Danny "Ralsu" Gourley loves to find good games at a great price. That's
why he tells Ten Ton Hammer readers about the best free-to-play games
he's tried each week. In his latest musings, Ralsu claims developers
have to find a way to distribute their products that competes with the
box sales of subscription-based games if they are ever going to compete
with them in breadth and depth of content, too:
Because of the short time in which a F2P games must make a good first impression, digital download (almost exclusively the way developers distribute F2P games) limits the options of developers. Think of it as a glass ceiling for designing games.
Read "Distributive Properties" to hear Ralsu's solution.