Updated Tue, Nov 11, 2008 by Cody Bye
"Our job as writers is to impart the story through convincing and compelling dialogue in the smallest space possible. Players will have no shortage of interesting stories in which to immerse themselves, but those stories will be presented in new ways compared to the original Guild Wars," Bobby stated. "I tell my team all the time that a good actor can’t save bad dialogue. If you’ve written something that sounds wonky when you read it aloud, you need to change it. Lines need to be short, credible, and relatable. Even though our characters exist in a fantasy world, they should exhibit the same sweeping emotions that we do. As writers, we draw from our own personal victories, private tragedies, and comedic moments for inspiration. We must breathe life into these characters, or else they become nothing more than quest dispensers."