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WAR: Black Guard Abilities - Levels 1 - 20

Posted December 4th, 2008 by Taea

black guard abilites 1-20
Black Guard Abilities List

Levels 1 to 20




Action Points = AP  |  Hatred = HT

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Black Guard Guide  |  Black Guard Abilities - Levels 21-40


NAME
RANK
COST
RANGE
CAST TIME
COOL-
DOWN
DESCRIPTION
Hateful Strike



Path of Loathing
1
30 AP
5 ft
Instant
None
A vindictive blow that deals 67 damage and builds double threat.
Throw Dagger



Core
1
20 AP
10-65 ft
1s
None
A basic throwing attack that inflicts 66 damage. Has a chance to deal 600 damage to a severely wounded target if you are behind them.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Pitiless Strike



Path of Malice
2
20 HT
5 ft
Instant
None
A merciless attack that weakens your target, dealing 135 damage and reducing their Toughness by 66 for 20 seconds.
Mind Killer



Path of Anguish
3
35 AP
5 ft
Instant
None
A vile attack that crushes your target's will to live, inflicting 67 damage and lowering their Intelligence and Willpower by 22 for 20 seconds. this effect can be stacked up to 3 times.
Crippling Anger



Path of Malice
4
25 AP
5 ft
Instant
5s
A maiming strike that allows you to further toy with your opponent by reducing their movement speed by 40% and dealing 150 damage over 10 seconds.
Driven By Hate



Core
5
40 HT
N/A
Instant
20s
Fueled by your hatred, you push yourself ever onward and regain 160 AP.
Feeding On Weakness



Path of Loathing
5
30 AP
5 ft
Instant
5s
The patheticness of your opponents instills an even greater urge to destroy them. You lash out for 67 damage and increase your Strength by 66 for 20 seconds and will recover health based on your Hate and damage inflicted.

30 HT: 25% of damage
60 HT: 50% of damage
90 HT: 75% of damage
Shield of Rage



Path of Anguish
6
15 HT
N/A
Instant
10s
Your overwhelming hate shields you from up to 382 damage over 10 seconds.
Taunt



Core
7
20 AP
65 ft
Instant
15s
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Demolishing Strike



Morale
8
N/A
5 ft
Instant
60s
A powerful melee attack that reduces armor by 924 and deals 795 damage over 15 seconds.

Crush the Weak



Path of Loathing

9
35 AP
5 ft
Instant
5s
A heartless attack that inflicts 270 damage over 9 seconds and reduces your target's Strength by 66. During this time, target's Critical hit chance will also be reduced based on your Hate.

30 HT: 5% Reduction
60 HT: 10% Reduction
90 HT: 15% Reduction

Guard


Core

10
N/A
150 ft
Instant
0
*Only usable on other players*

You defend one of your groupmates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.

Hold the Line



Core

10
20 AP per sec
N/A
Instant
60s
*Requires Shield*

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet, away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration, or run out of action points.

Dark Blessings



Tactic

11
None
N/A
Passive
None
Heals directed toward you will recover 10% more health.
Shield Wall



Morale
12
Rank 2 Morale
N/A
Instant
60s
Increases your chance to block by 100% for 10 seconds.

Furious Howl



Path of Anguish

12
35 HT
N/A
Instant
10s
A bone chilling howl that strikes fear in all opponents 20 feet from you. Those affected suffer 112 damage and their chance to Block and Parry is reduced by 10% for 15 seconds.
Juggernaut



Core
12
45 AP
Instant
N/A
60s
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.

Focused Offense



Tactic

13
None
N/A
Passive
0
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Monstrous Rending



Path of Malice
14
25 HT
5 ft
Instant
0
A sweeping strike that rakes across targets up to 15 feet in front of you for 180 damage.

Thirst For Death



Tactic

15
None
N/A
Passive
0
Whenever you critically hit you gain 10 Hatred. This will not occur more than once per second.
Spiteful Slam



Path of Loathing
16
25 AP
5 ft
Instant
20s
*Requires Block*

A fierce strike that slams your opponent to the ground, dealing 135 damage and knocking them down for 2 seconds or more based on Hate.

30 HT: 3 sec knock down
60 HT: 4 sec knock down
90 HT: 5 sec knock down

Champion's Challenge



Morale

16
None
5 ft
Passive
60s
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
Alignment of Naggaroth



Tactic
17
None
N/A
Passive
0
Spiritual Resistance increased by 220.

Crushing Anger



Path of Anguish

18
35 AP
5 ft
Instant
10s
A surge of malevolence slams into your foe dealing 112 damage and interrupting them. Will also reduce your opponent's AP based on your Hate.

30 HT: Reduce AP by 10
60 HT: Reduce AP by 20
90 HT: Reduce AP by 30
Rugged



Tactic
19
None
N/A
Passive
0
Increases Toughness by 140.

Challenge



Core

20
30 AP
N/A
Instant
30s
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Raze



Morale
20
Rank 2 Morale
N/A
Instant
60s
Repeatedly attack all enemies in front of you, inflicting 266 damage every second for 3 seconds, up to 65 feet away.


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