EverQuest 2 Monk Combat Art List

Level

Ability

Description

1

Waking Dragon

Melee attack that does some extra damage

1

Silent Threat

Increases target's hate towards the fighter

2

Frozen Palm

High damage melee attack that costs the Monk's health instead of power

3

Mend

Replenishes some of the target's health and cures noxious impairments

4

Crouching Tiger

Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills

4

Flow Like Wind

Increases the Monk's offensive melee skills and attack speed, at the cost of decrease defense skill

5

Roundhouse Kick

Kick attack that deals crushing damage to the target

6

Intercept

Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

7

Crescent Strike

Melee attack that strikes nearby enemies surrounding the Monk, dealing magic damage when they are hit

8

Challenge

Interrupts and increases the hate of all enemies in an encounter towards the Monk

9

Silent Threat II

Increases the target's hate towards the Monk. This ability can be used while stifled or stunned

9

Calm Tranquility

Increases the attack and casting speed of the group

10

Mend II

Replenishes some of the target's health and cures noxious impairments

10

Striking Cobra

Melee attack that deals moderate damage and decreases target's defense if it hits

11

Rising Phoenix

A powerful kick that deals crushing damage, and knocks the target down on a successful hit

12

Inner Calm

Increases the Monk's strength and wisdom

13

Charging Tiger

Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit

13

Will of the Heavens

Dispels hostile mental effects. This ability can be used while stifled or stunned

14

Feign Death

Allows the brawler to sometimes trick enemies into thinking that the brawler is dead

15

Waking Dragon II

Melee attack that does some extra damage

15

Lightning Palm

For a short duration the Monk's hands will become energized with static, unleashing magic damage with every successful hit for up to 8 attacks

16

Crouching Tiger II

Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage

17

Frozen Palm II

High damage melee attack that costs the Monk's health instead of power

17

Silent Threat III

Increases the target's hate towards the Monk. This ability can be used while stifled or stunned

18

Tranquil Vision

Grants the Monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skills.

19

Five Rings

Launches a flurry of attacks

19

Roundhouse Kick II

Melee attack that deals moderate slashing damage

20 Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take
20
Mend III
Heals a percentage of target's health.
21
Crescent Strike II
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
21
Flow Like Wind II
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
22
Challenge II
Interrupts and increases the hate of all enemies in an encounter towards the monk.
22
Rising Dragon
A flying kick attack that deals additional heat damage over time on the target.
23
Calm Tranquility
Increases the attack and casting speed of the group.

