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The End of Tabula Rasa - The Conclusion to the Exclusive Interview

Posted Sun, Dec 21, 2008 by Cody Bye

As we draw ever nearer to the eventual closure of NCsoft’s Tabula Rasa, the MMO community continues to gesticulate over the details of the closure, what prompted the sudden about-face, and what the developers at Destination Games will be doing after the inevitable shut down of the game’s servers. Last week, I posted the first portion of my extensive interview with Auto Assault’s Scott Brown, an individual who has been there, done that, and lived to tell about it in terms of MMO closures. In the final section of our two part interview, Scott and I discuss the true meaning of beta (not to be confused with the true meaning of Christmas), the chances of reviving a game after it has launched, and the notion of creating an amazing MMOG. If you haven’t checked out part one, go and do it now then hop over to our forums and weigh in on Scott’s thoughts!

Ten Ton Hammer: Is there any way a game can be saved once the game underperforms at launch? Is there a way to resurrect the game?

Scott Brown:
I don’t think so. In my opinion, if you launch dead, you’re dead. You can always keep those few fans that you have, and there will always be a small percentage that is into what you built, but changing public perception is almost impossible. A great example of this is Windows Vista. People have decided that Vista is terrible, and it doesn’t matter what Microsoft does: Vista will always be terrible to the people.


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