Many MMO game developers are afraid to talk about the game beyond the next update or expansion, but EVE Online's veterans play such a big role in the development of the game that CCP seems to trust them with a little blue sky thinking. Starting with a gag video about the short-lived boot.ini problems associated with the Trinity expansion last December, watch as Senior Producer Nathan Richardson discusses ways CCP will develop the EVE IP including a mysterious mention of the X360 and PS3 consoles and and EVE FPS, plus more features nearer to present-day EVE like ship module targetting, Kosmos, the EVElopedia, and "winsauceables".

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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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