Archive

EQ2 Necromancer Spell List

Updated Thu, Feb 25, 2010 by Savanja

Necromancer Spell List


Level

Ability

Description

1

Soulrot

Deals disease damage over time to target enemy

1

Undead Knight

Summons a pet to aid the Necromancer

2 Pandemic Deals disease damage over time to the targeted enemy and surrounding encounter members

2

Necrotic Reconstruction

Drains health from the Necromancer, transferring it to the pet over time

3

Bloodcoil

Deals disease damage over time to target enemy

4

Magi's Shielding

Augmentation buff that increases the caster's health, focus, and defense

5

Chains of Torment

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

5

Bind Sight

Augmentation that grants the Necromancer the ability to see through the eyes of a target ally. This effect cancels when entering combat

6 Soulrot II Deals disease damage over time to target enemy

6

Cure Arcane

Cures magical, mental, and divine impairments on target ally

7

Unholy Convenant

Group augmentation that increases the power and noxious resistance of the Necromancer's group

8

Pandemic II

Deals disease damage over time to target enemy and surrounding mobs

9

Dispel Magic

Removes beneficial magic buffs from target enemy

9

See Invisibility

Augmentation that allows a target ally to see invisible enemies

10 Shrink Servant Reduces the overall size of your primary pet

10

Bloodcoil II

Deals disease damage over time to target enemy

11

Howl of the Damned

Offensive stance for the Necromancer's pet, granting lifetap, increasing haste and spell skills, while decreasing defense and parry

12 Soulrot III Deals disease damage over time to target enemy

12

Teachings of the Underworld

Group augmentation that increases the intelligence and stamina of the Necromancer's group

12

Undead Knight II

Summons a pet to aid the Necromancer

13

Bloody Ritual

Converts health from the pet into power over time

13

Aqueous Stone

Summons an enduring breath stone to target ally

14

Necrotic Reconstruction II

Drains health from the Necromancer, transferring it to the pet over time

14

Necromantic Pact

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

14

Grisly Protection

Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed

15

Call Servant

Summons the Necromancer's pet to his location

15

Invisibility

Single target augmentation that grants invisibility to target ally with a movement speed decrease

16

Grasping Bones

Temporarily stuns a target enemy

16

Bloodcloud

Area of effect lifetap, drains the health from any enemies within range

17

Bloodcoil III

Deals disease damage over time to target enemy

18

Dark Heart

Summons an item to target ally that can be used to transfer health to power over time

