Posted Mon, Nov 03, 2008 by Cody Bye
"Being gamers ourselves, we know what it’s like to play a great game, but find the game’s overall impact and presentation stinted by inappropriate or even incoherent localization," Jonathon said. "All of us here at Perfect World Entertainment felt a genuine desire to provide a free to play product with pay to play quality. A game’s localization should accent and compliment an end-user’s experience, not hamper or discourage them from completing objectives and progressing through the game."
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