The Total Templar

Ten Ton Hammer Guide to the Templar

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1 - Credits & The Basics

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2 - Quests

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3 - NPC Locations

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4 - Spell Upgrades: Finding and Comparing Them

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5 - Weapons (Under Construction)

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6 - Armour (Under Construction)

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7 - Spells

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8 - Methods and Techniques

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9 - 1H+Shld vs. 1H+Symbol vs. 2H Debate (Under Const.)

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10 - Where To Hunt



7.0 - Templar Spells

 

Level

Ability

Description
1
Minor Healing


Instantly heals some of target ally's health.
1
Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage
2
Rebuke


Impairment that reduces the physical damage resistance of the target.
3
Minor Arch Healing


Replenishes a large amount of target ally's health.
4
Minor Redoubt


An augmentation that increases the health pool and melee offensive skills of the templar's ally.
5
Courage
A group augmentation which increases maximum health and physical resistance of the templar's group.
6
Summon Food and Water
Summons Food and Water to the Target
6
Cure Noxious


Cures noxious impairments on the target ally
7
Healing


Instantly heals some of target ally's health.
7
Sign of Pacification


Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage
8
Revive


Resurrects a fallen ally and increases their physical resistance for a short duration. This spell cannot be cast in combat.
9
Enduring Breath
Allows allies to breath underwater
9
Admonishing Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage
10
Arch Healing
Replenishes a large amount of target ally's health.
10
Scorn


Impairment that reduces the physical damage resistance of the target.
10
Soothe


Lowers aggression radius (awareness) of target
11
Radiant Strike


Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage
11
Divine Awakening
Summons a divine essence for every group memebr
12
Bestoawl of Vitae
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
13
Cure Trauma
Cures Trauma impairments on the target ally. This includes slashing, piercing, and crushing effects
13
Complacent
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect
13
Odyssey
Transports and ally to their home village
14
Healing Word
Heals all allies near the templar.
14
Soothing Sermon


A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
15
Greater Healing Instantly heals some of target ally's health.
15
Radiance An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time
16
Redoubt
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
17
Greater Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage
18
Greater Arch Healing
Replenishes a large amount of target ally's health.
19
Bestowal of Vitae
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
19
Cure Elemental
Cures Elemental impairments on a target ally
19
Daring
A group augmentation which increases maximum health and physical resistance of the templar's group.
20
Faith Respect

