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Inquisitor Spells (Level 1-90)


Level

Ability

Description

1

Invocation

Deals instant divine damage and interrupts the target

1

Ministration

Instantly heals some of targets ally's health

2

Condemn

Impairment the decreases all resistances of target enemy

3

Fanatical Healing

Replenishes a large amount of target ally's health

3

Torment

Impairment that decreases mental resistance while dealing mental damage over time

4

Tenacity

Augmentation that increases health pool and combat attack damage of ally

5

Sacred Armor

Group augmentation which increases health and physical resistance of the group

5

Divine Providence

Allows a priest to start a heroic opportunity

6

Cure

Cures impairments on target ally

6

Summon Food and Water

Summons food and drink for chosen ally

7

Ministration II

Instantly heals some of target ally's health

7

Deny

Impairment that decreases target's strength and intelligence

8

Revive

Resurrects a fallen ally

9

Invocation II

Deals instant divine damage and interrupts the target

9

Enduring Breath

Grants the ability to breath under water

10

Condemn II

Impairment the decreases all resistances of target enemy

10

Fanatical Healing II

Replenishes a large amount of target ally's health

10

Soothe

Lowers the aggression radius of an enemy

11

Divine Awakening

Summons a divine essence for every group member. Used to revive a fallen priest

11

Torment II

Impairment that decreases mental resistance while dealing mental damage over time

12

Penance

Heals an ally when they are attacked, and has a limited amount of heals before expiring

13

Disorientation

Reduces the hate of all enemies near Inquisitor and stuns them for a short duration

13

Odyssey

Transports and alley to their home village

14

Alleviation

Heals all allies near the Inquisitor

14

Malevolent Diatribe

Group augmentation that heals an ally when they are attacked, and has a limited amount of heal before expiring

15

Ministration III

Instantly heals some of target ally's health

15

Radiance

Emergency augmentation that heals an ally when they are attacked, and has a limited amount of heals before expiring

16

Tenacity II

Augmentation that increases health pool and combat attack damage of ally

16

Fanatic's Faith

Group augmentation that increases the arcane resistance and health pool of the Inquisitor's group

17

Invocation III

Deals instant divine damage and interrupts the target

18

Repentance

An impairment on an opponent that grants a chance to counter attack when the opponent successfully attacks an ally

18

Fanatical Healing III

Replenishes a large amount of target ally's health

19

Penance II

Augmentation that heals an ally when they are attacked, has a limited number of heals before expiring

19

Sacred Armor II

                       
Group augmentation that increases the health and physical resistance to Inquisitor's group

20
Forced Obedience
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
21
Deny II
An impairment that decreases the target's strength and intelligence.
22
Reforming Soul
Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat.

