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Guardian Skill and Combo List

Posted October 5th, 2008 by Martuk

Levels
1-19, 20-39, 40-59, 60-80

Guardian Combos

NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
Sweep

2

20

10s

N/A

All

Combo Finisher:
+6.8 damage

This attack cuts a swathe through enemies inflicting damage on multiple targets.

Slam

4

22

15s

N/A

All

Combo Finisher:
+20.6 damage

This attack inflicts increased damage and flings back the target.

Knockback effect ceases after level 6.

Shield
Sweep
(Rank I)

Guardian

5

136

60s

N/A

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+2.1 damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+19.2 damage

The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Enraging
Strike
(Rank I)
Guardian

5

128

8s

Mid Attack

All

Combo Finisher:
+25.9 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.

Brutal
Enraging
Strike
(Rank I)

Guardian

7

132

9s

Upper Right

All

Combo Finisher:
+31.1 damage

The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.

Dulling
Blow
(Rank I)

Guardian

7

143

10s

Upper Right

One-Handed Sword/Shield


One-Handed Blunt/Shield

Combo Starter:
+1.7 damage
Combo Finisher:
+3.3 Damage (physical) (15 seconds)
+22.3 damage

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

Enraging
Wound
(Rank I)

Guardian

9

182

12s

Upper Right

All

Combo Finisher:
+29.8 damage
Effect over time:
15 points of slashing damage on target every 1 second (3.5 seconds)

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.

Flashing Arc
(Rank I)

Guardian

10

138

4s

Upper Right

Polearm

Combo Starter:
+4.3 damage
Combo Finisher:
+77.1 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Enraging
Strike
(Rank II)

Guardian

11

162

10s

Mid Attack

All

Combo Finisher:
+52.2 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Brutal
Enraging
Strike
(Rank II)

Guardian

13

156

11s

Upper Right

All

Combo Finisher:
+88.7 damage

A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.

Guard
(Rank I)

Guardian

13

123

20s

Mid Attack

Polearm

Defense:
+20 Defense Rating (30 seconds)
Combo Finisher:
+5 Shielding Bonus (30 seconds)

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Brutal
Enraging
Wound
(Rank I)

Guardian

15

175

13s

Upper Right

All

Combo Finisher:
+56 damage
Effect over Time:
24 points of slashing damage on target every 1 second for 3.5 seconds.

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.

Counter-strike
(Rank I)

Guardian

15

175

15s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Stagger
(Rank I)
Guardian

15

186

60s

N/A

Polearm

Combo Starter:
+3.8 damage
Combo Finisher
Knockback 3 meters
Knockback Resistance
+34.5 damage

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Overreach
(Rank I)

Guardian

17

117

4s

Mid Attack

One-Handed Sword/Shield

One-Handed
Blunt/Shield

Combo Starter:
+7.9 damage
Combo Finisher:
+108.3 damage

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Enraging
Strike
(Rank III)

Guardian

17

269

10s

Upper Right

Mid Attack

 

All

Combo Finisher:
+188.6 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Brutal
Enraging
Strike
(Rank III)

Guardian

19

262

13s

Mid Attack

Upper Right

All

Combo Finisher:
+201.3 damage

A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.

Dulling
Blow
(Rank II)

Guardian

20

143

10s

Upper Right

One-Handed
Sword/Shield

One-Handed
Blunt/Shield

Combo Starter:
+2.7 damage
Combo Finisher:
-11.0 Damage (physical) (15 seconds)
+34.5 damage

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or monstrous maw of a great Stygian cobra.

Shield
Sweep
(Rank II)

Guardian

20

136

60s

N/A

One-Handed
Sword/Shield

One-Handed
Blunt/Shield

Combo Starter:
+4.3 damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+38.9 damage

The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Flashing
Arc
(Rank II)

Guardian

20

145

4s

Upper Right

Polearm

Combo Starter:
+4.5 damage
Combo Finisher:
+81.6 damage

The guardian’s polearm sweeps through any enemies before the, inflicting damage on multiple targets.

Guard
(Rank II)

Guardian

20

132

10s

Mid Attack

Polearm

Defense:
+20 Defense Rating (30 seconds)
Combo Finisher:
+5 Shielding Bonus (30 seconds)

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Levels 21-40
Back to Top

NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Counterstrike
(Rank II)

24

162

15s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.

Stagger
(Rank II)

24

186

60s

N/A

Polearm

Combo Starter:
+9.2 damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+82.4 damage

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Plexus Strike
(Rank I)

28

214

45s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
Renews 547 points of stamina
+2.8 damage
Combo Finisher:
Renews 547 points of stamina
Renews 391 points of stamina
+38.9 damage
Removes 362 points of stamina on target

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.

Flashing Arc
(Rank III)

28

149

4s

Upper Right

Polearm

Combo Starter:
+4.7 damage
Combo Finisher:
+89.2 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Overreach
(Rank II)

32

173

4s

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+21.6 damage
Combo Finisher:
+295.6 damage

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Disable
(Rank I)

32

175

30s

Upper Right

Polearm

Combo Starter:
+2.8 damage
Combo Finisher:
+28.7 damage
Removes 362 points of stamina on target

The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.

Guard Destroyer
(Rank I)

36

286

30s

Upper Right

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+4.3 damage
Combo Finisher:
59.3 damage

The stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.


