Posted December 1st, 2008 by Cody Bye
"Now, as far as doing things that haven’t been done before, the truth is that I wasn’t seeking to be groundbreaking when all those things were done," he continued. "But, at the time I saw a need and did whatever it took to make the features happen. In the case of Doom, for example, I decided to create an ambient soundtrack because I wanted the experience to be enjoyable even while playing the game for extended time periods. I didn’t believe that I could meet that goal with the technology at the time in the rock genre. So I improvised. It’s not something I can predict because I am not even sure what challenges I will find in front of me. What I can promise is that I will make every attempt to craft a believable and extraordinary audio design that will immerse the player in the world we are creating. If that means I have to push the boundaries of current methods or technology then so be it, as long as the end result is a fantastic-sounding game."
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