EverQuest 2 Monk Combat Art List
Level
|
Ability
|
Description |
1 |
Waking Dragon |
Melee attack that does some extra damage |
1 |
Silent Threat |
Increases target's hate towards the fighter |
2 |
Frozen Palm |
High damage melee attack that costs the Monk's health instead of power |
3 |
Mend |
Replenishes some of the target's health and cures noxious impairments |
4 |
Crouching Tiger |
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills |
4 |
Flow Like Wind |
Increases the Monk's offensive melee skills and attack speed, at the cost of decrease defense skill |
5 |
Roundhouse Kick |
Kick attack that deals crushing damage to the target |
6 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
7 |
Crescent Strike |
Melee attack that strikes nearby enemies surrounding the Monk, dealing magic damage when they are hit |
8 |
Challenge |
Interrupts and increases the hate of all enemies in an encounter towards the Monk |
9 |
Silent Threat II |
Increases the target's hate towards the Monk. This ability can be used while stifled or stunned |
9 |
Calm Tranquility |
Increases the attack and casting speed of the group |
10 |
Mend II |
Replenishes some of the target's health and cures noxious impairments |
10 |
Striking Cobra |
Melee attack that deals moderate damage and decreases target's defense if it hits |
11 |
Rising Phoenix |
A powerful kick that deals crushing damage, and knocks the target down on a successful hit |
12 |
Inner Calm |
Increases the Monk's strength and wisdom |
13 |
Charging Tiger |
Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
13 |
Will of the Heavens |
Dispels hostile mental effects. This ability can be used while stifled or stunned |
14 |
Feign Death |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
15 |
Waking Dragon II |
Melee attack that does some extra damage |
15 |
Lightning Palm |
For a short duration the Monk's hands will become energized with static, unleashing magic damage with every successful hit for up to 8 attacks |
16 |
Crouching Tiger II |
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage |
17 |
Frozen Palm II |
High damage melee attack that costs the Monk's health instead of power |
17 |
Silent Threat III |
Increases the target's hate towards the Monk. This ability can be used while stifled or stunned |
18 |
Tranquil Vision |
Grants the Monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skills. |
19 |
Five Rings |
Launches a flurry of attacks |
19 |
Roundhouse Kick II |
Melee attack that deals moderate slashing damage |
20 | Intercept II | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
20
|
Mend III
|
Heals a percentage of target's health.
|
21
|
Crescent Strike II
|
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
|
21
|
Flow Like Wind II
|
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
|
22
|
Challenge II
|
Interrupts and increases the hate of all enemies in an encounter towards the monk.
|
22
|
Rising Dragon
|
A flying kick attack that deals additional heat damage over time on the target.
|
23
|
Calm Tranquility
|
Increases the attack and casting speed of the group.
|
24 |
Striking Cobra II
|
A melee attack that deals moderate damage and decreases the target's defense if it hits.
|
24
|
Wind Walk
|
Allows a monk to travel invisibly until the monk is drained of power.
|
25 | Rescue | Greatly increases the target's hate towards the fighter. |
25
|
Rising Phoenix II
|
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
|
26
|
Body Like Mountain
|
Increases slashing, piercing, and crushing resistance and roots the monk in place
|
26
|
Inner Calm II
|
Increases the monk's strength and wisdom.
|
27
|
Charging Tiger II
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
|
27
|
Will of the Heavens II
|
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.
|
28 | Feign Death II | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
28
|
Dragon Rage
|
Every attack the monk makes has a chance to increase hate with the attacked target.
|
29
|
Lightning Palm II
|
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
|
29
|
Waking Dragon III
|
A melee attack that does some extra damage.
|
30
|
Crouching Tiger III
|
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
|
30 | Instill Panic | Using this ability will cause your enemy to flee in terror. |
30
|
Artic Talon
|
A flying kick attack that freezes the opponent on a successful hit.
|
31
|
Silent Threat IV
|
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
|
31
|
Frozen Palm III
|
A high damage melee attack that costs the monk's health instead of power.
|
32
|
Everburning Flame
|
Increases the monk's attack rate at the cost of slowly draining health.
|
32
|
Tranquil Vision II
|
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
|
33
|
Fire Rings
|
Launches a flurry of attacks.
|
33
|
Roundhouse Kick III
|
A melee attack that deals moderate slashing damage.
|
34 | Intercept III | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
34
|
Mend IV
|
Heals a percentage of target's health.
|
35 | Devastation Fist | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
35
|
Flow Like Wind III
|
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
|
35
|
Crescent Strike III
|
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
|
36
|
Rising Dragon II
|
A flying kick attack that deals additional heat damage over time on the target.
|
36
|
Challenge III
|
Interrupts and increases the hate of all enemies in an encounter towards the monk.
|
37
|
Calm Tranquility III
|
Increases the attack and casting speed of the group.
|
38
|
Striking Cobra III
|
A melee attack that deals moderate damage and decreases the target's defense if it hits.
|
39
|
Rising Phoenix III
|
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
|
40
|
Inner Calm III
|
Increases the monk's strength and wisdom.
