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Inquisitor Spells (Level 1-90)
Level
|
Ability
|
Description |
1 |
Invocation |
Deals instant divine damage and interrupts the target |
1 |
Ministration |
Instantly heals some of targets ally's health |
2 |
Condemn |
Impairment the decreases all resistances of target enemy |
3 |
Fanatical Healing |
Replenishes a large amount of target ally's health |
3 |
Torment |
Impairment that decreases mental resistance while dealing mental damage over time |
4 |
Tenacity |
Augmentation that increases health pool and combat attack damage of ally |
5 |
Sacred Armor |
Group augmentation which increases health and physical resistance of the group |
5 |
Divine Providence |
Allows a priest to start a heroic opportunity |
6 |
Cure |
Cures impairments on target ally |
6 |
Summon Food and Water |
Summons food and drink for chosen ally |
7 |
Ministration II |
Instantly heals some of target ally's health |
7 |
Deny |
Impairment that decreases target's strength and intelligence |
8 |
Revive |
Resurrects a fallen ally |
9 |
Invocation II |
Deals instant divine damage and interrupts the target |
9 |
Enduring Breath |
Grants the ability to breath under water |
10 |
Condemn II |
Impairment the decreases all resistances of target enemy |
10 |
Fanatical Healing II |
Replenishes a large amount of target ally's health |
10 |
Soothe |
Lowers the aggression radius of an enemy |
11 |
Divine Awakening |
Summons a divine essence for every group member. Used to revive a fallen priest |
11 |
Torment II |
Impairment that decreases mental resistance while dealing mental damage over time |
12 |
Penance |
Heals an ally when they are attacked, and has a limited amount of heals before expiring |
13 |
Disorientation |
Reduces the hate of all enemies near Inquisitor and stuns them for a short duration |
13 |
Odyssey |
Transports and alley to their home village |
14 |
Alleviation |
Heals all allies near the Inquisitor |
14 |
Malevolent Diatribe |
Group augmentation that heals an ally when they are attacked, and has a limited amount of heal before expiring |
15 |
Ministration III |
Instantly heals some of target ally's health |
15 |
Radiance |
Emergency augmentation that heals an ally when they are attacked, and has a limited amount of heals before expiring |
16 |
Tenacity II |
Augmentation that increases health pool and combat attack damage of ally |
16 |
Fanatic's Faith |
Group augmentation that increases the arcane resistance and health pool of the Inquisitor's group |
17 |
Invocation III |
Deals instant divine damage and interrupts the target |
18 |
Repentance |
An impairment on an opponent that grants a chance to counter attack when the opponent successfully attacks an ally |
18 |
Fanatical Healing III |
Replenishes a large amount of target ally's health |
19 |
Penance II |
Augmentation that heals an ally when they are attacked, has a limited number of heals before expiring |
19 |
Sacred Armor II |
|
20
|
Forced Obedience
|
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
|
21
|
Deny II
|
An impairment that decreases the target's strength and intelligence.
|
22
|
Reforming Soul
|
Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat.
|
22 |
Ministration IV
|
Instantly heals some of target ally's health.
|
23
|
Purifying Flames
|
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
|
23
|
Swill
|
An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed.
|
24
|
Condemn III
|
An impairment that decreases all resistances of target enemy.
|
25
|
Torment III
|
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
|
26
|
Penance III
|
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
26
|
Heretic's Doom
|
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
|
27
|
Disorientation II
|
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
|
28
|
Malevolent Diatribe II
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
28
|
Alleviation II
|
Heals all allies near the inquisitor.
|
29
|
Ministration V
|
Instantly heals some of target ally's health.
|
29
|
Vengeance
|
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
|
30
|
Tenacity III
|
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
|
30
|
Fanatic's Faith II
|
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
|
31
|
Invocation IV
|
Deals instant divine damage and interrupts the
target |
32
|
Repentance II
|
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
|
32
|
Fanatical Healing IV
|
Replenishes a large amount of target ally's health.
|
32
|
Litany
|
Interrupts and deals instant divine damage to the target and nearby encounter members.