22

Ministration IV
Instantly heals some of target ally's health.
23
Purifying Flames
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
23
Swill
An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed.
24
Condemn III
An impairment that decreases all resistances of target enemy.
25
Torment III
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
26
Penance III
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
26
Heretic's Doom
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
27
Disorientation II
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
28
Malevolent Diatribe II
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
28
Alleviation II
Heals all allies near the inquisitor.
29
Ministration V
Instantly heals some of target ally's health.
29
Vengeance
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
30
Tenacity III
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
30
Fanatic's Faith II
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
31
Invocation IV
Deals instant divine damage and interrupts the
target
32
Repentance II
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
32
Fanatical Healing IV
Replenishes a large amount of target ally's health.
32
Litany
Interrupts and deals instant divine damage to the target and nearby encounter members.
33
Sacred Armor III
A group augmentation which increases health and physical resistance of the inquisitor's group.
34
Forced Obedience II
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
35
Act of War
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
35 Smite Corruption Impairment that deals divine damage over time and reduces
the target's wisdom.
35
Deny III
An impairment that decreases the target's strength and intelligence.
36
Resurgence
Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat.
37
Purifying Flames II
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
38
Condemn IV
An impairment that decreases all resistances of target enemy.
39
Incarcerate
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
39
Torment IV
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
40
Heretic's
Doom II
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
40
Penance IV
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
41
Disorientation III
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
41
Redemption
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
42
Resolute Flagellant
Cures impairments on the inquisitor's group.
42
Malevolent Diatribe III
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
42
Alleviation III
Heals all allies near the inquisitor.
43
Ministration VI
Instantly heals some of target ally's health.
43
Vengeance II
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
44
Tenacity IV
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
44
Fanatic's Faith III
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
45
Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally
45
Invocation V
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage
46
Repentance III
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
46
Fanatical  Healing V
Replenishes a large amount of target ally's health.
46
Litany II
Interrupts and deals instant divine damage to the target and nearby encounter members.
47
Tormenting Conversion
Causes the inquisitor's target to flee in terror.
47
Sacred Armor IV
A group augmentation which increases health and physical resistance of the inquisitor's group.
48
Evidence of Faith
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time
48
Forced Obedience III
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
49
Act of War II
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
49
Deny IV
An impairment that decreases the target's strength and intelligence.
50
Conversion of the Soul
Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally
50
Fanaticism
A group augmentation that increases the attack speed,
reuse speed, and attributes of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stunned, but the spell can be toggled off early if desired
51
Purifying Flames III
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
52
Heresy
A curse that inflicts divine damage and knocks down the target whenever they cast a beneficial spell, for up to 5 triggers. Epic targets are unaffected by the knockdown effect
52
Condemn V
An impairment that decreases all resistances of target enemy.
53
Incarcerate II
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
53 Smite Corruption II Impairment that deals divine damage over time and reduces
the target's wisdom.
53
Torment V
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
54
Penance V
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
55
Heretic's Doom III
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
55
Redemption II
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
55
Fervent Faith
Purges all control effects from the inquisitor. Control spells include stun, root, stifle, and fear. Casting this spell is not impaired by any control effects
55
Disorientation IV
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
56
Malevolent Diatribe IV
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
56
Alleviation IV
Heals all allies near the inquisitor.
56
Resolute Flagellant II
Cures impairments on the inquisitor's group.
57
Ministration VII
Instantly heals some of target ally's health.
57
Vengeance III
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
58
Tenacity V
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
58
Dogma
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers
58
Fanatic's Faith IV
