Posted Tue, Oct 31, 2006 by LadySirse
Members of the Sony team that created the latest expansion speak about some of their personal favorite elements
RPG Vault has had a chance to sit down with the developers of the latest Everquest Expansion. Keep reading to find out what they had to say.
EverQuest: The Serpent's Spine is the most recent expansion pack for Sony Online Entertainment's landmark persistent state world. Available via digital distribution since the middle of last month, it features the addition of the Drakkin as the first new playable race in some years. Another major element is Crescent Reach, which is described as a fully functioning city complete with merchant, quest, combat and tradeskill areas. The Serpent Spine Mountains area offers content for characters of every level, from complete newbies up to those at the level cap, which has been raised from 70 to 75. There are also new zones, enemies, abilities and more. As always, we were interested in how the individuals who created the product view the result of their combined efforts. To this end, we got hold of three team members' opinions on some key aspects.