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Gorgor peered through the fog at the distant tower. The sound of war drums echoed from the mountain peaks.There was no doubt about it - the Broke Toof Orcs were getting ready to launch another attack.

The Black Orc Boss gripped the haft of his huge choppa. As far as he was concerned, the Broke Toofs couldn't get here soon enough. He hadn't had a good scrap in days.

When Warboss Grumlock picked him to be the Boss of the Bloody Sun Boyz' outpost high in the slopes of Ekrund, Gorgor was obedient, but disappointd. Gorgor could still hear Warlord Grumlock's words echoing in his ears. "Yer job is to make sure da Bloody Sun Boyz follow dis road to Eight Peaks. You got dat, runt?" Grumlock was a titan of a Black Orc, easily twiceGorgor's size. Any objection would have been a death sentence.

Unfortunately for Gorgor the greenskins had long ago conquered these lands. The only good fighting was far to the east in the Worlds Edge Mountains. Out here there was nothing to keep the Orcs busy but hunting mangy wolves, getting into fistfights, and the occasional contest to see who could through a snotling the farthest.

That had all changed when the Broke Toof tribe moved into the area.

The Broke Toofs were one of the few trines that hadn't pledged loyalty to Grumlock. Now all Bloody Sun Boyz were expected to kill them on sight. If Gorgor culd wipe out these vermin, he might earn an invitation to join the big WAAAGH!! assembling at Eight Peaks.

Turning to the warriors assembled behind him, Gorgor barked out orders. "Get ready, boyz! Da Broke Toof Orcs is comin' back for more!"

"Boss, look! Stunties!"

The band of Orcs all turned to see where Sheemz, the camp's Goblin lookout, was pointing. Sure enough, a dozen or so Dwarves were making their way down into the large quarry below the Orcs' camp. They were carrying mining gear and seemed not to have noticed the Greenskins' presence yet.

The Broke Toof Orcs charged into view, kicking up great clouds of dust as they ran. Gorgor's luck had finally changed. At last, he and his lads would have a good scrap or two.


Chapter 4: Tribal Warfare

Rally Master: Gorgor

Influence Rewards
:
-Basic: Health, Action Points, Heal over Time or Damage Absorbing Potions
-Advanced: Belt or Feet Armor.
-Elite: Chest Piece or Weapon.

 

Raider's Haven (Easy):

Location: Ekrund

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Nothin' sexier than a Dark Elf killin' stuff!

Stage I: Destroy 5 Outpost Tents, Kill 25 Red Raiders. The Red Raiders are no heroes, fighting the Greenskins for the side of Order. No, the Raiders are an equal opportunity group of thieves and they’ll pilfer from anyone who has phat lewtz! The camp at the top of the mountain has a mixture of mobs that will count towards your total number killed and mobs that don’t, so you’re best off just hanging around the four camps below the top main camp to finish this stage of the quest. You’ll want to kill the mobs in and around the tent before you set it on fire (by clicking on the lanterns near the tents), as they’ll all attack once that tent catches fire.

Stage II: Kill 6 Red Taskmasters. The camp taskmasters have a bit of an issue with you destroying their camp. When they come out, each camp re-populates with standard mobs. The Taskmasters tend not to wander too far from the camps, but can be pulled to you, howver the areas are pretty tight so still expect a few adds here and there. There will be a Taskmaster at the camp at the top of the mountain, so you’ll want to visit there this stage. Since you’ll need to wind up there for the final stage, it’s a good idea to make this the final kill. These are Standard Class mobs and are accompanied by two groupies, who are also Standard class mobs..

Stage III: Vergis Black. Vergis Black has heard the commotion going on outside and he comes out swinging. Black is a Champion Class mob who is all by himself. However, there are still a bunch of standard mobs milling around like a bunch of kids watching a schoolyard fight, so watch your distance and pull Black down the hill if you can to reduce your chance for adds. Black is a caster type boss so if you can keep interupting him somehow, this becomes a less challenging fight. If not, make sure your healer is working double time, because he does some decent damage.

Loot Drops: Special items are dependent on the type of loot bag that is won, and your class. Every loot bag contains the tradeskill items and coins.

  • Thick Glass Vial: Apothecary
  • Withered Guts : Cultivation
  • Crusted Brass Watering Can: Cultivation
  • Dusty Loam : Cultivation
  • Coins

 

Broketoof Camp (Normal):

Location: Ekrund

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Watch those snotlings. They're tiny, but they're wiry!

Stage I: Secure 5 Broketoof Huts, Kill 75 Broketoof Boyz. One of the overriding stories in Chapter 4 is the Broketoof tribe's refusal to follow Warlord Grumlock. Well, now you get to do something about it by going after them and their leader. Killing 75 Broketoofs isn't hard to do. Like the Goldfist Recovery Hole Public Quest, this one covers a huge area. The Broketoof Huts are all over, and each one has an interactive flag guarded by 4 standard guards a piece. They will attack as a group if you engage them around the flag, but you can pull them to you solo. Finding the huts is the hardest part of this Stage, as they can be obscured by the trees and several small hills in the area.

