Echoes of Doom Thus Far
Blizzard has posted an update on their take on the patch 3.0.2 so far. It's an interesting take on the patch and worth reading to hear Blizzards opinion on it so far, even if they sort of gloss over the stability issues.
It has been nearly a week since we launched the biggest content patch for World of Warcraft. Since releasing Echoes of Doom, players have completed over 300 million achievements (we double checked), respecced talents countless times, and the mohawk is now the most popular haircut in Azeroth (if not the most popular, then certainly the most striking). Players are revisiting old dungeons, forming raids on city leaders, and can be found roaming the far corners of almost every zone in World of Warcraft.
We are truly excited about the new patch, and we hope players share our enthusiasm. But with this success, weve also seen issues with realm performance that are negatively impacting players experiences. Specifically, the large number of new features in Echoes of Doom, combined with the many returning and new players who are playing World of Warcraft, is resulting in issues such as latency and difficulty entering instances, to name a few.
Since the patch was released, we have continued to make improvements to the game and optimize our systems to address the issues that players are seeing. Well be implementing further optimizations with this weeks scheduled maintenance, and we hope those changes will go a long way toward addressing many of the issues that players are experiencing. The focus for our team is to review and implement improvements on a daily basis, and this process will continue for the foreseeable future.
Our goal is to allow players to get back to enjoying the great content in Echoes of Doom, and we will provide another update after players have had a chance to participate in the realms following the weekly maintenance. We greatly appreciate your patience, and well see you in Azeroth, Outland, and soon in Northrend.
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