24

Striking Cobra II
A melee attack that deals moderate damage and decreases the target's defense if it hits.
24
Wind Walk
Allows a monk to travel invisibly until the monk is drained of power.
25 Rescue Greatly increases the target's hate towards the fighter.
25
Rising Phoenix II
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
26
Body Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place
26
Inner Calm II
Increases the monk's strength and wisdom.
27
Charging Tiger II
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
27
Will of the Heavens II
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.
28 Feign Death II Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
28
Dragon Rage
Every attack the monk makes has a chance to increase hate with the attacked target.
29
Lightning Palm II
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
29
Waking Dragon III
A melee attack that does some extra damage.
30
Crouching Tiger III
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
30 Instill Panic Using this ability will cause your enemy to flee in
terror.
30
Artic Talon
A flying kick attack that freezes the opponent on a successful hit.
31
Silent Threat IV
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
31
Frozen Palm III
A high damage melee attack that costs the monk's health instead of power.
32
Everburning Flame
Increases the monk's attack rate at the cost of slowly draining health.
32
Tranquil Vision II
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
33
Fire Rings
Launches a flurry of attacks.
33
Roundhouse Kick III
A melee attack that deals moderate slashing damage.
34 Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take
34
Mend IV
Heals a percentage of target's health.
35 Devastation Fist Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
35
Flow Like Wind III
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
35
Crescent Strike III
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
36
Rising Dragon II
A flying kick attack that deals additional heat damage over time on the target.
36
Challenge III
Interrupts and increases the hate of all enemies in an encounter towards the monk.
37
Calm Tranquility III
Increases the attack and casting speed of the group.
38
Striking Cobra III
A melee attack that deals moderate damage and decreases the target's defense if it hits.
39
Rising Phoenix III
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
40
Inner Calm III
Increases the monk's strength and wisdom.
40
Mountain Stance
Stuns the monk in place while greatly increasing trauma mitigation.
40
Body Like Mountain II
Increases slashing, piercing, and crushing resistance and roots the monk in place
41
Charging Tiger III
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
41
Will of the Heavens III
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
42 Feign Death III Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
42
Dragon Rage II
Every attack the monk makes has a chance to increase hate with the attacked target.
43
Lightning Palm III
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
43
Waking Dragon IV
A melee attack that does some extra damage.
44
Artic Talon II
A flying kick attack that freezes the opponent on a successful hit.
44
Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
44
Crouching Tiger IV
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
45
Frozen Palm IV
A high damage melee attack that costs the monk's health instead of power.
45
Silent Threat V
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
46
Everburning Flame II
Increases the monk's attack rate at the cost of slowly draining health.
46
Tranquil Vision III
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
47
Roundhouse Kick IV
A melee attack that deals moderate slashing damage.
47
Five Rings III
Launches a flurry of attacks.
48
Mend V
Heals a percentage of target's health.
49
Flow Like Wind IV
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
49 Devastation Fist II Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
49
Crescent Strike IV
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
50
Challenge IV
Interrupts and increases the hate of all enemies in an encounter towards the monk.
50
Rising Dragon III
A flying kick attack that deals additional heat damage over time on the target.
50 Instill Panic II Using this ability will cause your enemy to flee in
terror.
50
Silent Palm
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early
51
Calm Tranquility IV
Increases the attack speed of the group.
52
Striking Cobra IV
A melee attack that deals moderate damage and decreases the target's defense if it hits.
52
Inner Calm IV
Allows the monk to ward non-physical sources of damage for a short duration.
53
Rising Phoenix IV
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
54
Mountain Stance II
Stuns the monk in place while greatly increasing trauma mitigation.
54
Inner Calm IV
Increases the monk's strength and wisdom.
54
Body Like Mountain III
Increases slashing, piercing, and crushing resistance and roots the monk in place
55
Charging Tiger IV
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
55
Tsunami
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.
55
Will of the Heavens IV
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
56 Feign Death IV Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
56
Dragon Rage III
Every attack the monk makes has a chance to increase hate with the attacked target.
57
Waking Dragon V
A melee attack that does some extra damage.
57
Lightning Palm IV
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
58
Arctic Talon III
A flying kick attack that freezes the opponent on a successful hit.
58
Fall of the Phoenix
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.
58
Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
58
Crouching Tiger V
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
59
Frozen Palm V
A high damage melee attack that costs the monk's health instead of power.
59
Silent Threat VI
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
60
Everburning Flame III
Increases the monk's attack rate at the cost of slowly draining health.
60
Tranquil Vision IV
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.

61

Roundhouse Kick V

Melee attack that deals moderate slashing damage

62

Five Rings IV

Launches a flurry of attacks

63

Crescent Strike V

Melee attack that nearby enemies surrounding the Monk, dealing magic damage when they are hit

63 Devastation Fist III Deals a devastating strike that will instantly kill weaker enemies. It
deals massive damage to stronger opponents. Players (except their pets)
are immune to this combat art.

63

Flow Like Wind V

Increases Monk's offensive melee skills and attack speed, at the cost of decreased defense skill

64

Rising Dragon IV

A flying kick attack that deals additional heat damage over time on the target

64

Challenge V

Interrupts and increases the hate of all enemies in an encounter towards the Monk

65

Dragonfire

Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack 

65

Calm Tranquility V

Increases the attack speed of the group

66

Striking Cobra V

Melee attack that deals moderate damage and decreases the target's defense if it hits.

67

Rising Phoenix V

A powerful kick attack that deals crushing damage and knocks the target down on a successful hit

68

Body Like a Mountain

Increases slashing, piercing, and crushing resistance and roots the Monk in place

68

Mountain Stance III

Stuns the Monk in place while greatly increasing trauma mitigation

69 Will of the Heavens V Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.

69

Charging Tiger V

Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit

70 Feign Death V Allows the brawler to sometimes trick enemies into thinking that the
brawler is dead.

70

Dragon Rage IV

Every attack the Monk makes has a chance to increase hate with the attacked target

