Thanks to Kantharis, WolfHerz, and all beta testers who originally contributed to
this compendium. It has since been updated (5/16/05) to include all
known HOs. -Ethec



Jump to the Heroic Opportunities list



Simple Guidelines:

* Examine all of your
combat arts/spell.

  • Open your Knowledge book and right
    click examine each and everyone of them.
  • Many of them will have a 2nd icon
    in the Examine Panel. This Icon corresponds to the symbol names used
    here (Sword, Hammer, Lighting etc.)
  • Note that all of these 2nd icons
    have a colored background. Each color corresponds to an archetype
    • Fighter (blue)
    • Priest (yellow)
    • Scout (green)
    • Mage (red)

* Heroic Opportunities are opened with a specific Ability,
which doesn't cost power, is instant and has 10 sec recast time:

  • Fighting Chance (Fighter)
  • Divine Providence (Priest)
  • Lucky Break (Scout)
  • Arcane Augur (Mage)

* Heroic Opportunities come in 2 phases:



1) Starter Chain

  • in the center of the starter chain window is the previous step of
    the chain
  • around it are all the possible branches, displayed thru icons,
    which correspond to various spells (see above)
  • if a combat art/spell is successfully executed the starter chain
    advances
  • if a wrong combat art/spell is successfully executed the starter
    chain is interrupted !

2) Combat Wheel

  • can be ordered (big clockwise arrow in center) then combat
    arts/spells must be executed clockwise beginning with the top icon
  • can be unordered (arrows pointing in all directions) combat
    arts/spells can be executed in any order.
  • Please note that the person that executes the last combat
    art/spell will not only get the credit but also any single buffs ! For
    instance you want Crippling Shroud being cast on the tank so make sure
    to execute the Horn after the Moon !
  • has a 30 sec timer as indicated by blue bar on the other rim; if
    time runs out arrows in the center turn red.

* Scouts have the unique ability to re-roll an Heroic
Opportunity
with Coin as long as the Heroic Opportunity hasn't
started yet.



Heroic Opportunities Listing



Fighter Initiated: Fighting Chance +

  • Sword (solo)
    • Sky Cleave - Horn = (common) Single-target slashing dmg (66%
      of moderate DD)
    • Crushing Anvil - Horn = (uncommon) Encounter crushing AE.
    • Hero's Armor - Horn = (rare) 15% AC increase
  • Chalice (with priest)
    • Divine Blade - unordered - Hammer + Sword = divine DD
    • Crippling Shroud - unordered - Horn + Moon = reactive brief
      10% slow on mob
    • Chalice of Life - Chalice = doubles effect of special heals
      (reactive, ward, HoT) for 90 sec
    • NEW! Divine Nobility
      - Chalice + Sword = Heal over time to a group member
  • Coin (with scout)
    • Luck's Bite - unordered - Cloak + Boot = piercing DD, 50% to
      250% extra dmg
    • Swindler's Gift - ordered - Cloak + Flexed Arm = Group
      accuracy buff for 2 levels
    • Raging Sword - ordered - Cloak -> Horn = attack speed inc
      for 90s, and 4 times melee damage and taunt
    • NEW! Ardent Challenge
      - Sword + Dagger = group +10 STR and AGI buff
  • Lightning (with mage)
    • Scholar's Insight - ordered - Horn -> Lightning = +2 lvls
      knowledge for mage, DD for 70% of moderate DD
    • Storm of Ancients - unordered - Sword + Lightning = DD +
      slows mob
    • Soldier's Instinct - unordered - Flame + Arm = 20% attack
      speed buff for 90 sec.
    • NEW! Arcane Aegis -
      Fist + Star = Crushing / Magic mitigation increase
  • Hammer (with priest and mage)
    • Lightning
      • Thunder Slash - unordered - Hammer + Lightning + Sword =
        Divine + Magic + Slashing Damage (3 hits)
      • Archaic Ruin - ordered - Eye -> Flexed Arm -> Flame
        = 70% bonus to arcane/slash/divine dmg
      • Ancient Wrath - ordered - Flame -> Fist -> Hammer =
        massive DD, maybe AE
      • NEW! Arcane
        Salvation - Star + Arm + Chalice = Increased in-combat group power
        regeneration

