Danny "Ralsu" Gourley loves to find good games at a great price. That's
why he tells Ten Ton Hammer readers about the best free-to-play games
he's tried each week. In his latest musings, Ralsu claims developers
have to find a way to distribute their products that competes with the
box sales of subscription-based games if they are ever going to compete
with them in breadth and depth of content, too:


Because of the short time in which a F2P games must make a
good
first impression, digital download (almost exclusively the way
developers distribute F2P games) limits the options of developers.
Think of it as href="http://www.economist.com/displaystory.cfm?story_id=4197626"
target="_blank">a glass ceiling for designing
games.



Read "Distributive
Properties"
to hear Ralsu's solution.


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Last Updated: Mar 29, 2016

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