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WAR: Zealot Masteries

Posted October 5th, 2008 by Taea

Zealot Masteries



Action Points = AP  

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Zealot Guide  |  Zealot Abilities


Path of Alchemy

NAME
POINTS
COST
RANGE
CAST TIME
COOL-
DOWN
DESCRIPTION
Chaotic Force

Career Tactic
3
0
N/A
Passive
0
The Critical chance on Tzeentch's Cry, Scourge and Flash of Chaos is raised by 15%.
Ritual of Innervation

Ability
5
25 AP
80 ft
2s
30s
A frenzied, 30 seconds long ritual that affects all groupmembers within 65 feet, granting them a 20% chance to regain 50 AP every attack.
Manipulation

Career Tactic
7
0
N/A
Passive
0
Any time you directly heal someone, there is a 25% chance your offensive target will take damage equal to 25% of the healed value.
Boon of Tzeentch

Ability
9
30AP
N/A
2s
5s
Drains 113 health from your bearer of your Harbinger, funneling the amount drained into your defensive target.
Changer's Touch

Career Tactic
11
0
N/A
Passive
0
Whenever you deal Corporeal damage to the bearer of your Harbinger, your defensive target will be healed for 25% of the damage.
Aethyric Shock

Ability
13
35 AP
100 ft
Instant
20s

 Overwhelms your opponent with power, inflicting 127 and stunning them for 3 seconds.

Tzeentch's Shielding

Morale
5
Rank 4 Morale
N/A
Instant
60s
Your group is granted 250 AP, and for 20 seconds, everyone will absorb up to 678 damage.


Path of Witchcraft

NAME
POINTS
COST
RANGE
CAST TIME
COOL-
DOWN
DESCRIPTION
Lashing Waves

Career Tactic
3
0
N/A
Passive
0
Tzeentch's Lash will now strike all opponents within 20 feet of your initial target.
Ritual of Superiority

Ability
5
25 AP
N/A
2s
30s
A Ritual of dominance that lasts for 30 seconds, granting group members in the radius a 20% chance when taking damage to activate a shield that will absorb 47 damage for up to 10 seconds. Will not trigger more than once every 2 seconds.
Tzeentch's Refreshment

Career Tactic
7
0
N/A
Passive
0
Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself.
Storm of Ravens

Ability
9
20 AP per sec
N/A
Instant
11s
You concentrate on the bearer of your Harbinger and inflict 41 Corporeal damage every half second for 6 seconds.

Transference


Career Tactic

11
0
N/A
Passive
0
Your harbinger will deal 50 damage every 5 seconds and heal your defensive target for the damage done.
Mirror of Madness

Ability
13
40 AP
100 ft
2s
10s

Curses your target for 10 seconds so that whenever they cast a heal, it inflicts 242 Corporeal damage to them.

Tzeentch's Scream

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Knocks back all targets within 30 feet of you, dealing 1064 damage.


Path of Dark Rites


NAME
POINTS
COST
RANGE
CAST TIME
COOL-
DOWN
DESCRIPTION
Sweeping Disgorgement

Career Tactic
3
0
N/A
Passive
0
Demon Spittle grows ever more corrosive and now also reduces Armor by 297 and Corporeal resistance by 113.
Ritual of Lunacy

Ability
5
25 AP
80 ft
2s
30s
A dark Ritual lasting 30 seconds that infuses your group with the souls of the fallen, restoring 56 health every 3 seconds to those within 65 feet of the Ritual.
Swirling Vortex

Career Tactic
7
0
N/A
Passive
0
Mark of the Vortex's granted ability will now hit all enemies within 40 feet of the caster, and will last for 15 seconds.
Chaotic Agitation

Ability
9
13 AP
80 ft
Instant
13s
You channel dark forces into the holder of your Harbinger and all targets within 20 feet of them, dealing 93 every second for up to 6 seconds.
Tzeentch's Grip

Career Tactic
11
0
N/A
Passive
0s
Any time the bearer of your Harbinger is struck, there is a 25% chance that your allied attacker will be healed for 40 over 3 seconds.
Wind of Insanity

Ability
13
15 AP per sec
N/A
Instant
16s

You call up ferocious winds for up to 6 seconds that inflict 42 damage every second to targets within 30 feet of you. The fierce winds will knock back players a short distance and knock down monsters for 2 seconds.

Windblock

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Inflicts 678 damage to all targets within 30 feet of you, making heals 50% less effective on them for 10 seconds.


Zealot Guide  |  Zealot Abilities

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