|
40
|
Mountain Stance
|
Stuns the monk in place while greatly increasing trauma mitigation.
|
40
|
Body Like Mountain II
|
Increases slashing, piercing, and crushing resistance and roots the monk in place
|
41
|
Charging Tiger III
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
|
41
|
Will of the Heavens III
|
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
|
42 | Feign Death III | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
42
|
Dragon Rage II
|
Every attack the monk makes has a chance to increase hate with the attacked target.
|
43
|
Lightning Palm III
|
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
|
43
|
Waking Dragon IV
|
A melee attack that does some extra damage.
|
44
|
Artic Talon II
|
A flying kick attack that freezes the opponent on a successful hit.
|
44
|
Black Widow Stance
|
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
|
44
|
Crouching Tiger IV
|
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
|
45
|
Frozen Palm IV
|
A high damage melee attack that costs the monk's health instead of power.
|
45
|
Silent Threat V
|
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
|
46
|
Everburning Flame II
|
Increases the monk's attack rate at the cost of slowly draining health.
|
46
|
Tranquil Vision III
|
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
|
47
|
Roundhouse Kick IV
|
A melee attack that deals moderate slashing damage.
|
47
|
Five Rings III
|
Launches a flurry of attacks.
|
48
|
Mend V
|
Heals a percentage of target's health.
|
49
|
Flow Like Wind IV
|
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
|
49 | Devastation Fist II | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
49
|
Crescent Strike IV
|
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
|
50
|
Challenge IV
|
Interrupts and increases the hate of all enemies in an encounter towards the monk.
|
50
|
Rising Dragon III
|
A flying kick attack that deals additional heat damage over time on the target.
|
50 | Instill Panic II | Using this ability will cause your enemy to flee in terror. |
50
|
Silent Palm
|
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early
|
51
|
Calm Tranquility IV
|
Increases the attack speed of the group.
|
52
|
Striking Cobra IV
|
A melee attack that deals moderate damage and decreases the target's defense if it hits.
|
52
|
Inner Calm IV
|
Allows the monk to ward non-physical sources of damage for a short duration.
|
53
|
Rising Phoenix IV
|
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
|
54
|
Mountain Stance II
|
Stuns the monk in place while greatly increasing trauma mitigation.
|
54
|
Inner Calm IV
|
Increases the monk's strength and wisdom.
|
54
|
Body Like Mountain III
|
Increases slashing, piercing, and crushing resistance and roots the monk in place
|
55
|
Charging Tiger IV
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
|
55
|
Tsunami
|
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.
|
55
|
Will of the Heavens IV
|
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
|
56 | Feign Death IV | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
56
|
Dragon Rage III
|
Every attack the monk makes has a chance to increase hate with the attacked target.
|
57
|
Waking Dragon V
|
A melee attack that does some extra damage.
|
57
|
Lightning Palm IV
|
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
|
58
|
Arctic Talon III
|
A flying kick attack that freezes the opponent on a successful hit.
|
58
|
Fall of the Phoenix
|
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.
|
58
|
Black Widow Stance
|
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
|
58
|
Crouching Tiger V
|
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
|
59
|
Frozen Palm V
|
A high damage melee attack that costs the monk's health instead of power.
|
59
|
Silent Threat VI
|
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
|
60
|
Everburning Flame III
|
Increases the monk's attack rate at the cost of slowly draining health.
|
60
|
Tranquil Vision IV
|
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
|
61 |
Roundhouse Kick V |
Melee attack that deals moderate slashing damage |
62 |
Five Rings IV |
Launches a flurry of attacks |
63 |
Crescent Strike V |
Melee attack that nearby enemies surrounding the Monk, dealing magic damage when they are hit |
63 | Devastation Fist III |
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
63 |
Flow Like Wind V |
Increases Monk's offensive melee skills and attack speed, at the cost of decreased defense skill |
64 |
Rising Dragon IV |
A flying kick attack that deals additional heat damage over time on the target |
64 |
Challenge V |
Interrupts and increases the hate of all enemies in an encounter towards the Monk |
65 |
Dragonfire |
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack |
65 |
Calm Tranquility V |
Increases the attack speed of the group |
66 |
Striking Cobra V |
Melee attack that deals moderate damage and decreases the target's defense if it hits. |
67 |
Rising Phoenix V |
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit |
68 |
Body Like a Mountain |
Increases slashing, piercing, and crushing resistance and roots the Monk in place |
68 |
Mountain Stance III |
Stuns the Monk in place while greatly increasing trauma mitigation |
69 | Will of the Heavens V | Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned. |
69 |
Charging Tiger V |
Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
70 | Feign Death V |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
70 |
Dragon Rage IV |
Every attack the Monk makes has a chance to increase hate with the attacked target |
70 |
Silent Palm II |
A powerful attack that stifles the target for a short duration |
