Posted November 12th, 2008 by Taea
A
land covered by ancient wilderness, the outer kingdom of Chrace is
a rough place of mountains and forests. In this untamed lands the
hunters
of Chrace learn their woodcraft, and the strongest of these elves
eventually try their turn at hunting the powerful white lions that roam
the mountains, in hopes of earning the honor of becoming a bodyguard to
the king, a legendary White Lion of Chrace. Such honor comes as an
intermittent joy, for Chrace is constantly on guard against the
incursions of the Dark Elves.
The High Elf journey in
Chapter 4 begins in mid-eastern Chrace at the Cliffs of Ushuru. The
High Elves have established a stronghold here, where numerous troops
are trained, and magics are practiced. As you enter the camp from the
vaulted bridge, crossing over a steep canyon, veer to the left and
witness a marvel of magic in the flesh. Two Sages of Hoeth maintain an
impenetrable shield, while Elven archers attempt to shoot through it.
Run up to the shield and see that it does indeed stop you from moving
through.
Return to the main camp and
begin to introduce yourself to the resident NPCs here. Elthossar Youngstar is the Kill Collector here.
Career Trainer Sunael Shadowhelm will
teach you new skills
upon leveling up, and Palanir Redsail
heals your death trauma. A Merchant will take any unwanted goods you
come across, and sell crafting supplies to those so inclined. Lorianis
Brightdawn will
have work for you, along with Ulinar Lonetree and
Gaelnielle Whitewing.
Move inside the tower to
receive more quests from Celwyn Pureheart.
Don't miss the stairs behind her that wind down and down to a secret
room where Rally Master Caduin Goldbough
holds court. You can reset your Rally bind point here and check out the
influence rewards for Chapter 4.
Time to head north out of
the camp, back across the bridge. Follow the road up until it branches
off to the west, which will lead you down to the Blackwood Hill Garrison
Public
Quest area. South of the Garrison in the mountain side is the entrance
to Flamescale Caverns. There
is a sneaky shortcut way to travel to and from the Chapter 4 camp, by
following along the cliffs at the southern edge of the water.
You can find the next
Public Quest by taking the side path east of Ushuru. Everstar Lake and The Everstar Stone will be along the
way as you travel north up this island. Cross a bridge to arrive at the
Elisia PQ
on a tiny sliver of
land, and help the residents reclaim their town from the invading
Uthorin Dark Elves. If you have time, Make your way to the cliff to the
southwest that overlooks Elisia, where you'll find A Memorial to Aenarion that will
give you a Tome unlock.
Lyriana's Repose
Travel the road south of
Ushuru, until you find the White Lion (the class, not the animal) Guardian Mefandir
tucked in against some rocks. You'll be visiting him often as you
complete several quests in this area. Beware the nearby white lions
(the animals, not the class). Who knew? Not all of the lions are
friendly to High Elves! Up
on top of the outcropping
just north of his position, you'll find a named Rank 9 Champion bear,
and Rank 9 Champion eagle to kill. Mefandir will send you out to
explore the nearby Dark Elf camp at Lyriana's
Mansion, and down to the site of a High Elf and Dark Elf
stand-off at Lyriana's Repose.
Not too far to the south is
the last PQ for Chapter 4, Stone of
Imrathir, where you'll do battle with the Dark Elf Arkaneth
forces. You'll fight through this area to complete quests as well, one
of which involves finding specific Rubrics on the ground beneath the
standing stones.
Moving along the road
south, you'll encounter another camp of Uthorin Dark Elves, which is
the site of a few more quest objectives. On the opposite side of the
road, Dark Elf Beastmasters herd their Ravaging Salamanders; really
vicious lizards that like to knock you down. A circular monument
is nearby, with a fountain that wild white lions call home. Keep
following this road up the hill, until you encounter the zone line to The Shadowlands.
No region of Ulthuan embodies the vivid and painful memories of the Sundering like the broken land once called Nagarythe. Some of the most noble and skilled elves of Ulthuan came from this prosperous realm, and when Malekith rose up in open rebellion, too many of them joined him. Soon brother fought brother in Nagarythe, for those still loyal to the true Phoenix King were now the enemies of Malekith's sworn servants. The broken land is but a reminder of the broken families and broken loyalties of Nagarythe, and it is little wonder that the survivors of that land, the Shadow Warriors, have become the most vicious and determined foes of the Dark Elves.
Mathrin's Watch
Zoning in to The
Shadowlands from Chrace is a harsh lesson in contrasts. Where Chrace
sports greenery and beautiful landscapes, Shadowlands is a dark and
broken area. Everywhere the land smokes from the devastating fires that
reduced the once grand trees into bare trunks. The High Elves fight
despair over the land, in addition to the beasts and Dark Elf enemies.
You enter Shadowlands in
the midst of fierce fighting. If you hurry, though, you can move right
through the troops on your way down the road. Don't get curious when
you see the giant Blackheart Hydra to your left; he is a Rank 17 Hero
with friends. Keep moving down the road until you find the High Elf
Camp of Mathrin's Watch.
Welcome to the headquarters for High Elf Chapter 5. Make your first
stop at Thesoryn
Shadowseer, to turn in a quest and pick up another. Standing
next to her are Merchant Marsonthan
Greendale and Career Trainer Indarys Longroad.
Pop your head inside the tent to say your hellos to Rally Master Mathrin Leafwind,
the namesake for the camp and point of contact for Chapter 5. Celorn
Slenderwand collects kills, Galadhen Liubar
heals your wounds near the campfire, and several more NPCs offer
quests.
Down the hill east of the
camp, you'll find Giant Bats and Scorpions to fight, while just west is
a lone Manticore. On the other side of the road lies the ruined town of
Mirelen,
the first Public
Quest in Chapter 5. Build up your influence here while you work through
several quest objectives. Continue across the land northwest until you
reach PQ #2: Broken
Dune.
You'll face an army of undead Skeletons here, all while trying to
retrieve crystals and find a lost Elven soldier. To the south against the
mountains is a strange fortification patrolled by Dark Elf Champions,
with a named Manticore flying overhead. Don't venture near without a
strong group of friends. On the hill above is a large statue surrounded
by Harpies, with a crystal skull that you'll want to examine for a
quest.
Make your way back across the road to the southeast to arrive at the Cold Hearted Predators PQ. Indulge that inner treehugger, and rescue helpless animals from the jaws of the giant reptile beasts. Make sure you max out your influence here and grab your rewards, before moving on to the next area.
Sorrowstrand
The small, but functional camp of Sorrowstrand is your jumping off point for Chapter 6. Rally Master Captain Nenthuil trains young troops in the camp, and will issue out the earned Influence rewards. Warm your hands at the fire as you talk to Ciaren Mournleaf about some treehugger-type quests. Anselis Starseer wants help to restore a legacy, while inside you must save Scholar Riana from attacking Assassins (hint: Finish turning in your quest to her, before killing the assassins. Otherwise they will just keep spawning). Find the Shadow Warrior Sarisil Strongoak to run a few missions, and seek out Shenassa Blesswind to work on the Kill Collector quests. The camp also has a Career Trainer, Merchant and Healer on standby.
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