The launch of target="_blank">Warhammer Online: Age of Reckoning
has arguably been one of the smoothest game releases in MMOG history.
With its combination of compelling RvR combat and PvE innovations, WAR
is on a solid pace to hit a million subscriptions within the first two
months of release. To give gamers an idea of what the Mythic
Entertainment team has been working on, GM/VP Mark Jacobs released a
"State of the Game" report, where he discussed a number of upcoming
elements for the game, including the release of two of the four cut
classes - the Black Guard and the Knight of the Blazing Sun - and a
variety of improvements to Open RvR. As always, the Ten Ton Hammer
staff quickly got on the phone with Mark about the changes and the
details on what players really should expect from Mythic Entertainment.



Ten Ton Hammer: Since WAR
is so action-packed, do you think you could've released the game
without a crafting system?




Mark: "Oh my
god, they don't have a crafting system?! What were you doing with those
three years?!"



That's what the reaction would have been. Again, you go back to what
we've been doing over the last three years and talking to the players.
They didn't want the game to be "Crafthammer". This game should be
about war. We don't want what's in these other games. We want it to be
different. So we tried to make it that way. I guarantee you that if we
didn't have a crafting system, almost every reviewer would have marked
us down.


  • target="_blank">To read the rest of Mark Jacobs exclusive
    interview, click here!



To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

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