Posted October 20th, 2008 by Taea
Action
Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Squig Herder Guide
Squig
Herder Abilities: Levels 1 to 20 | Squig
Herder Abilities: Levels 21 to 40
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DOWN |
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Career Tactic |
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0
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N/A |
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Ability |
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5-100 ft |
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Career Tactic |
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N/A |
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Ability |
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5-100 ft |
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Career Tactic |
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N/A |
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Ability |
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5-100 ft |
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Lots Of
Shootin'
Morale |
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100 ft |
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DOWN |
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Career Tactic |
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0
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N/A |
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Ability |
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5 ft |
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Requires Squig Armor |
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Career Tactic |
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N/A |
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Ability |
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100 ft |
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Career Tactic |
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N/A |
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Ability |
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5 ft |
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You force your Battle Squig to bounce in
the air for up to 3 seconds, repeatedly dealing 15 damage to all
enemies within 30 feet. Requires Squig Armor. |
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Wind Up
Da Waaagh
Morale |
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N/A |
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DOWN |
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Career Tactic |
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0
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N/A |
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Ability |
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100 ft |
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You command your Squig to Taunt all
enemies within 40 feet and knock yourself forward. |
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Career Tactic |
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N/A |
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Ability |
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5-65 ft |
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An Ailment which deals 57 damage to your
target over 9 seconds and causes all healing effects used on them to
become 50% weaker. Only usable on a target that is already Ailing. |
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Career Tactic |
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N/A |
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Increases the ranges of all Path of Quick
Shootin' abilities by 50%. |
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Ability |
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5-65 ft |
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A sneaky bow shot which deals 40 damage
to the target. |
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Arrer O'
Mork Morale |
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40 ft |
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Squig Herder Guide
Squig
Herder Abilities: Levels 1 to 20 | Squig
Herder Abilities: Levels 21 to 40