70

Silent Palm II

A powerful attack that stifles the target for a short duration

71
Lightning Palm V
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
71
Waking Dragon VI
A melee attack that does some extra damage
71
Black Widow Stance III
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
72
Outward Calm II
Allows the monk to ward non-physical sources of damage for a short duration
72
Silent Threat VII
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
72
Crouching Tiger VI
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
72
Artic Talon IV
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
73
Everburning Flame IV
Increases the Monk's attack rate at the cost of slowing draining health
73 Devastation Fist IV Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
73
Frozen Palm VI
A high damage melee attack that costs the monk's health instead of power
74
Five Rings  V
Launches a flurry of attacks
74
Roundhouse Kick VI
A melee attack that deals moderate slashing damage
75
Crescent Strike VI
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
75
Flow Like Wind VI
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
76
Calm Tranquility VI
Increases the attack speed and casting speeds of all the monk's allies
76
Rising Dragon V
A flying kick attack that deals additional heat damage over time on the target
76
Challenge VI
Interrupts and increases the hate of all enemies in an encounter towards the monk
77
Striking Cobra VI
A melee attack that deals moderate damage and decreases the target's defense if it hit
77
Rising Phoenix VI
A powerful kick attack that knocks the target down on a successful hit
78
Body Like Mountain V
Increases slashing, piercing, and crushing resistance and roots the monk in place
78
Dragonfire II
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
78
Mountain Stance IV
Stuns you in place while greatly increasing your physical mitigation
79
Charging Tiger VI
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
79
Inner Calm VI
Increases the monk's strength and wisdom
79
Will of the Heavens VI
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
80
Dragon Rage V
Every attack the monk makes has a chance to increase hate with the attacked target
80
Peel
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
80
Silent Palm III
A powerful attack that stifles the target for a short duration
81
Lightning Palm VI
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
81
Waking Dragon VII
A melee attack that does some extra damage
81
Black Widow Stance IV
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
82
Outward Calm III
Allows the monk to ward non-physical sources of damage for a short duration
82
Silent Threat VIII
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
82
Crouching Tiger VII
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
82
Artic Talon V
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
83
Everburning Flame IV
Increases the Monk's attack rate at the cost of slowing draining health
83 Devastation Fist V Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
83
Frozen Palm VII
A high damage melee attack that costs the monk's health instead of power
84
Five Rings  VI
Launches a flurry of attacks
84
Roundhouse Kick VII
A melee attack that deals moderate slashing damage
85
Crescent Strike VII
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
85
Flow Like Wind VII
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
86
Calm Tranquility VII
Increases the attack speed and casting speeds of all the monk's allies
86
Rising Dragon VI
A flying kick attack that deals additional heat damage over time on the target
86
Challenge VII
Interrupts and increases the hate of all enemies in an encounter towards the monk
87
Striking Cobra VII
A melee attack that deals moderate damage and decreases the target's defense if it hit
87
Rising Phoenix VII
A powerful kick attack that knocks the target down on a successful hit
88
Body Like Mountain VI
Increases slashing, piercing, and crushing resistance and roots the monk in place
88
Dragonfire III
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
88
Mountain Stance V
Stuns you in place while greatly increasing your physical mitigation
89
Charging Tiger VII
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
89
Inner Calm VII
Increases the monk's strength and wisdom
89
Will of the Heavens VII
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
90
Dragon Rage VI
Every attack the monk makes has a chance to increase hate with the attacked target
90
Peel II
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
90
Silent Palm IV
A powerful attack that stifles the target for a short duration


 

Monk Training Spells

Grandmaster choices

 

Level 14

  • Silent Threat II
  • Rising Phoenix
  • Inner Calm
  • Charging Tiger

Level 24

  • Crescent Strike II
  • Challenge II
  • Calm Tranquility II
  • Striking Cobra II

Level 34

  • Tranquil Vision II
  • Silent Threat IV
  • Everburning Flame
  • Five Rings II

Level 44

  • Will of the Heavens III
  • Dragon Rage II
  • Artic Talon II
  • Lightning Palm III

Level 54

  • Calm Tranquility IV
  • Challenge IV
  • Rising Phoenix IV
  • Inner Calm IV

Level 64

  • Five Rings IV
  • Crescent Strike V
  • Challenge V
  • Rising Dragon IV

Level 75

  • Silent Threat VII
  • Frozen Palm VI
  • Five Rings V
  • Crescent Strike VI

Level 85

  • Outward Calm
  • Waking Dragon VII
  • Silent Threat VIII
  • Crescent Strike VII

 


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Last Updated: Mar 13, 2016

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