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
59
Inquest II
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally
59
Invocation VI
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage
60
Repentance IV
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
60
Fanatical Healing VI
Replenishes a large amount of target ally's health.
60
Litany III
Interrupts and deals instant divine damage to the target and nearby encounter members.
61
Sacred Armor V
A group augmentation which increases
health and physical resistance of the inquisitor's group.
61
Tormenting Conversion II
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate for the inquisitor is reduced over time.
62
Forced Obedience IV
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
63
Act of War III
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
64
Deny V
An impairment that decreases the target's strength and intelligence.
65
Verdict
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.
65
Purifying Flames IV
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
66
Condemn VI
An impairment that decreases all resistances of target enemy.
67
Incarcerate III
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
67
Torment VI
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
68
Penance VI
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
68
Heretic's Doom IV
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
69
Disorientation V
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
69
Redemption III
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
70
Fanaticism II
A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stunned, but the spell can be toggled off early if desired.
70
Alleviation V
Heals all allies near the inquisitor.
70
Malevolent Diatribe V
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
70
Resolute Flagellant III
Cures impairments on the inquisitor's group.
71
Vengeance IV
An impairment that deals instant divine damage
when the target successfully attacks, for up to 5 attacks.
71
Ministration VIII
Instantly heals some of the target ally's health.
71
Smite Corruption III
Impairment that deals divine damage over time
and reduces the target's wisdom.
72
Heresy II
A curse that inflicts target encounter, causing anyone
that casts a beneficial spell powerful divine damage and knocking them
down, for up to 3 triggers per enemy.
72
Invocation VII
Interrupts target enemy and deals divine damage.
72
Tenacity VI
An augmentation that increases the health pool and
combat attack damage of the inquisitor's ally.
72
Fanatic's Faith V
A group augmentation that increases the arcane resistance
and health pool of the inquisitor's group.  The arcane resistance
protects more against mental than divine and magic.
73
Fanatical Healing VII
Replenishes a large amount of target ally's health.
73
Inquest III
An augmentation placed on an ally that grants them a
chance at draining power from the target with every successful spell or
attack, and returning a portion of this power back to the inquisitor.
This spell does not require any concentration, but can only be
maintained on a single ally.
73
Repentance V
An impairment on an opponent that grants a chance to
counterattack when the opponent successfully attacks an ally.  This
debuff will expire after 3 triggers.
74
Fervent Faith II
Purges all control effects from the inquisitor.
Control spells include stun, mesmerize, root, stifle, daze and fear.
Casting this spell is not impaired by any control effects.
74
Litany IV
Interrupts and deals instant divine damage to the target
and nearby encounter members.
74
Sacred Armor VI
A group augmentation which increases stamina and
physical resistance of the inquisitor's group.
75
Act of War IV
An augmentation that grants the inquisitor's allies
the chance to deal instant divine damage on their hostile spells and
attacks.
75
Tormenting Conversion III
Causes the inquisitor's target to flee in
terror.  When the fear effect ends, the target is mesmerized for a
short duration and their hate towards the inquisitor is reduced
over-time.
76
Deny VI
An impairment that decreases the target's strength and
intelligence.
76
Dogma II
Whenever the inquisitor casts a beneficial spell on an
ally, that ally receives additional health replenishment.  A small
amount of power is drained from the inquisitor each time this effect
triggers.
76
Forced Obedience V
An impairment that decreases the offensive
skills of an opponent and is surrounding allies.
77
Purifying Flames V
Deals heat damage over time to the
inquisitor's target and lowers their divine resistance.
77
Condemn VII
An impairment that decreases all resistance of target
enemy.
77
Incarcerate IV
Prevents your enemy from movement and stifles them in
place for a short duration.  Further hostile actions taken against this
enemy have a chance to break this spell.
78
Penance VII
Augmentation that heals an ally when they are attacked,
and has a limited number of heals before expiring.
78
Torment VII
An impairment that decreases the mental resistance of
the target while dealing mental damage over time.
79
Malevolent Diatribe VI
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring.
79
Disorientation VI
Reduces the hate of all enemies near the
inquisitor and stuns them for a short duration.
79
Heretic's Doom V
An impairment that deals instant heat damage to
the enemy's allies when the enemy is slain.
80
Alleviation VI
Heals all allies near the inquisitor.
80 Cure Curse Cures curse impairments on the target ally.
80
Fanaticism III
A group augmentation that increases the attack
