EQ2 Coercer Spell List

Updated Fri, Feb 19, 2010 by Savanja

The EverQuest 2 (EQ2) Coercer Spell List

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Coercer Spell List


Level

Ability

Description

1
Mesmerize
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
1
Hemorrhage
  Deals instant mental damage and interrupts an opponent. This spell has a fast casting time
2
Charm
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
2
Medusa Gaze
Stuns the coercer's target and drains some of their power over time
3
Brainshock
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
4
Magi's Shielding
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption
5
Bind Sight
An augmentation that grants the mage the ability to see through the eyes of the target ally. This augmentation breaks if the mage enters combat
5
Forced Hesitation
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
6
Cure Arcane
  Cures magic, mental, and divine impairments on target ally
6
Hemorrhage II
Deals instant mental damage and interrupts an opponent
7
Power of Mind
An augmentation that increases the power pool and arcane resistances of the coercer's group. The arcane resist protects more against mental than magic and divine
8
SimpleMinds
Deals mental damage over time and drains power of target enemy and surrounding target members
9
Dispel Magic
Dispels beneficial magic spells from the mage's target
9
See Invisibility
An augmentation that allows a mage's ally to see invisible enemies
10
Charm II
Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
10 Call Servant

Summons the summoner's pet to the immediate area

10 Shrink Servant

Reduces the size of your pet

10
Brainshock II
  Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
11
Ego Shock
  Does instant mental damage to an opponent and roots the opponent for a short duration
12
Mesmerize II
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
12
Signet of Intellect
A group augmentation that increases the intelligence and agility of the coercer's group
12
Hemorrhage III
Deals instant mental damage and interrupts an opponent
13
Shift Mana
Slowly converts the coercer's health into power over time
13
Medusa Gaze II
Stuns the coercer's target and drains some of their power over time
14
Asylum
Deals mental damage over time to the target and decreases their arcane resistance
15
Veil of the Unseen
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally
15
Blink
Reduces hate towards the enchanter from opponents in the immediate area and randomly teleports the enchanter to a random location nearby
16
Silence
Stifles and drains power over time from the coercer's target
16
Stupefy
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increases resistance to the stun duration
17
Brainshock III
Deals mental damage and drains power over time. A portion of this power is added to the coercer.
18
Invisibility
Grants invisibility to the target
18
Breeze
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song
19
Forced Hesitation II
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
20
Charm III
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
20
Obliterate Psyche
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
20
Hemorrhage IV
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
20 Word of Force Deals instant magic damage to the target with a small chance at dealing additional magic damage.
20
Velocity
Increases the combat attack damage of target ally.
21
Power of Mind II
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
22
Simple Minds II
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
23
Hostage
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
23
Unveil
A group augmentation that grants ultravision and allows the coercer's allies to see invisible enemies.
24
Mesmerize III
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
24
Enraging Demeanor
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
25
Ego Shock II
Deals instant Mental damage to an opponent, and roots the opponent for a short duration
25
Pure Awe
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
26
Signet of Intellect II
A group augmentation that increases the power pools of the coercer's group.
27
Shift Mana II
Slowly converts the coercer's health into power over time.
27
Medusa Gaze III
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
28
Destructive Mind
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
28
Asylum II
Deals mental damage over time to the target and decreases their arcane resistance.
29
Hemorrhage V
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
30
Stupefy II
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
30
Silence II
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
31
Brainshock IV
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
32
Cannibalize Thoughts
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
33
Charm IV
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
33
Forced Hesitation III
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
33
Breeze II
