Updated Thu, Sep 25, 2008 by Messiah
Will your Guild Survive?
As our readers know there are many things changing with the World of Warcraft in the near future with the release of the Wrath of the Lich King expansion. One of the things that will surely cause ripples is the move from a 25 player raiding progression system to a side by side 10 and 25 player progression system. With these changes in mind Byron "Messiah" Mudry weights in in his editorial this week on how will raid changes affect guilds in the Wrath of the Lich King.
When WoW was first released, raiding required a 40 player group. This meant that the ideal progression raiding guild had around 45-55 raid player members. They may have had additional characters for each player, or friends that just wanted to be in the guild, but the core raiders numbered in that range. This ensured enough players to fill the spots required and a few spares for when real life interrupted a players ability to be online. It also ensured that the player base was small enough over the minimum, that players could learn who everyone else was and come to count on them, it wasn't random who was there each week.
You can read the whole editorial here: How Will Raid Changes Effect Guilds in the Wrath of the Lich King?.