speed, reuse speed, and attributes of the inquisitor's group.  It costs power over time to
maintain this spell and the inquisitor is stifled, but the spell can be
toggled off early if desired.
80
Inquisition
Forces the enemy to radiate heals to your allies.
The closer your allies are to that enemy, the greater the heals.
80
Redemption IV
If target ally receives damage that would be fatal, that
ally is healed instead and their maximum health is increased.  This
spell cannot be interrupted, does not require any power and has a very
fast casting time.
81
Vengeance V
An impairment that deals instant divine damage
when the target successfully attacks, for up to 5 attacks.
81
Ministration IX
Instantly heals some of the target ally's health.
81
Smite Corruption IV
Impairment that deals divine damage over time
and reduces the target's wisdom.
82
Heresy III
A curse that inflicts target encounter, causing anyone
that casts a beneficial spell powerful divine damage and knocking them
down, for up to 3 triggers per enemy.
82
Invocation VIII
Interrupts target enemy and deals divine damage.
82
Tenacity VII
An augmentation that increases the health pool and
combat attack damage of the inquisitor's ally.
82
Fanatic's Faith VI
A group augmentation that increases the arcane resistance
and health pool of the inquisitor's group.  The arcane resistance
protects more against mental than divine and magic.
83
Fanatical Healing VIII
Replenishes a large amount of target ally's health.
83
Inquest IV
An augmentation placed on an ally that grants them a
chance at draining power from the target with every successful spell or
attack, and returning a portion of this power back to the inquisitor.
This spell does not require any concentration, but can only be
maintained on a single ally.
83
Repentance VI
An impairment on an opponent that grants a chance to
counterattack when the opponent successfully attacks an ally.  This
debuff will expire after 3 triggers.
84
Fervent Faith III
Purges all control effects from the inquisitor.
Control spells include stun, mesmerize, root, stifle, daze and fear.
Casting this spell is not impaired by any control effects.
84
Litany V
Interrupts and deals instant divine damage to the target
and nearby encounter members.
84
Sacred Armor VII
A group augmentation which increases stamina and
physical resistance of the inquisitor's group.
85
Act of War V
An augmentation that grants the inquisitor's allies
the chance to deal instant divine damage on their hostile spells and
attacks.
85
Tormenting Conversion IV
Causes the inquisitor's target to flee in
terror.  When the fear effect ends, the target is mesmerized for a
short duration and their hate towards the inquisitor is reduced
over-time.
86
Deny VII
An impairment that decreases the target's strength and
intelligence.
86
Dogma III
Whenever the inquisitor casts a beneficial spell on an
ally, that ally receives additional health replenishment.  A small
amount of power is drained from the inquisitor each time this effect
triggers.
86
Forced Obedience VI
An impairment that decreases the offensive
skills of an opponent and is surrounding allies.
87
Purifying Flames VI
Deals heat damage over time to the
inquisitor's target and lowers their divine resistance.
87
Condemn VIII
An impairment that decreases all resistance of target
enemy.
87
Incarcerate V
Prevents your enemy from movement and stifles them in
place for a short duration.  Further hostile actions taken against this
enemy have a chance to break this spell.
88
Penance VIII
Augmentation that heals an ally when they are attacked,
and has a limited number of heals before expiring.
88
Torment VIII
An impairment that decreases the mental resistance of
the target while dealing mental damage over time.
89
Malevolent Diatribe VII
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring.
89
Disorientation VII
Reduces the hate of all enemies near the
inquisitor and stuns them for a short duration.
89
Heretic's Doom VI
An impairment that deals instant heat damage to
the enemy's allies when the enemy is slain.
90
Alleviation VII
Heals all allies near the inquisitor.
90
Fanaticism IV
A group augmentation that increases the attack
speed, reuse speed, and attributes of the inquisitor's group.  It costs power over time to
maintain this spell and the inquisitor is stifled, but the spell can be
toggled off early if desired.
90
Inquisition II
Forces the enemy to radiate heals to your allies.
The closer your allies are to that enemy, the greater the heals.
90
Redemption V
If target ally receives damage that would be fatal, that
ally is healed instead and their maximum health is increased.  This
spell cannot be interrupted, does not require any power and has a very
fast casting time.




Training Spells / Master II Choices

Level 14

  • Condemn II
  • Torment II
  • Penance
  • Alleviation

Level 24

  • Deny II
  • Purifying Flames
  • Condemn III
  • Penance II

Level 34

  • Invocation IV
  • Fanatical Healing IV
  • Sacred Armor III
  • Forced Obedience II

Level 44

  • Penance IV
  • Malevolent Diatribe III
  • Ministration VI
  • Vengeance II

Level 54

  • Act of War II
  • Condemn V
  • Torment V
  • Penance V

Level 64

  • Repentance IV
  • Fanatical Healing VI
  • Forced Obedience IV
  • Act of War III

Level 75

  • Vengeance IV
  • Invocation VII
  • Fanatic's Faith V
  • Litany IV

Level 85

  • Fanatical Healing VIII
  • Inquest IV
  • Sacred Armor VII
  • Litany V

 


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Last Updated: Mar 13, 2016

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