19

Chains of Torment II

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

20
Grim Sorcerer
Summons an evil warlock spirit to obey the necromancer.
20
Lifetap
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
20
Soulrot IV
Quickly deals disease damage over time to an enemy.
21
Dooming Darkness
Deals disease damage over time and reduces the movement speed of the target.
21
Unholy Convent II
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
22
Pandemic III
Deals disease damage over time to the targeted enemy and surrounding encounter members.
23
Blighted Horde
Summons a swarm of plague rats on the necromancer's victim.
23
Unliving Eyes
A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.
24
Fear
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
24
Undead Knight III
Summons an undead fighter to obey the necromancer.
25
Mortality Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit.
25
Howl of the Damned II
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
26
Teachings of the Underworld II
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
27
Bloody Ritual II
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
28
Necrotic Reconstruction III
Transfers health from the necromancer to the pet.
28
Grisly Protection II
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Necromantic Pact II
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
29
Soulrot V
Quickly deals disease damage over time to an enemy.
30
Bloodcloud II
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
30
Grasping Bones II
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
31
Bloodcoil IV
Deals disease damage over an extended time to target enemy.
32
Nightshade
Summons a shadowy assassin to serve the necromancer.
33
Chains of Torment III
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
33
Transfer Life
Transfers health from the necromancer to target ally.
34
Grim Sorcerer II
Summons an evil warlock spirit to obey the necromancer.
35
Lifetap II
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
35
Awaken Grave
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
35 Vampire Bats Deals piercing damage over time to target enemy and decreases their defense
35
Unholy Covenant III
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
36
Dooming Darkness II
Deals disease damage over time and reduces the movement speed of the target.
36
Pandemic IV
Deals disease damage over time to the targeted enemy and surrounding encounter members.
37
Blighted Horde II
Summons a swarm of plague rats on the necromancer's victim.
38
Undead Knight IV
Summons a Rotting Thrall minion to do the Necromancer's bidding.
38
Fear II
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
39
Mortality Mark II
Drains the target's stamina and wisdom, adding it to the necromancer's benefit.
39
Howl of the Damned III
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
40
Deathly Pallor
Gives the illusion of death to the necromancer. All summoned minions are banished.
40
Rending
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
40
Teachings of the Underworld III
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
41
Bloody Ritual III
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
42
Grisly Protection III
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Necromantic Pact III
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
42
Necrotic Reconstruction IV
Transfers health from the necromancer to the pet.
43
Soulrot VI
Quickly deals disease damage over time to an enemy.
44
Bloodcloud III
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
44
Grasping Bones III
Stuns the necromancer's target.
45
Bloodcoil V
Deals disease damage over an extended time to target enemy.
46
Nightshade II
Summons a shadowy assassin to serve the necromancer.
47
Chains of Torment IV
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
47
Transfer Life II
Transfers health from the necromancer to target ally.
48
Grim Sorcerer III
Summons an evil warlock spirit to obey the necromancer.
48
Revivication
Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range.
49
Unholy Convenant IV
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
49
Awaken Grave II
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
50
Lich
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich
50
Lifetap III
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
50
Pandemic V
Deals disease damage over time to the targeted enemy and surrounding encounter members.
51
Dooming Darkness III
Deals disease damage over time and reduces the movement speed of the target.
51
Blighted Horde III
Summons a swarm of plague rats on the necromancer's victim.
52
Undead Knight V
Summons a Diseased Servant minion to do the Necromancer's bidding.
52 Feasting Soul Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer.
52 Flayer's Soul Increases all offensive skills, casting skills, and increases the maximum power of a target ally.
52 Pestilent Soul Does Disease damage in an area around the Necromancer
52 Servile Soul Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires
52 Soothing Soul Heals a target ally over-time
52
Siphoning of Souls
Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used.
52
Fear III
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
53
Mortality Mark III
Drains the target's stamina and wisdom, adding it to the necromancer's benefit.
53 Vampire Bats II Deals piercing damage over time to target enemy and decreases their defense
53
Howl of the Damned IV
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
54
Rending II
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
54
Teachings of the Underworld IV
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
55
Control Undead
Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
55
Bloody Ritual IV
Drains life from the target, and returns a portion as health replenishment to the necromancer
56
Grisly Protection IV
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Necromantic Pact IV
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
56
Necrotic Reconstruction V
Transfers health from the necromancer to the pet.
57
Soulrot VII
Quickly deals disease damage over time to an enemy.
58
Grasping Bones IV
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Consumption
A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.
58
Bloodcloud IV
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
59
Bloodcoil VI
Deals disease damage over an extended time to target enemy.

60

Nightshade III

Summons a shadowy assassin to serve the necromancer.

61

Transfer Life III

Transfers health from the Necromancy to a target ally

61

Chains of Torment V

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

62

Grim Sorcerer IV

Summons a Warlock pet to aid the Necromancer

63

Awaken Grave III

Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies

63

Unholy Covenant V

Group augmentation that increases the power and noxious resistance of the Necromancer's group.

64

Lifetap IV

Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer

64

Pandemic VI

Deals disease damage over time to target enemy and all nearby enemies

65

Blighted Horde IV

Summons a temporary swarm of creatures to aid the Necromancer

65

Undead Horde

Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions

66

Fear IV

Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked

66

Undead Knight VI

Summons a fighter pet to aid the Necromancer

67

Howl of the Damned V

Offensive stance for the Necromancer's pet, granting lifetap, increasing haste, and spell skills, while decreasing defense and parry

67

Mortality Mark IV

Drains a target enemy's wisdom and stamina and transferring it to the Necromancer.

68

Rending III

Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage

68

Teachings of the Underworld V

Group augmentation that increases the stamina and intelligence of the Necromancer's group.

69

Bloody Ritual V

Drains life from the Necromancer's pet, converting it into power over time for the Necromancer