|
33
|
Sacred Armor III
|
A group augmentation which increases health and physical resistance of the inquisitor's group.
|
34
|
Forced Obedience II
|
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
|
35
|
Act of War
|
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
|
35 | Smite Corruption | Impairment that deals divine damage over time and reduces the target's wisdom. |
35
|
Deny III
|
An impairment that decreases the target's strength and intelligence.
|
36
|
Resurgence
|
Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat.
|
37
|
Purifying Flames II
|
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
|
38
|
Condemn IV
|
An impairment that decreases all resistances of target enemy.
|
39
|
Incarcerate
|
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
|
39
|
Torment IV
|
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
|
40
|
Heretic's
Doom II
|
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
|
40
|
Penance IV
|
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
41
|
Disorientation III
|
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
|
41
|
Redemption
|
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
42
|
Resolute Flagellant
|
Cures impairments on the inquisitor's group.
|
42
|
Malevolent Diatribe III
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
42
|
Alleviation III
|
Heals all allies near the inquisitor.
|
43
|
Ministration VI
|
Instantly heals some of target ally's health.
|
43
|
Vengeance II
|
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
|
44
|
Tenacity IV
|
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
|
44
|
Fanatic's Faith III
|
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
|
45
|
Inquest
|
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally
|
45
|
Invocation V
|
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage
|
46
|
Repentance III
|
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
|
46
|
Fanatical Healing V
|
Replenishes a large amount of target ally's health.
|
46
|
Litany II
|
Interrupts and deals instant divine damage to the target and nearby encounter members.
|
47
|
Tormenting Conversion
|
Causes the inquisitor's target to flee in terror.
|
47
|
Sacred Armor IV
|
A group augmentation which increases health and physical resistance of the inquisitor's group.
|
48
|
Evidence of Faith
|
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time
|
48
|
Forced Obedience III
|
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
|
49
|
Act of War II
|
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
|
49
|
Deny IV
|
An impairment that decreases the target's strength and intelligence.
|
50
|
Conversion of the Soul
|
Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally
|
50
|
Fanaticism
|
A group augmentation that increases the attack speed,
reuse speed, and attributes of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stunned, but the spell can be toggled off early if desired |
51
|
Purifying Flames III
|
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
|
52
|
Heresy
|
A curse that inflicts divine damage and knocks down the target whenever they cast a beneficial spell, for up to 5 triggers. Epic targets are unaffected by the knockdown effect
|
52
|
Condemn V
|
An impairment that decreases all resistances of target enemy.
|
53
|
Incarcerate II
|
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
|
53 | Smite Corruption II | Impairment that deals divine damage over time and reduces the target's wisdom. |
53
|
Torment V
|
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
|
54
|
Penance V
|
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
55
|
Heretic's Doom III
|
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
|
55
|
Redemption II
|
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
55
|
Fervent Faith
|
Purges all control effects from the inquisitor. Control spells include stun, root, stifle, and fear. Casting this spell is not impaired by any control effects
|
55
|
Disorientation IV
|
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
|
56
|
Malevolent Diatribe IV
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
56
|
Alleviation IV
|
Heals all allies near the inquisitor.
|
56
|
Resolute Flagellant II
|
Cures impairments on the inquisitor's group.
|
57
|
Ministration VII
|
Instantly heals some of target ally's health.
|
57
|
Vengeance III
|
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks
|
58
|
Tenacity V
|
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
|
58
|
Dogma
|
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers
|
58
|
Fanatic's Faith IV
|
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
|
59
|
Inquest II
|
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally
|
59
|
Invocation VI
|
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage
|
60
|
Repentance IV
|
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
|
60
|
Fanatical Healing VI
|
Replenishes a large amount of target ally's health.
|
60
|
Litany III
|
Interrupts and deals instant divine damage to the target and nearby encounter members.
|
61
|
Sacred Armor V
|
A group augmentation which increases
health and physical resistance of the inquisitor's group. |
61
|
Tormenting Conversion II
|
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate for the inquisitor is reduced over time.
|
62
|
Forced Obedience IV
|
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
|
63
|
Act of War III
|
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
|
64
|
Deny V
|
An impairment that decreases the target's strength and intelligence.
