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WAR: Knight of the Blazing Sun Abilities - Levels 1 – 20

Updated Thu, Dec 17, 2009 by RadarX

Knight of the Blazing Sun Abilities

Levels 1 to 20



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Knight of the Blazing Sun Guide


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION

Throw Blade



Core

1
20 AP
5-65 ft
1s
None
A basic throwing attack that inflicts 10 damage. Has a chance to deal 90 damage to a severely wounded target if you are behind them.

Sunder



Path of Vigilance

1
30 AP
5 ft
Instant
None
A smashing attack that deals 15 damage, and causes monsters to hate to you twice as much as normal.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Press the Attack



Path of Conquest
2
15 AP
N/A
Instant
5s
You order your group to strike fiercely increasing Strength by 3 for all groupmates within 150 feet. All enemies within 30 feet will be frightened reducing their Strength by 3. This effect will linger 12 seconds after you stop using this Battle Command
Precision Strike



Path of Conquest
3
40 AP
5 ft
Instant
None

A careful strike that deals 20 damage and ignores 25% of the victims armor
Stand Strong!



Path of Vigilance
4
15 AP
N/A
Instant
5s
You order your group to hold their positions, increasing Toughness by 3 for all groupmates within 150 feet. All enemies within 30 feet will be freightened reducing their Toughness by 3. This effect will linger 12 seconds after you stop using this Battle Command.
Blazing Blade



Path of Glory
5
30 AP
5 ft
Instant
5s
The force of the sun fills your blade, dealing 15 damage to the enemy and the victim will also suffer 24 over the next 9 seconds. This effect is stackable up to 3 times.
Gather Your Resolve!



Path of Glory
6
15 AP
N/A
Instant
5s
You order your group to steady their thoughts, increasing all resistances by 9 for all groupmates within 150 feet. All enemies within 30 feet will be frightened reducing their resistances by 9. This effect will last up to 12 seconds after you stop using this Battle Command.
Vicious Slash



Path of Glory
6
35 AP
5 ft
Instant
10s
You slice deeply into your enemy, dealing 15 damage to the enemy and interrupting any abilities that they are building up. The victim will also suffer an additional 25 damage over 5 seconds.
Taunt



Core
7
20 AP
65 ft
Instant
15s
You enrage your opponent, interrupting any currently building abilities and forcing monster to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or your opponent has hit you 3 times.
Demolishing Strike



Morale
8
Rank 1 Morale
N/A
Instant
60s
A powerful melee attack that reduces armor by 26 and deals 120 damage over 15 seconds.
Shield Rush



Path of Vigilance
8
25 AP
5 ft
Instant
10s
A powerful slam with your shield which deals 25 damage to your enemy, and increase your chance to block by 10% for 10 seconds.
Crippling Blow



Path of Conquest
9
30 AP
5 ft
Instant
5s
A cruel slash at your victim's legs which deals 15 damage and snares them, reducing their run speed by 40% for 10 seconds
Guard



Core
10
None
150 ft
Instant
None
*Only usable on other players*

You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.
Hold The Line!



Core

10
20 AP/Sec
N/A
Instant
None
*Requires Shield*

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points..
Emperor's Ward



Core
11
N/A
N/A
Instant
None
Any time you are attacked, there is a 25% chance you will become protected by a magical barrier for up to 10 seconds which will absorb 35 damage. This effect will not trigger more than once ever 3 seconds.
Juggernaut



Core
12
45 AP
N/A
Instant
60s
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
Shield Wall



Morale
12
Rank 2 Morale
N/A
Instant
60s
*Requires Shield*

Increases your chance to block by 100% for 10 seconds.
On Your Guard



Path of Vigilance
12
15 AP
N/A
Instant
5s
You order your group to ready their defenses, causing 15 damage back against any attacker who strikes a groupmate within 150 feet with a melee attack. The effect will linger 12 seconds after you stop using the Battle Command.
Focused Offense



Tactic
13
None
N/A
Passive
None
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Preseverence



Path of Vigilance
14
20 AP
N/A
Instant
30s
The blessings of Myrmidia fill you, increasing your armor by 24 for 10 seconds. Whenever you're attacked during this time you will gain 10 Action Points
Runefang



Tactic
15
None
N/A
Passive
None
Whenever you parry an attack, your Strength, Weapon Skill, and Iniative will be increased by 6 for 10 seconds.
Champion's Challenge



Morale

16
Rank 1 Morale
5 ft
Instant
60s
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
Repel Darkness



Morale
16
35 AP
5 ft
Instant
20s
The power of the sun blasts your enemy away dealing 20 damage and knocking them away from you.
Unwavering Faith



Tactic
17
None
N/A
Passive
None
Increases your Spirit resistance by 6.
Smashing Counter



Path of Conquest
18
None
N/A
Instant
None
An overwhelming counterattack which deals 10 damage and knocks the victim down for 3 seconds.
Rugged



Tactic

19
None
N/A
Passive
None
Increases Toughness by 4
Challenge



Core
20
30 AP
N/A
Instant
30s
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you.
This effect will fade after 15 seconds or after your opponent has hit you 3 times..

Stay Focused!


Path of Glory

20
15 AP
N/A
Instant
5s
You order your group to prepare for combat, causing all of your groupmates within 150 feet to regain 36 Action Points and 36 Health over 3 seconds any time they defend themselves against an attack. This effect will linger 12 seconds after you stop using this Battle Command.
Raze



Morale
20
Rank 2 Morale
N/A
Instant
60s
Repeatedly attack all enemies in front of you, inflicting 40 damage every second for 3 seconds, up to 65 feet away.

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