70

Lich II

Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked

70

Grisly Protection V

Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed

70

Necromantic Pact V

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

70
Necrotic Reconstruction VI
Drains health from the Necromancer, granting it to his pet over time
71
Bloodcloud V
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
71
Soulrot VIII
Quickly deals disease damage over time to an enemy
71
Vampire Bats III
Deals piercing damage over time to target enemy and decreases their defense
72
Bloodcoil VII
Deals unresistable disease damage over an extended time to target enemy
72
Feasting Soul
Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer
72
Flayer's Soul
Increases all offensive skills, casting skills, and increases the maximum power of a target
72
Pestilent Soul
Does disease damage in an area around the necromancer
72
Grasping Bones V
Briefly stuns the necromancer's target
72
Servile Soul
Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires
72
Siphoning of Souls II
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used.
72
Soothing Soul
Heals a target ally over-time
72
Unstoppable Soul
Augmentation that increases the physical resistance and the maximum health of a target ally
73
Chains of Torment VI
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
73
Miragul's Dark Heart Summoning
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
73
Nightshade IV
Summons a shadowy assassin to serve the necromancer
74
Control Undead II
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
74
Transfer Life IV
Transfers health from the necromancer to target ally
75
Awaken Grave IV
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
75
Unholy Covenant VI
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
75
Grim Sorcerer V
Summons an evil warlock spirit to obey the necromancer
76
Lifetap V
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
76
Consumption II
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
76
Pandemic VII
Deals disease damage over time to the targeted enemy and surrounding encounter members
77
Fear V
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
77
Blighted Horde V
Summons a pack of rotting creatures on the necromancer's victim
77
Undead Knight VII
Summons an undead fighter to obey the necromancer
78
Howl of the Damned VI
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
78
Mortality Mark V
Drains the target's stamina and wisdom, adding it to the necromancer's benefit.
78
Rending IV
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
78
Undead Horde II
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
79
Bloody Ritual VI
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
79
Teachings of the Underworld VI
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
80
Lich III
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
80
Grisly Protection VI
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Necromantic Pact VI
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage
80
Necrotic Reconstruction VII
Transfers health from the necromancer to the pet
80
Vampirism
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage
81
Bloodcloud VI
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
81
Soulrot IX
Quickly deals disease damage over time to an enemy
81
Vampire Bats IV
Deals piercing damage over time to target enemy and decreases their defense
82
Bloodcoil VII
Deals unresistable disease damage over an extended time to target enemy
82
Grasping Bones VI
Briefly stuns the necromancer's target
82
Siphoning of Souls III
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used.
83
Chains of Torment VII
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
83
Nightshade V
Summons a shadowy assassin to serve the necromancer
84
Control Undead III
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
84
Transfer Life V
Transfers health from the necromancer to target ally
85
Awaken Grave V
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
85
Unholy Covenant VII
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
85
Grim Sorcerer VI
Summons an evil warlock spirit to obey the necromancer
86
Lifetap VI
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
86
Consumption III
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
86
Pandemic VIII
Deals disease damage over time to the targeted enemy and surrounding encounter members
87
Fear VI
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
87
Blighted Horde VI
Summons a pack of rotting creatures on the necromancer's victim
87
Undead Knight VIII
Summons an undead fighter to obey the necromancer
88
Howl of the Damned VII
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
88
Mortality Mark VI
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. 
88
Rending V
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
88
Undead Horde III
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
89
Bloody Ritual VII
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
89
Teachings of the Underworld VII
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
90
Lich IV
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
90
Grisly Protection VII
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
90
Necrotic Reconstruction VIII
Transfers health from the necromancer to the pet
90
Vampirism II
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage

Training Spells

Grandmaster Choices

Level 14

  • Howl of the Damned
  • Soulrot III
  • Grisly Protection
  • Necrotic Reconstruction II

Level 24

  • Lifetap
  • Unholy Covenant II
  • Pandemic III
  • Blighted Horde

Level 34

  • Grisly Protection II
  • Bloodcloud II
  • Bloodcoil IV
  • Transfer Life

Level 44

  • Howl of the Damned III
  • Rending
  • Grisly Protection III
  • Necromantic Reconstruction IV

Level 54

  • Lifetap III
  • Blighted Horde III
  • Howl of the Damned IV
  • Teachings of the Underworld IV

Level 64

  • Transfer Life III
  • Awaken Grave III
  • Lifetap IV
  • Pandemic VI

Level 75

  • Bloodcloud  V
  • Bloodcoil VII
  • Siphoning of Souls II
  • Unholy Covenant VI

Level 85

  • Vampire Bats IV
  • Bloodcloud VI
  • Siphoning of Souls III
  • Bloodcoil VIII

 


EQfranchise

This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

Network FYIs
Tue, Mar 18, 2014
Shayalyn
Dave-Georgeson-SOEmote.jpg

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

News, Official Announcements
Mon, Feb 03, 2014
Martuk
TTH-Weekly-News-Jan-17-2014-news.jpg

This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

Features
Sat, Jan 25, 2014
Martuk
EverQuest-Franchise-Logo

It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

Video, News, Official Announcements
Thu, Jan 23, 2014
Martuk

News from around the 'Net