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
34
Velocity II
Increases the combat attack damage of target ally.
35
Peaceful Link
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
35 Mana Cloak Augmentation, placed upon you and your group, which
provides the chance to gain power back when receiving any damage.
35
Power of Mind III
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
35
Obliterate Psyche II
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
36
Simple Minds III
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
37
Hostage II
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
38
Enraging Demeanor II
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
38
Mesmerize IV
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
39
Pure Awe II
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
39
Ego Shock III
Deals instant mental damage to the target and roots them in place.
40
Reek of Terror
Augmentation, placed only on the Coercer, which when being struck in combat forces an attacker to flee in fear, and reduces Hate towards the caster while the attacker is fleeing
40
Signet of Intellect III
A group augmentation that increases the power pools of the coercer's group.
40
Spell Curse
An impairment that deals mental damage to the target whenever they cast a hostile spell for up to 3 spells
41
Medusa Gaze IV
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
41
Shift Mana III
Slowly converts the coercer's health into power over time.
42
Asylum III
Deals mental damage over time to the target and decreases their arcane resistance.
42
Destructive Mind II
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
43
Hemorrhage VI
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
44
Silence III
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
44
Stupefy III
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
45
Brainshock V
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
46
Cannibalize Thoughts II
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
47
Breeze III
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
47
Charm V
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
47
Forced Hesitation IV
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
48
Mind's Eye
Grants some power over time to the coercer's group for a limited duration.
48
Velocity III
Increases the combat attack damage of target ally.
49
Power of Mind IV
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
49
Peaceful Link II
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
50
Simple Minds IV
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
50
Shockwave
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. Epic targets are stifled instead of stunned
50
Obliterate Psyche III
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
51
Hostage III
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks.
52
Enraging Demeanor III
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
52
Mindbend
Impairment placed on a target opponent that has a chance to stun the opponent each time they successfully attack or cast any spell. This can occur up to three times before the impairment expires.
52
Mesmerize V
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
53
Pure Awe III
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
53 Mana Cloak II Augmentation, placed upon you and your group, which
provides the chance to gain power back when receiving any damage.
53
Ego Shock IV
Deals instant mental damage to the target and roots them in place.
54
Signet of Intellect IV
A group augmentation that increases the power pools of the coercer's group.
54
Spell Curse II
An impairment that deals mental damage to the target whenever they cast a hostile spell for up to 3 spells
55
Amnesia
Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person
55
Medusa Gaze V
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
55
Shift Mana IV
Slowly converts the coercer's health into power over time.
56
Asylum IV
Deals mental damage over time to the target and decreases their arcane resistance.
56
Destructive Mind III
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
57
Hemorrhage VII
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
58
Channel
Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. This spell requires 3 thoughtstones as components
58
Stupefy IV
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
58
Silence IV
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
59
Brainshock VI
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
60
Cannibalize Thoughts III
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
61
Forced Hesitation V
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
61
Breeze IV
Increases in-combat power replenishment of the coercer's group
61
Charm VI
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
62
Velocity IV
Increases the combat attack speed of target ally
62
Mind's Eye II
Grants some power over time to the coercer's group for a limited duration
63
Peaceful Link III
