Posted October 5th, 2008 by Martuk
Levels 21-40
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Levels 41-60
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|
NAME |
LEVEL |
STAMINA COST |
COOLDOWN |
FOLLOW-UP ATTACKS |
|
DESCRIPTION |
Plexus |
44 |
223 |
45s |
One-Handed Sword/Shield |
Combo Starter: Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. |
|
Flashing |
44 |
227 |
4s |
Polearm |
Combo Starter: The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets. |
|
Counterstrike |
48 |
175 |
15s |
One-Handed Sword/Shield |
This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. |
|
Stagger |
48 |
204 |
60s |
N/A |
Polearm |
Combo Starter: By pounding their polearm into the ground, the guardian knocks their enemy off their feet. |
Shield |
52 |
145 |
60s |
N/A |
One-Handed Sword/Shield |
Combo Starter: The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. |
Guard |
52 |
288 |
20s |
Polearm |
Defense: Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. |
|
Overreach |
56 |
178 |
4s |
One-Handed Sword/Shield |
Combo Starter: A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. |
|
Flashing Arc |
56 |
236 |
4s |
Polearm |
Combo Starter: The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets. |
|
Guard |
60 |
312 |
30s |
One-Handed
Sword/Shield |
Combo Starter: This stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage. |
|
Disable |
60 |
214 |
30s |
Polearm |
Combo Starter: The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. |
Level 61-80
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Dulling
Blow |
64 |
158 |
10s |
|
One-Handed Sword/Shield |
Combo Starter: This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra. |
(Rank VII) |
64 |
241 |
4s |
|
Polearm |
Combo Starter: The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets |
Plexus
Strike |
68 |
243 |
45s |
One-Handed Sword/Shield |
Combo Starter: Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. |
|
Guard |
68 |
332 |
20s |
|
Polearm |
Defense: Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. |
Counter
Strike |
68 |
191 |
15s |
One-Handed Sword/Shield |
This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. |
|
Flashing
Arc |
72 |
238 |
4s |
|
Polearm |
Combo Starter: The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets. |
Disable |
76 |
243 |
30s |
Polearm |
Combo Starter: The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. |
|
Overreach |
80 |
251 |
4s |
|
One-Handed Sword/Shield |
Combo Starter: A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. |
Guard
Destroyer |
80 |
312 |
30s |
|
One-Handed Sword/Shield |
Combo Starter: The stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage. |
Stagger |
80 |
221 |
60s |
N/A |
Polearm |
Combo Starter: By pounding their polearm into the ground, the guardian knocks their enemy off their feet. |
Flashing
Arc |
80 |
319 |
4s |
|
Polearm |
Combo Starter: The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets |
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