Priest Initiated: Divine Providence +

  • Hammer
    • Divine Judgement - Hammer = single target divine direct
      damage (for 100% moderate priest nuke)
    • Inspiring Piety - Hammer = priest knowledge inc 2 levels,
      plus Divine Judgment nuke
    • Blessing of Faith - Chalice = instantly restores some power,
      inc power production 10% for 90s
  • Coin (with scout)
    • Piercing Faith - unordered - Cloak + Moon = Piercing DD
      (cloak needs to finish HO) and -5 AGI on mob
    • Divine Trickery - ordered - Hammer -> Cloak = Divine DD +
      pierce/divine resistance lowered on mob 5%
    • Faith's Bulwark - ordered - Chalice -> Coin= AC inc by
      20% for 90s

Scout Initiated: Lucky Break +

  • Coin
    • Ringing Blow - Dagger - 2 lvl accuracy increase
    • Swindler's Luck - Dagger - Short duration stun (not broken on
      hit, but short!)
    • Bravo's Dance - Dagger - 20% haste for 90 sec
  • Boot (with fighter and priest)
    • Chalice
      • Verdant Trinity - Chalice = 50% group heal
      • Nature's Growth - unordered - Mask + Sword + Druidic
        Stones = Group regeneration
      • Shield of Ancients - Lightning + Horn + Moon = absorbs
        15% dmg for 90s
      • NEW! Capricious
        Strike - Hammer + Dagger + Sword = single-target DD
  • Horn (with fighter and mage)
    • Lightning
      • Trinity Divide - unordered - Star + Mask + Horn = Addt'l
        piercing dmg + increases hate on fighter by all mobs in group
      • Soldier's Gambit - unordered - Dagger + Sword + Lightning
        = bonus nuke dmg 100%-300%
      • Ancient's Embrace - ordered - Lightning -> Cloak ->
        Flexed Arm = Chance to "riposte" slash dmg for group when hit for 90s
      • NEW! Resonating
        Cascade - Mask + Dagger + Lightning = Increased in-combat group power
        regeneration
      • NEW! Grand
        Proclamation - Lightning + Mask + Arm = Increased power pool for the
        group
  • Chalice (with priest and mage)
    • Lightning
      • Breaking Faith - unordered - Lightning + Eye = Doubles
        dmg of last hit, reduces arcane, divine, and lightning resistance by 5%
      • Archaic Shackle - Does addt'l dmg, roots briefly and
        slows by 5%
      • Crucible of Life - ordered - Lightning -> Coin ->
        Chalice = Full power & health to group plus 10% heal on hit
  • Moon (with fighter, priest, and mage)
    • Fire
      • Strength in Unity - unordered - Flexed Arm + Chalice -
        Increases str, wis, int and agility of the party by 10 pts
      • Ancient Demise - ordered - Boot -> Coin ->
        Lightning + Hammer = Great AE DD + lowers arcane resist on mob 10% for
        5 min.
      • Past's Awakening - ordered - Fist -> Star -> Cloak
        - Buffs power and health bars, does 4x dmg to all encounter mobs
      • NEW! Tears of
        Luclin - Boot + Dagger + Lightning = Increased damage on mage DD

Mage Initiated: Arcane Augur +

  • Lightning (solo)
    • Arcane Fury - Lightning - Arcane DD equal to one mage nuke
    • Arcane Storm - Star - Same as above but AE
    • Arcane Inspiration - Flame - Restores 20% power, plus 20%
      power regen and 50% of hits taken convert to power
  • Hammer (with priest)
    • Suffocating Wrath - unordered - Hammer + Lightning = Halves
      all mobs arcane spell dmg for 36s
    • Arcane Chalice - ordered - Flame -> Chalice= Restores 10%
      power and major group heal
    • Ancient Crusible - Moon = Instantly restores 33% of health
      and power, +25% regen on both for 24s
  • Coin (with scout)
    • Arcane Trickery - unordered - Lightning + Dagger = addt'l 75%
      dmg, 5% arcane debuff on mob
    • Trickster's Grasp - ordered - Flame -> Mask= Additional
      4-tick 150% arcane DoT
    • Rain of Daggers - unordered - Lightning + Dagger = High dmg
      proc for 90s

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Last Updated: Mar 13, 2016

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