Flashing Arc
(Rank IV)


36

160

4s

Upper Right

Polearm

Combo Starter:
+5.3 damage
Combo Finisher:
+113.8 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.


Dulling Blow
(Rank III)

40

156

10s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+3.9 damage
Combo Finisher:
-16.5 Damage (physical) (15 seconds)
+53.1 damage

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

 

Guard
(Rank III)


40

241

20s

Upper Right

Mid Attack

Polearm

Defense:
+20 Defense Rating (30 seconds)
Combo Finisher:
+5 Shielding Bonus (30 seconds)

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Levels 41-60
Back to Top

NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Plexus
Strike
(Rank II)

44

223

45s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
Renews 676 points of stamina
+4.0 damage
Combo Finisher:
Renews 676 points of stamina
Renews 484 points of stamina
+58.1 damage
Removes 483 points of stamina on target

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.

Flashing
Arc
(Rank V)

44

227

4s

Upper Right

Upper Right

Polearm

Combo Starter:
+8 damage
Combo Finisher:
+177.9 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Counterstrike
(Rank III)

48

175

15s

Upper Right

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.

Stagger
(Rank III)

48

204

60s

N/A

Polearm

Combo Starter:
+13.9. damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+125 damage

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Shield
Sweep
(Rank III)

52

145

60s

N/A

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+7 damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+63.2 damage

The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.

Guard
(Rank IV)

52

288

20s

Upper Right

Mid Attack

Polearm

Defense:
+20 Defense Rating (30 seconds)
Combo Finisher:
+5 Shielding Bonus (30 seconds)

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Overreach
(Rank III)

56

178

4s

Mid Attack

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+24.1 damage
Combo Finisher:
+350.5 damage

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Flashing Arc
(Rank VI)

56

236

4s

Mid Attack

Upper Right

Polearm

Combo Starter:
+9.4 damage
Combo Finisher:
+224.4 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Guard
Destroyer
(Rank II)

60

312

30s

Mid Attack

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+6.1 damage
Combo Finisher:
89.2 damage

This stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.

Disable
(Rank II)


60

214

30s

Upper Right

Polearm

Combo Starter:
+3.3 damage
Combo Finisher:
+44.5 damage
Removes 603 points of stamina on target

The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.

Level 61-80
Back to Top

NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION

Dulling Blow
(Rank IV)

Sweep

64

158

10s

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+6.2 damage
Combo Finisher:
-21.9 Damage (physical) (15 seconds)
+96 damage

This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.

Flashing Arc
(Rank VII)

64

241

4s

Mid Attack
Mid Attack

Polearm

Combo Starter:
+9.6 damage
Combo Finisher:
+237.1 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets

Plexus Strike
(Rank III)

Guardian

68

243

45s

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
Renews 813 points of stamina
+5.7 damage
Combo Finisher:
Renews 813 points of stamina
Renews 582 points of stamina
+87.7 damage
Removes 603 points of stamina on target

Robs an enemy of their stamina by knocking the wind from their lungs or debilitating them in some other way (in a human this blow is aimed at their solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.

Guard
(Rank V)
Guardian

68

332

20s

Mid Attack
Mid Attack

Polearm

Defense:
+20 Defense Rating (30 seconds)
Combo Finisher:
+5 Shielding Bonus (30 seconds)

Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.

Counter Strike
(Rank IV)

Guardian

68

191

15s

Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.

Flashing Arc
(Rank VIII)

Guardian

72

238

4s

Mid Attack
Mid Attack

Polearm

Combo Starter:
+10.9 damage
Combo Finisher:
+279.3 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Disable
(Rank III)

Guardian

76

243

30s

Upper Right

Polearm

Combo Starter:
+4.4 damage
Combo Finisher:
+75.1 damage
Removes 724 points of stamina on target

The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.

Overreach
(Rank IV)

Guardian

80

251

4s

Mid Attack
Mid Attack
Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+30.7 damage
Combo Finisher:
+603.3 damage

A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.

Guard Destroyer
(Rank III)

Guardian

80

312

30s

Upper Right
Mid Attack

One-Handed Sword/Shield

One-Handed Blunt/Shield

Combo Starter:
+9.9 damage
Combo Finisher:
+161.5 damage

The stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.

Stagger
(Rank IX)

Guardian

80

221

60s

N/A

Polearm

Combo Starter:
+16 damage
Combo Finisher:
Knockback 3 meters
Knockback Resistance
+144.3 damage

By pounding their polearm into the ground, the guardian knocks their enemy off their feet.

Flashing Arc
(Rank IX)

Guardian

80

319

4s

Upper Right
Mid Attack
Upper Right

Polearm

Combo Starter:
+14.5 damage
Combo Finisher:
+410.3 damage

The guardian’s polearm sweeps through any enemies standing before them, inflicting damage on multiple targets


Guardian Maneuvers, Stratagem, and Tactics
NAME
LEVEL
Type
DESCRIPTION
Unguarded Attack
Guardian

20

Maneuvers

You increase your damage, but lower your maximum health. Only one maneuver can be active at once.
Bolster the Line
Guardian

20

Stratagem

You increase your maximum health, but move slower. Only one Stratagem can be active at once.
Mental Barrier
Guardian

20

Tactic

You take less damage from elemental attacks, but more damage from physical attacks. Only one Tactic can be active at once.


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