Exclusive Champions Online Interview with Lead Designer Randy Mosiondz
Over the last few months, the Ten Ton Hammer staff has had the
opportunity to see Cyptic Studio's upcoming super hero MMOG, href="http://www.tentonhammer.com/taxonomy/term/860"
target="_blank">Champions Online, in action on
multiple occasions. From what we saw at the href="http://www.tentonhammer.com/node/38010" target="_blank">media
day at Cryptic Studios to the href="http://www.tentonhammer.com/node/41262" target="_blank">exclusive
interviews we got with the developers at GenCon to the href="http://www.tentonhammer.com/node/42965" target="_blank">awards
we gave to the game at Leipzig,
the crew here at Ten Ton Hammer can honestly say that there’s
special at work in Champions Online. While we may have had plenty of
opportunities to chat with developers throughout the summer convention
season, we’re still not done! Recently we had an opportunity
to ask a
number of questions to Lead Designer Randy Mosiondz about the general
gameplay in Champions Online, and his answers were quite detailed. We
hope you enjoy the interview!
Ton Hammer: What sort of advantages and limitations for powers are
planned (or are at least being considered) at this time? Might we see
powers that have weaknesses, like the way Green Lantern used to be
unable to use his ring against the color yellow?
Mosiondz: The Advantages system is actually a very fun
component in Champions Online that allows players to customize their
Powers in functional ways. For example, you might be playing a
mesmerist type character with the power to control people’s
allows you to turn enemies into allies. You can then apply an Advantage
that empowers your mind-controlled enemy with increased damage,
resistance, and speed, making them more powerful while they are under
To read the latest guides, news, and features you can visit our Champions Online Game Page.