can still rock Hyboria all on your lonesome...
A major factor in how well a player solos is how well they know their class. No, I'm not talking about the quality time we know you spend with your topless Aquilonian. I mean learning what your class can do and what it cannot do in detail.
Each class is given the tools to be successful in game.
- Combos and Spells: Know what they do and how it helps you. Some do more damage than others and debuffs can be awesome at crippling your opponent when you need it.
- Skills: These are often overlooked until you need one. Keep up with these and allocate those points!
- Feats: These are a strong ally for any player. Study various feat builds and find what works for you. These can very easily be the difference you need to make you a better soloer.
Gear is in game to protect your character and boost your stats. I'll often spend hours scouring the Trader looking for better or more useful gear. Don't be afraid to put out a little coin to get something you need now, even if you are unfortunate enough to get the same item as a drop shortly after. It happens, but having the best gear you can afford will do a lot for your solo-ability.
Go Where The Action Is
As a solo player, I rarely grind. If I do, it is only to get myself high enough level for the next wave of questing. Quests generally yield far more experience in the same amount of time than standing around and killing stuff. Plus, it's far less tedious.
A lot of MMOGs these days are aware that quests are an important part of the gaming experience. Questing in Age of Conan is encouraged with the flow of storyline throughout the game, NPC icons to note quests in your level range, and map waypoints that make finding what you need just a little bit easier. Utilize all these tools and take advantage of online assistance such as Ten Ton Hammer's Quest Guides.
Everyone's questing methods are different, but I prefer to keep my questing organized. I go to each area, gather all that I can and I return when they are all done. Many quests found together within the same camp will require the same mobs or lead you to the same enemy area, so it's just more time effective to do it this way. Make a note when a quest sends you to speak with a NPC at another camp. These will end up being new questing hubs that you'll want to revisit soon.
Not all quests will be soloable. There will always be grouped-geared content that you just cannot do, and that is okay! Either save that stuff for when you do have a group, or just skip it. Keep in mind though, just because it is marked as being a group quest, it does not mean you can't solo it. I've stumbled upon quite a few in AoC that lead you to a more dangerous area, but were completely doable with a little patience.
Which leads us to our next topic...
Getting it done is all that really counts here, and sometimes you have to get a little bit creative with that. Do play within the rules of the game (exploits are a no-no!) but sometimes it really helps to think outside of the box.
What do I mean? Well, for example; you need a specific mob for your quest but you can't solo through all the riff raff. Is there another way of getting at the mob? I've been known to find ways of getting around areas, rather than going through, to get what I need. Obviously every situation is different, but if you find yourself stuck on something, try it from a different angle and look for the less mainstream solution. It will sometimes take a little longer to accomplish things when you're playing solo, but it is so very rewarding when you finally nail it.
Regardless of how you play, the point is to have fun! Please take these tips with you on your soloing adventures to help make the most of your valuable gaming time.