|
65
|
Verdict
|
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.
|
65
|
Purifying Flames IV
|
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
|
66
|
Condemn VI
|
An impairment that decreases all resistances of target enemy.
|
67
|
Incarcerate III
|
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
|
67
|
Torment VI
|
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
|
68
|
Penance VI
|
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
|
68
|
Heretic's Doom IV
|
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.
|
69
|
Disorientation V
|
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
|
69
|
Redemption III
|
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
|
70
|
Fanaticism II
|
A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stunned, but the spell can be toggled off early if desired.
|
70
|
Alleviation V
|
Heals all allies near the inquisitor.
|
70
|
Malevolent Diatribe V
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
|
70
|
Resolute Flagellant III
|
Cures impairments on the inquisitor's group.
|
71
|
Vengeance IV
|
An impairment that deals instant divine damage
when the target successfully attacks, for up to 5 attacks. |
71
|
Ministration VIII
|
Instantly heals some of the target ally's health.
|
71
|
Smite Corruption III
|
Impairment that deals divine damage over time
and reduces the target's wisdom. |
72
|
Heresy II
|
A curse that inflicts target encounter, causing anyone
that casts a beneficial spell powerful divine damage and knocking them down, for up to 3 triggers per enemy. |
72
|
Invocation VII
|
Interrupts target enemy and deals divine damage.
|
72
|
Tenacity VI
|
An augmentation that increases the health pool and
combat attack damage of the inquisitor's ally. |
72
|
Fanatic's Faith V
|
A group augmentation that increases the arcane resistance
and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
73
|
Fanatical Healing VII
|
Replenishes a large amount of target ally's health.
|
73
|
Inquest III
|
An augmentation placed on an ally that grants them a
chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
73
|
Repentance V
|
An impairment on an opponent that grants a chance to
counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
74
|
Fervent Faith II
|
Purges all control effects from the inquisitor.
Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects. |
74
|
Litany IV
|
Interrupts and deals instant divine damage to the target
and nearby encounter members. |
74
|
Sacred Armor VI
|
A group augmentation which increases stamina and
physical resistance of the inquisitor's group. |
75
|
Act of War IV
|
An augmentation that grants the inquisitor's allies
the chance to deal instant divine damage on their hostile spells and attacks. |
75
|
Tormenting Conversion III
|
Causes the inquisitor's target to flee in
terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
76
|
Deny VI
|
An impairment that decreases the target's strength and
intelligence. |
76
|
Dogma II
|
Whenever the inquisitor casts a beneficial spell on an
ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. |
76
|
Forced Obedience V
|
An impairment that decreases the offensive
skills of an opponent and is surrounding allies. |
77
|
Purifying Flames V
|
Deals heat damage over time to the
inquisitor's target and lowers their divine resistance. |
77
|
Condemn VII
|
An impairment that decreases all resistance of target
enemy. |
77
|
Incarcerate IV
|
Prevents your enemy from movement and stifles them in
place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
78
|
Penance VII
|
Augmentation that heals an ally when they are attacked,
and has a limited number of heals before expiring. |
78
|
Torment VII
|
An impairment that decreases the mental resistance of
the target while dealing mental damage over time. |
79
|
Malevolent Diatribe VI
|
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring. |
79
|
Disorientation VI
|
Reduces the hate of all enemies near the
inquisitor and stuns them for a short duration. |
79
|
Heretic's Doom V
|
An impairment that deals instant heat damage to
the enemy's allies when the enemy is slain. |
80
|
Alleviation VI
|
Heals all allies near the inquisitor.
|
80 | Cure Curse | Cures curse impairments on the target ally. |
80
|
Fanaticism III
|
A group augmentation that increases the attack
speed, reuse speed, and attributes of the inquisitor's group. It costs power over time to maintain this spell and the inquisitor is stifled, but the spell can be toggled off early if desired. |
80
|
Inquisition
|
Forces the enemy to radiate heals to your allies.