20
Bounty of the Virtuos
Instantly heals some of target ally's health.
20
Amending Fate
An impairment placed on an opponent that will
grant Health to the Templar and allies when the opponent is slain.
21
Sign of Weakness
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
22
Ameliorate
Instantly heals some of target ally's health.
22
Battle's Reprieve
Resurrects a fallen ally and increases their
physical resistance for a short duration. This spell can be cast during
combat.
23
Combative Faith
Deals divine damage over time to the target.
23
Watery Respite
An augmentation which grants the templar's
group the ability to breathe under water and increase their swimming
speed.
24
Disgrace
Impairment that reduces the physical damage
resistance of the target.
25
Celestial Strike
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
26
Protectorate
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
26
Supplicant's Prayer
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
27
Placate
Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
28
Arcane Aid
Cures arcane impairments on the target ally.
This includes magic, mental, and divine effects
28
Healing Touch
Heals all allies near the templar.
28
Intercession
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
29
Amelioration
Instantly heals some of target ally's health.
29
Protective Faith
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
30
Pious Redoubt
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
30
Symbol of Ryltan
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
31
Reproving Smite
Deals instant divine damage to target enemy
and pacifies them, preventing them attacking in combat for a short
duration as long as they don't receive additional damage
32
Beams of Faith
Deals instant divine damage to the target and
nearby encounter members.
32
Mark of Princes
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an
ally that successfully attacks this opponent in melee.
32
Restoration
Replenishes a large amount of target ally's
health.
33
Bravery
A group augmentation which increases maximum
health and physical resistance of the templar's group.
34
Redemptive Fate
An impairment placed on an opponent that will
grant Health to the Templar and allies when the opponent is slain.
35
Involuntary Healer
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the
target they are attacking.
35
Sign of Debility
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
36
Blazon Life
Resurrects nearby fallen allies and increases
their physical resistance for a short duration. This spell can be cast
during combat.
37
Warring Faith
Deals divine damage over time to the target.
38
Reproach
Impairment that reduces the physical damage
resistance of the target.
39
Divine Strike
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
39
Prostrate
Stuns an opponent for a short duration.
40
Greater Intercession
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
40
Praetorate
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
41
Harmony
Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
41
Salvation
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
42
Crucial Intercession
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
42
Resolve
Cures arcane and trauma impairments on the
templar's group.
42
Word of Restoration
Heals all allies near the templar.
43
Greater Amelioraton
Instantly heals some of target ally's health.
43
Shielding Faith
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
44
Sacred Redoubt
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
44
Symbol of Pinzarm
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
45
Condemning Smite
Deals instant divine damage to target enemy
and pacifies them, preventing them attacking in combat for a short
duration as long as they don't receive additional damage
45
Vigilant Benediction
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally
46
Greater Restoration
Replenishes a large amount of target ally's
health.
46
Mark of Kings
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an
ally that successfully attacks this opponent in melee.
46
Rays of Faith
Deals instant divine damage to the target and
nearby encounter members.
47
Glory of Combat
Augmentation that grants the templar's ally a
chance of healing the entire group on each successful attack.
47
Valor
A group augmentation which increases maximum
health and physical resistance of the templar's group.
48
Atoning Fate
An impairment placed on an opponent that will
grant Health to the Templar and allies when the opponent is slain.
48
Beneficence
An emergency group augmentation that heals an
ally when they are attacked, and has a limited number of heals before
expiring. This spell does not require any power and does not have a
casting time
49
Involuntary Curate
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the
target they are attacking.
49
Sign of Infirmity
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
50
Focused Benefaction
An augmentation that greatly heals an ally
when they are attacked, and has a limited number of heals before
expiring. It costs power over time to maintain the spell and the
templar is immobilized, but the spell can be toggled off early if
desired
50
Resurrect
Resurrects a fallen ally, replenishing all
health and removing any effects from resurrection sickness. This spell
can be cast during combat, but must be cast within touch range of that
ally
51
Warring Conviction
Deals divine damage over time to the target.
52
Admonishment
Impairment that reduces the physical damage
resistance of the target.
52
Reverence
For a short duration, whenever target ally
spends power, some of their health is replenished. The more power spent
increases the amount of health replenished
53
Consecrated Strike
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
53
Force Submission
Stuns an opponent for a short duration.
54
Divine Praetorate
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
54
Grand Intercession
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
55
Faithful Salvation
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
55
Greater Harmony
Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
55
Sanctuary
A group augmentation that prevents the group
from being affected by control spells for a short duration. Control
spells include any type of stun, root, stifle, pacify, and fear. This
spell has a 1% chance to break every time damage is received
56
Ardent Resolve
Cures arcane and trauma impairments on the
templar's group.
56
Fateful Intercession
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
56
Word of Atonement
Heals all allies near the templar.
57
Aegis of Faith
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
57
Grand Amelioration
Instantly heals some of target ally's health.
58
Divine Arbitration
Equalizes the health totals of the templar's
group. The sum of all hit points in the group divided evenly for each
group member, at a slight loss. Upgrades to this spell prevent the loss
of efficiency when dividing points to group members
58
Holy Redoubt
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
58
Symbol of Naltron
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
59
Judging Smite
Deals instant divine damage to target enemy
and pacifies them, preventing them attacking in combat for a short
duration as long as they don't receive additional damage
59
Unyielding Benediction
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally
60
Blaze of Faith
Deals instant divine damage to the target and
nearby encounter members.
60
Grand Restoration
Replenishes a large amount of target ally's
health.
60
Mark of the Celestial
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
61
Glory of Battle
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
61
Gallantry
A group augmentation which increases maximum health and physical resistance of the templar's group.
62
Supplicating Fate
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.
63
Involuntary Restoration
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.
64
Sign of Frailty
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage
65
Warring Axiom
Deals divine damage over time to the target.
65
Unswerving Hammer
Summons a pet hammer you can control
66
Spurn
Impairment that reduces the physical damage resistance of the target.
67
Holy Strike
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage
67
Forced Humility
Stuns an opponent for a short duration.
68
Glorious Intercession
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
68
Celestrial Prostrate
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
69
Forgiving Salvation
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
69
Complacency
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect
70
Word of Reparation
Heals all allies near the templar.
70
Dire Intercession
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
70
Focused Intercession
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
71
Meliorate
Instantly heals some of target ally's health
71
Shield of Faith
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration
71
Smite Corruption
Impairment that deals divine damage over time and reduces the target's wisdom
72
Aegolism
An augmentation that increases the health pool and melee offensive skills of the templar's ally
72
Divine Smite
Deals instant divine damage to target enemy
72
Symbol of Marzin
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental
73
Arch Restoration
Replenishes a large amount of target ally's health
73
Mark of Divinity
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee
74
Blazoned Faith
Deals instant divine damage to the target and nearby encounter members
74
Holy Armor
A group augmentation which increases maximum health and physical resistance of the templar's group
75
Glory
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack
75
Involuntary Gift
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking
76
Healing Fate
An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain
76
Sign of Placation
Places an impairment on the target that dazes them, preventing them from making auto attacks
77
Awestruck
Stuns an opponent for a short duration
77
Reproval
Impairment that reduces the physical damage resistance of the target
77
Warring Deities
Deals divine damage over time to the target
78
Martyr Strike
Deals instant divine damage to target enemy. If the target us undead, it receives additional divine damage
78
Unflinching Hammer
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit
78
Vital Intercession
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
79
Greater Complacency
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect
79
Holy Intercession
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
79
Virtue
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
80
Focused Intervention
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
80
Holy Salvation
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
80
Repent
Repent reverses harmful damage on an ally and converts it into a heal
80
Word of Redemption
Heals all allies near the templar