Stage II: Capture 2 Shaman's huts, Kill 4 Broketoof Shaman. These huts are a little bit easier to find as one is by the main tower, and the other is further down the path on the far hill. As you appraoch the hut, there will be a Goblin Shaman in the path. These are Champion Class mobs who act like Chaos Chosen... not really, just making sure you were paying attention. They're Shaman of course. These are pretty easy to deal with. When you approach the huts, you'll find a second Shaman hanging out next to the flag you have to interact with. These are also Champion Class mobs but are a bit tought to deal with. See, these Shaman are surrounded by, and also summon, snotlings during the fight. If you try and pull the Shaman to you, you'll manage to get a few of the snotlings to attack you instead. Pulling the Shaman is hard to do as they have incredible range for their attacks. It's best to just attack the Shaman at the flag and have the rest of your group try to deal with the snotlings, which are Standard Class mobs, while the healer focuses on the tank. As a side note, you can't capture the flags solo. Even if you manage to kill the Shaman and the surrounding snotlings, everytime you interact with the flag a snotling appears and attacks you. It's quite annoying.

Stage III: Dagdesh Dreadbelch. Now you need to make your way to the tower. Make sure your party is all healed up before you click to open the door, because Dagdesh Dreadbelch comes out with two friends when you do that. This is a tough fight and it's best to have multiple healers if you can swing it. Dagdesh is a Hero Class mob that fights as a Black Orc. His two companions are Champion Class mobs that also fight as Black Orcs. That means a HUGE amount of hit points and damage resistance. It will be hard to have just one tank on Dagdesh while others take out the other two champions, but whoever is holding down Dagdesh will need more than one healer on them to stay up as he does a stupendous amount of damage. This will be a long fight however you choose to do it, so pack a lunch.

Loot Drops: Special items are dependent on the type of loot bag that is won, and your class. Every loot bag contains the tradeskill items and coins.

  • Green Loot Bag -Rank 7 Accessory
  • White Loot Bag - Rank 7 Belt
  • Thick Glass Vial: Apothecary
  • Withered Guts : Cultivation
  • Crusted Brass Watering Can: Cultivation
  • Dusty Loam : Cultivation
  • Coins

 

Goldfist's Recovery Hole (Hard):

Location: Ekrund

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Playing in the mud makes for happy gobbos!

Stage I: Kill 100 Irontoe Dwarves. Goldfist's Recovery Hole is an easy Public Quest to find as it's right below Gorgor's Smash, but don't think you'll just jump down there and get started. It's waaaaaaaay down there. It's a huge area though, and if you got the quest for Ranger Ulricsson already, you're aware of how big this place is. Finding 100 Irontoe dwarves to bash isn't going to be hard, but for less travel, there's a flat place up on the far hill by the train tracks that's perfect for a solo run at getting these kills.

Stage II: Destroy 3 Water Pumps, Kill 6 Irontoe Foremen. The three water pumps are down on the floor of the valley, next to the sludge pits. Be careful however, because it's not as easy as just targeting the pumps from afar. The minute you begin your atack a group of four dwarves attack you. They consist of two Foremen, one a Champion class and one Standard mob, and two other standard mobs. This can get a bit hairy as there are still wandering standard mobs and if you arn't aware of your surroundings, you can suddenly wind up with more mobs than you can handle. If that weren't enough, the mobs will break off to attack the healer, so the tank needs to make sure to kep his taunts up and use them often. Add to that a short time limit of 5:00 minutes to take care of this, and you have a challenging stage to finish.

Stage III: Halfdan Ironrail, Kill 3 Irontoe Master engineers. All of these mobs are located at the flat area on top of the far hill, next to the train tracks. Compared to the last Stage, this one is a piece of cake. The mobs can all be pulled solo, so don't let all the wandering standard mobs up there worry you, just stand down the path a bit and pull them to you. There are still wandering mobs in that area, but not in any great frequency. The three Irontoe Master Engineers are Champion Class mobs that fight as Dwarven Engineers, so pulling them away from their pre set up cannons helps. Halfdan Ironrail is a Hero class mob that fights as an Ironbreaker, so tanks need to watch out for the knock down he has. Other than that, it's a pretty strait up fight that is easily completed in the 8:00 minute time limit.

Loot Drops: Special items are dependent on the type of loot bag that is won, and your class. Every loot bag contains the tradeskill items and coins.

  • Green Loot Bag - Rank 7 Hand Armor
  • White Loot Bag - Rank 7 Chest Armor
  • Thick Glass Vial: Apothecary
  • Withered Guts : Cultivation
  • Crusted Brass Watering Can: Cultivation
  • Dusty Loam : Cultivation
  • Coins

 

 



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Last Updated: Mar 13, 2016

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