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages the ally through a spell
63
Power of Mind V
An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic or divine
64
Obliterate Psyche IV
Impairment that decreases arcane, elemental, and noxious mitigations on an opponent
64
Simple Minds V
Deals mental damage over time and drains power of target enemy and surrounding encounter members
65
Hostage IV
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks.
65
Possess Essence
The coercer is granted control of the target. The coercer controls the actions of the target, including movement, attack and using spells through the perspective of the controlled target
66
Mesmerize VI
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
67
Pure Awe IV
Mesmerizes target opponent and up to four surrounding encounter members.
67
Ego Shock V
Deals instant mental damage to an opponent, and roots the opponent for a short duration
68
Signet of Intellect V
A group augmentation that increases the intelligence and agility of the coercer's group
68
Spell Curse III
An impairment on an encounter that deals mental damage to a target whenever they cast a hostile spell for up to three spells.
69
Shift Mana V
Slowly converts the coercer's health into power over time
69
Medusa Gaze VI
Stuns the coercer's target and drains some of their power over time
70
Destructive Mind IV
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
70
Asylum V
Deals mental damage over time to the target and decreases their arcane resistance
70
Shockwave II
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected
71
Stupefy V
Stuns the target and nearby encounter members.
71
Hemorrhage VIII
Deals instant mental damage and interrupts an
opponent.  This spell has a fast casting time.
71
Mana Cloak III
Augmentation, placed upon you and your group, which
provides the chance to gain power back when receiving any damage.
72
Silence V
Stifles and drains power over time from the
coercer's target.
72
Brainshock VII
Deals unresistable mental damage and drains power from
an enemy over time.  A portion of this power is added to the coercer.
73
Cannibalize Thoughts IV
Decreases target's intelligence for a short
duration, granting power over time to the coercer's group.
73
Forced Hesitation VI
Roots the coercer's target in place,
preventing them from movement.  This also blurs their vision and
prevents them from normal combat attacks until they are struck by any
damage.  Upgrades to this spell reduce the target's resistance to the
full duration of the root effect.
73
Breeze V
Increases in-combat power replenishment of the coercer's
group.  This ability does stack with the bard's concentration group
power replenishment song.
74
Amnesia II
Stuns the target briefly and wipes the enemy's memory
of all previous aggressions.  When the stun expires, the enemy will go
after the coercer unless it has been attacked by another person.
74
Charm VII
Grants the coercer control over target opponent.  The
opponent has a recurring chance to resist the charm throughout its
duration.  Higher ranks of this spell will decrease the chance of a
periodic resist.
74
Mind's Eye III
Grants some power over time to the coercer's group for
a limited duration.
75
Power of Mind VI
An augmentation that increases the power pool and
arcane resistance for the coercer's group.  The arcane resist protects
more against mental than magic or divine.
75
Peaceful Link IV
An augmentation placed on the coercer's ally that
causes mental damage to anyone that damages that ally through a spell.
It also reduces the hate accumulated by the ally if they are not a pet.
76
Channel II
Equalizes the power totals of the coercer's group.
The sum of all power points in the group divided evenly for each group
member, at a slight loss.  Upgrades to this spell prevent the loss of
efficiency when dividing points to group members.  
76
Simple Minds VI
Deals mental damage over time and drains power of
target enemy and surrounding encounter members.
76
Obliterated Psyche V
Impairment that decreases Arcane, Elemental,
and Noxious mitigations on an opponent.
77
Mesmerize VII
Mesmerizes the target and removes them from being
affected by area of effect spells for a short duration.  Mesmerization
breaks if the target receives any damage.  This spell can be cast while
stunned or stifled.
77
Hostage V
An impairment that has a chance to cause the target
mental damage every time it lands any attacks for up to 3 attacks.
78
Ego Shock VI
Dazes target and nearby encounter members and deals
instant mental damage to them.  Daze prevents targets from making
normal auto attacks.
78
Pure Awe V
Mesmerizes target opponent and nearby encounter members,
and removes them from being affected by any area effects.  
78
Spell Curse IV
An impairment on an encounter that deals mental
damage to a target whenever they cast a hostile spell for up to 3
spells.
79
Medusa Gaze VII
Stuns the coercer's target and drains some of
their power over time.
79
Shift Mana VI
Slowly converts the coercer's health into power over
time.
79
Signet of Intellect VI