The closer your allies are to that enemy, the greater the heals. |
80
|
Redemption IV
|
If target ally receives damage that would be fatal, that
ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
81
|
Vengeance V
|
An impairment that deals instant divine damage
when the target successfully attacks, for up to 5 attacks. |
81
|
Ministration IX
|
Instantly heals some of the target ally's health.
|
81
|
Smite Corruption IV
|
Impairment that deals divine damage over time
and reduces the target's wisdom. |
82
|
Heresy III
|
A curse that inflicts target encounter, causing anyone
that casts a beneficial spell powerful divine damage and knocking them down, for up to 3 triggers per enemy. |
82
|
Invocation VIII
|
Interrupts target enemy and deals divine damage.
|
82
|
Tenacity VII
|
An augmentation that increases the health pool and
combat attack damage of the inquisitor's ally. |
82
|
Fanatic's Faith VI
|
A group augmentation that increases the arcane resistance
and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
83
|
Fanatical Healing VIII
|
Replenishes a large amount of target ally's health.
|
83
|
Inquest IV
|
An augmentation placed on an ally that grants them a
chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
83
|
Repentance VI
|
An impairment on an opponent that grants a chance to
counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
84
|
Fervent Faith III
|
Purges all control effects from the inquisitor.
Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects. |
84
|
Litany V
|
Interrupts and deals instant divine damage to the target
and nearby encounter members. |
84
|
Sacred Armor VII
|
A group augmentation which increases stamina and
physical resistance of the inquisitor's group. |
85
|
Act of War V
|
An augmentation that grants the inquisitor's allies
the chance to deal instant divine damage on their hostile spells and attacks. |
85
|
Tormenting Conversion IV
|
Causes the inquisitor's target to flee in
terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
86
|
Deny VII
|
An impairment that decreases the target's strength and
intelligence. |
86
|
Dogma III
|
Whenever the inquisitor casts a beneficial spell on an
ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. |
86
|
Forced Obedience VI
|
An impairment that decreases the offensive
skills of an opponent and is surrounding allies. |
87
|
Purifying Flames VI
|
Deals heat damage over time to the
inquisitor's target and lowers their divine resistance. |
87
|
Condemn VIII
|
An impairment that decreases all resistance of target
enemy. |
87
|
Incarcerate V
|
Prevents your enemy from movement and stifles them in
place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
88
|
Penance VIII
|
Augmentation that heals an ally when they are attacked,
and has a limited number of heals before expiring. |
88
|
Torment VIII
|
An impairment that decreases the mental resistance of
the target while dealing mental damage over time. |
89
|
Malevolent Diatribe VII
|
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring. |
89
|
Disorientation VII
|
Reduces the hate of all enemies near the
inquisitor and stuns them for a short duration. |
89
|
Heretic's Doom VI
|
An impairment that deals instant heat damage to
the enemy's allies when the enemy is slain. |
90
|
Alleviation VII
|
Heals all allies near the inquisitor.
|
90
|
Fanaticism IV
|
A group augmentation that increases the attack
speed, reuse speed, and attributes of the inquisitor's group. It costs power over time to maintain this spell and the inquisitor is stifled, but the spell can be toggled off early if desired. |
90
|
Inquisition II
|
Forces the enemy to radiate heals to your allies.
The closer your allies are to that enemy, the greater the heals. |
90
|
Redemption V
|
If target ally receives damage that would be fatal, that
ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
Training Spells / Master II Choices
Level 14
- Condemn II
- Torment II
- Penance
- Alleviation
Level 24
- Deny II
- Purifying Flames
- Condemn III
- Penance II
Level 34
- Invocation IV
- Fanatical Healing IV
- Sacred Armor III
- Forced Obedience II
Level 44
- Penance IV
- Malevolent Diatribe III
- Ministration VI
- Vengeance II
Level 54
- Act of War II
- Condemn V
- Torment V
- Penance V
Level 64
- Repentance IV
- Fanatical Healing VI
- Forced Obedience IV
- Act of War III
Level 75
- Vengeance IV
- Invocation VII
- Fanatic's Faith V
- Litany IV
Level 85
- Fanatical Healing VIII
- Inquest IV
- Sacred Armor VII
- Litany V
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