71
|
Lightning Palm V
|
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
|
71
|
Waking Dragon VI
|
A melee attack that does some extra damage
|
71
|
Black Widow Stance III
|
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
|
72
|
Outward Calm II
|
Allows the monk to ward non-physical sources of damage for a short duration
|
72
|
Silent Threat VII
|
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
|
72
|
Crouching Tiger VI
|
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
|
72
|
Artic Talon IV
|
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
|
73
|
Everburning Flame IV
|
Increases the Monk's attack rate at the cost of slowing draining health
|
73 | Devastation Fist IV | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
73
|
Frozen Palm VI
|
A high damage melee attack that costs the monk's health instead of power
|
74
|
Five Rings V
|
Launches a flurry of attacks
|
74
|
Roundhouse Kick VI
|
A melee attack that deals moderate slashing damage
|
75
|
Crescent Strike VI
|
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
|
75
|
Flow Like Wind VI
|
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
|
76
|
Calm Tranquility VI
|
Increases the attack speed and casting speeds of all the monk's allies
|
76
|
Rising Dragon V
|
A flying kick attack that deals additional heat damage over time on the target
|
76
|
Challenge VI
|
Interrupts and increases the hate of all enemies in an encounter towards the monk
|
77
|
Striking Cobra VI
|
A melee attack that deals moderate damage and decreases the target's defense if it hit
|
77
|
Rising Phoenix VI
|
A powerful kick attack that knocks the target down on a successful hit
|
78
|
Body Like Mountain V
|
Increases slashing, piercing, and crushing resistance and roots the monk in place
|
78
|
Dragonfire II
|
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
|
78
|
Mountain Stance IV
|
Stuns you in place while greatly increasing your physical mitigation
|
79
|
Charging Tiger VI
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
|
79
|
Inner Calm VI
|
Increases the monk's strength and wisdom
|
79
|
Will of the Heavens VI
|
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
|
80
|
Dragon Rage V
|
Every attack the monk makes has a chance to increase hate with the attacked target
|
80
|
Peel
|
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
|
80
|
Silent Palm III
|
A powerful attack that stifles the target for a short duration
|
81
|
Lightning Palm VI
|
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
|
81
|
Waking Dragon VII
|
A melee attack that does some extra damage
|
81
|
Black Widow Stance IV
|
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
|
82
|
Outward Calm III
|
Allows the monk to ward non-physical sources of damage for a short duration
|
82
|
Silent Threat VIII
|
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
|
82
|
Crouching Tiger VII
|
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
|
82
|
Artic Talon V
|
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
|
83
|
Everburning Flame IV
|
Increases the Monk's attack rate at the cost of slowing draining health
|
83 | Devastation Fist V | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art. |
83
|
Frozen Palm VII
|
A high damage melee attack that costs the monk's health instead of power
|
84
|
Five Rings VI
|
Launches a flurry of attacks
|
84
|
Roundhouse Kick VII
|
A melee attack that deals moderate slashing damage
|
85
|
Crescent Strike VII
|
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
|
85
|
Flow Like Wind VII
|
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
|
86
|
Calm Tranquility VII
|
Increases the attack speed and casting speeds of all the monk's allies
|
86
|
Rising Dragon VI
|
A flying kick attack that deals additional heat damage over time on the target
|
86
|
Challenge VII
|
Interrupts and increases the hate of all enemies in an encounter towards the monk
|
87
|
Striking Cobra VII
|
A melee attack that deals moderate damage and decreases the target's defense if it hit
|
87
|
Rising Phoenix VII
|
A powerful kick attack that knocks the target down on a successful hit
|
88
|
Body Like Mountain VI
|
Increases slashing, piercing, and crushing resistance and roots the monk in place
|
88
|
Dragonfire III
|
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
|
88
|
Mountain Stance V
|
Stuns you in place while greatly increasing your physical mitigation
|
89
|
Charging Tiger VII
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
|
89
|
Inner Calm VII
|
Increases the monk's strength and wisdom
|
89
|
Will of the Heavens VII
|
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
|
90
|
Dragon Rage VI
|
Every attack the monk makes has a chance to increase hate with the attacked target
|
90
|
Peel II
|
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
|
90
|
Silent Palm IV
|
A powerful attack that stifles the target for a short duration
|
Monk Training Spells
Grandmaster choices
Level 14
- Silent Threat II
- Rising Phoenix
- Inner Calm
- Charging Tiger
Level 24
- Crescent Strike II
- Challenge II
- Calm Tranquility II
- Striking Cobra II
Level 34
- Tranquil Vision II
- Silent Threat IV
- Everburning Flame
- Five Rings II
Level 44
- Will of the Heavens III
- Dragon Rage II
- Artic Talon II
- Lightning Palm III
Level 54
- Calm Tranquility IV
- Challenge IV
- Rising Phoenix IV
- Inner Calm IV
Level 64
- Five Rings IV
- Crescent Strike V
- Challenge V
- Rising Dragon IV
Level 75
- Silent Threat VII
- Frozen Palm VI
- Five Rings V
- Crescent Strike VI
Level 85
- Outward Calm
- Waking Dragon VII
- Silent Threat VIII
- Crescent Strike VII
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