A group augmentation that increases the
intelligence and agility of the coercer's group.
80
Asylum VI
Deals mental damage over time to the target and decreases
their arcane resistance.  If the target still has more than 50% of
their power after this spell expires, they receive additional mental
damage.
80
Puppetmaster
The coercer summons three small puppet pets that
look like the coercer's current target.  The coercer mocks their enemy
with them by having them attack it.
80 Destructive Mind V An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
80
Shock Wave III
A powerful psychic attack that stuns all enemies
surrounding the coercer in a large area, also dealing mental damage to
all that are affected.
81
Stupefy V
Stuns the target and nearby encounter members.
81
Hemorrhage IX
Deals instant mental damage and interrupts an
opponent.  This spell has a fast casting time.
82
Silence VI
Stifles and drains power over time from the
coercer's target.
82
Brainshock VIII
Deals unresistable mental damage and drains power from
an enemy over time.  A portion of this power is added to the coercer.
83
Cannibalize Thoughts V
Decreases target's intelligence for a short
duration, granting power over time to the coercer's group.
83
Forced Hesitation VII
Roots the coercer's target in place,
preventing them from movement.  This also blurs their vision and
prevents them from normal combat attacks until they are struck by any
damage.  Upgrades to this spell reduce the target's resistance to the
full duration of the root effect.
83
Breeze VI
Increases in-combat power replenishment of the coercer's
group.  This ability does stack with the bard's concentration group
power replenishment song.
84
Amnesia III
Stuns the target briefly and wipes the enemy's memory
of all previous aggressions.  When the stun expires, the enemy will go
after the coercer unless it has been attacked by another person.
84
Charm VIII
Grants the coercer control over target opponent.  The
opponent has a recurring chance to resist the charm throughout its
duration.  Higher ranks of this spell will decrease the chance of a
periodic resist.
85
Power of Mind VI
An augmentation that increases the power pool and
arcane resistance for the coercer's group.  The arcane resist protects
more against mental than magic or divine.
85
Peaceful Link V
An augmentation placed on the coercer's ally that
causes mental damage to anyone that damages that ally through a spell.
It also reduces the hate accumulated by the ally if they are not a pet.
86
Simple Minds VII
Deals mental damage over time and drains power of
target enemy and surrounding encounter members.
86
Obliterated Psyche VI
Impairment that decreases Arcane, Elemental,
and Noxious mitigations on an opponent.
87
Mesmerize VIII
Mesmerizes the target and removes them from being
affected by area of effect spells for a short duration.  Mesmerization
breaks if the target receives any damage.  This spell can be cast while
stunned or stifled.
87
Hostage VI
An impairment that has a chance to cause the target
mental damage every time it lands any attacks for up to 3 attacks.  If
the target dies while under the effects of this impairment, a
thoughtstone is granted to the coercer.
88
Ego Shock VII
Dazes target and nearby encounter members and deals
instant mental damage to them.  Daze prevents targets from making
normal auto attacks.
88
Spell Curse V
An impairment on an encounter that deals mental
damage to a target whenever they cast a hostile spell for up to 3
spells.
89
Medusa Gaze VIII
Stuns the coercer's target and drains some of
their power over time.
89
Shift Mana VII
Slowly converts the coercer's health into power over
time.
89
Signet of Intellect VII
A group augmentation that increases the
intelligence and agility of the coercer's group.
90
Asylum VII
Deals mental damage over time to the target and decreases
their arcane resistance.  If the target still has more than 50% of
their power after this spell expires, they receive additional mental
damage.
90 Destructive Mind VI An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits.
90
Shock Wave IV
A powerful psychic attack that stuns all enemies
surrounding the coercer in a large area, also dealing mental damage to
all that are affected.

Training Spells

Grandmaster Choices

Level 14

  • Ego Shock
  • Mesmerize II
  • Shift Mana
  • Asylum

Level 24

  • Obliterate Phsyche
  • Velocity
  • Hostage
  • Mesmerize III

Level 34

  • Stupefy II
  • Brainshock IV
  • Breeze II
  • Velocity II

Level 44

  • Signet of Intelleft III
  • Spell Curse
  • Destructive Mind II
  • Stupefy III

Level 54

  • Obliterate Psyche III
  • Hostage III
  • Mesmerize V
  • Signet of Intellect IV

Level 64

  • Breeze IV
  • Peaceful Link III
  • Obliterate Psyche IV
  • Simple Minds V

Level 75

  • Hemorrhage VIII
  • Brainshock VII
  • Silence V
  • Power of Mind VI

Level 85

  • Peaceful Link V
  • Brainshock VIII
  • Hemorrhage IX
  • Cannibalize Thoughts V

 

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