Xbox Reveal Event Coverage
BlizzCon 2008

BlizzCon 2008: The UI Panel from a Player's Perspective

Posted Thu, Oct 16, 2008 by Cody Bye

Players of massively multiplayer games know that they're going to be spending untold amount of hours staring at their computer screens, and if the user interface isn't attractive they will do anything in their power to make it appealing. At BlizzCon '08, the developers of World of Warcraft went into the details of putting together a solid UI, and Ten Ton Hammer's Jay "Medeor" Johnson weighs in on the entire panel and whether or not it enjoyable to a typical player. His thoughts are entertaining and engaging, so make sure you check them out!

One impression I always get at BlizzCon (well in both of the ones I've attended) is that Blizzard has a quiet fury raging behind the scenes.  When the UI team used terms like "formed a strike team" and an "interdisciplinary group" to jump on the UI requirements for the expansion, I get the impression of a military style crew choppering in to solve the problem.  A methodical march toward creativity.  The second panel illustrated this approach as Tom led the second half of the discussion about the new Death Knight UI component.  


OrgBrawlersGuild.jpg
Changes and additons to the Brawler's Guild in Patch 5.3.
Features
Fri, May 24, 2013
Mem
destruction-warlock-square-banner.jpg

Learn how to best play a PVE Destruction Warlock in World of Warcraft: Mists of Pandaria.

Class Info, Guides
Mon, May 20, 2013
Messiah
crypt-king-square.jpg

Can you find the source of corruption in an ancient Mogu crypt and stop it? Find out how in this guide to the Crypt of Forgotten Kings.

Zone Info, Guides
Tue, May 21, 2013
Messiah
brewmoon-festival-square.jpg

Can you protect the Brewmoon Festival? Find out how in this scenario guide.

Zone Info, Guides
Mon, May 20, 2013
Messiah

News from around the 'Net