Training Spells/Master II Choices

 

Level 14

  • Rebuke
  • Radiant Strike
  • Bestowal of Vitae
  • Soothing Sermon

Level 24

  • Bestowal of
    Vitality
  • Sign of Weakness
  • Disgrace
  • Combative Faith

Level 34

  • Pious Redoubt
  • Reproving Smite
  • Restoration
  • Bravery

Level 44

  • Divine Strike
  • Greater
    Intercession
  • Crucial
    Intercession
  • Greater Amelioration

Level 54

  • Admonishment
  • Consecrated Strike
  • Grand Intercession
  • Divine Praetorate

Level 64

  • Blaze of Faith
  • Grand Restoration
  • Mark of the Celestial
  • Glory of Battle

Level 75

  • Divine Smite
  • Symbol of Marzin
  • Mark of Divinity
  • Blazoned Faith

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=16&meid=56"> size="3">Chapter 1 - Credits & The Basics

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=17&meid=56"> size="3">Chapter 2 - Quests

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=18&meid=56"> size="3">Chapter 3 - NPC Locations

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=370&meid=56">Chapter
4 - Spell Upgrades: Finding and Comparing Them

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=20&meid=56"> size="3">Chapter 5 - Weapons (Under Construction)


href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=21&meid=56"> size="3">Chapter 6 - Armour (Under Construction)

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=22&meid=56"> size="3">Chapter 7 - Spells

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=23&meid=56"> size="3">Chapter 8 - Methods and Techniques

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=24&meid=56"> size="3">Chapter 9 - 1H+Shld vs. 1H+Symbol vs. 2H Debate (Under Const.)

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=25&meid=56"> size="3">Chapter 10 - Where To Hunt


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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