The announcement of a Star Wars-based MMO from BioWare and LucasArts
came as no surprised to anyone that's been following the industry for
the last few months. After EA's CEO John Riccitiello made
a comment to a
reporter at E3 2008, the cat was undoubtedly out of the bag.
the details of Star Wars: The Old Republic - and
the official announcement - were still
months away. When Ten Ton Hammer's managing editor, Cody "Micajah" Bye,
was given the chance to ask a number of questions to the BioWare game
designers at the official SWTOR announcement, he jumped at the chance.
In the following interview, you'll
find answers to questions regarding space combat, level caps, Force
potential, and whether the Jedi
and Sith will destroy every other
character in their path. If you want gameplay based answers to your
questions, this is the place to look!
You've talked about the companion characters quite a bit. Do they disappear when you're playing with other people? How do you prevent ending up playing with a small mob if you're playing with three friends?
James: You only ever have a single companion character at a given time. You may have collected more than one companion character but you can only have one with you. You can switch them out because the companion characters have different strength, weaknesses and personalities.
For example, you may have a whole bunch of companion characters, but only one companion character likes big guns. You may want to use him all the time. Or you may have a different companion character that you play with simply because you like their story and personality. Maybe you're pursuing a romance with your companion character. Or perhaps a different companion character has really compelling quests that you want to participate in.
To read the rest of our exclusive SWTOR Design Q&A, click here!