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EQ2 Troubador Combat Abilities

Updated Sun, Feb 14, 2010 by Savanja

EQ2 Troubador Combat Abilities









Table of Contents:

Chapter 1 - Credits / The Basics
Chapter 2 - Quests
Chapter 3 - Songs, Spells, and Abilities (Spell List)
Chapter 4 - Methods and Techniques
Chapter 5 - Weapons Configurations (1H vs. DW)
Chapter 6 - Where to Hunt (Solo)

Troubador Combat Abilities


Level

Ability

Description

1
Sandra's Deafening Strike
A quick attack that deals mental and power damage.
1
Shroud
Allows the bard to move undetected at an increased movement rate.
1
Tracking
Allows you to determine a path to any nearby monster or character.
2
Raxxyl's Rousing Tune
Increases the intelligence and wisdom of the troubador's group
2
Night Strike
A stealth attack that deals great damage and decreases target's intelligence.
3
Song of Magic
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
3
Perfect Shrill
Does a moderate amount of mental damage to the target.
4
Cheap Shot
Briefly stuns the target on a successful hit.
5
Dancing Blade
An attack made from the side that deals moderate damage and pwer damage.
6
Evade
Reduces the target's hate towards the scout.
7
Depressing Chant
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
8
Sandra's Deafening Strike II
A quick attack that deals mental and power damage.
8
Vexing Verses
Decreases target's defense and burns their power every time they use an ability.
9 Night Strike II A stealth attack that deals great damage and decreases target's intelligence.
10
Raxxyl's Rousing Tune II
Increases the intelligence and wisdom of the troubador's group.
11
Ceremonial Blade
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
12
Perfect Shrill II
Does a moderate amount of mental damage to the target.
13
Daelis' Dance of Blades
Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
13
Bria's Inspiring Ballad
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
13
Selos Accelerando
A song that increases the movement speed of the bard's group. It suspends during combat.
14
Allegretto
Increases the attack speed of the troubador's group.
15
Painful Lamentation
Does a medium amount of mental damage to the target encounter and interrupts them.
15
Sandra's Deafening Strike III
A quick attack that deals mental and power damage.
16
Singing Shot
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
17
Song of Magic II
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
18
Graceful Avoidance
Increases the defense skill of the troubador's group.
18
Evade II
Reduces the target's hate towards the scout.
19
Dancing Blade II
An attack made from the side that deals moderate damage and pwer damage.
19
Disheartening Descant
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
20
Arcane Symphony
Increases arcane resistance of the troubador's group.
20
Bria's Entrancing Sonnet
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
21
Night Strike III
A stealth attack that deals great damage and decreases target's intelligence.
22
Aria of Magic
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
22
Vexing Verses II
Decreases target's defense and burns their power every time they use an ability.
23
Depressing Chant II
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
24
Alin's Serene Serenade
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
24
Raxxyl's Rousing Tune III
Increases the intelligence and wisdom of the troubador's group.
25
Ceremonial Blade II
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
26
Perfect Shrill III
Does a moderate amount of mental damage to the target.
26
Thunderous Overture
A short range spell that inflicts mental damage on a single target with a fast reuse.
27 Bria's Inspiring Ballad II Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
27
Daelis' Dance of Blades II
Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
28
Allegretto II
Increases the attack speed of the troubador's group.
28
Tap Essence
Drains health from the target, returning a portion of the drained health as power to the troubador
29
Painful Lamentations II
Does a medium amount of mental damage to the target encounter and interrupts them.
29
Sandra's Deafening Strike IV
A quick attack that deals mental and power damage.
30
Singing Shot II
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
30
Rejuvenating Celebration
Increases in-combat health regeneration of the troubador's group.
31
Song of Magic III
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
32
Graceful Avoidance II
Increases the defense skill of the troubador's group.
32 Evade III Reduces the target's hate towards the scout.
32
Chaos Anthem
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
33 Disheartening Descant II Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
33
Dancing Blade III
An attack made from the side that deals moderate damage and power damage.
34
Arcane Symphony II
Increases arcane resistance of the troubador's group.
34
Bria's Entrancing Sonnet II
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
35 Zander's Choral Rebuff Decreases spell resistance of target encounter. This song has a recurrent power cost.
35
Night Strike IV
A stealth attack that deals great damage and decreases target's intelligence.
36
Aria of Magic II
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
36
Vexing Verses III
Decreases target's defense and burns their power every time they use an ability.
37
Depressing Chant III
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
38
Alin's Serene Serenade II
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
38
Raxxyl's Rousing Tune IV
Increases the intelligence and wisdom of the troubador's group.
39
Ceremonial Blade III
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
40
Breathtaking Bellow
Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist.
40
Thunderous Overture II
A short range spell that inflicts mental damage on a single target with a fast reuse.
40
Perfect Shrill IV
Does a moderate amount of mental damage to the target.
41 Bria's Inspiring Ballad III Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
41
Daelis' Dance of Blades III
Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
42
Allegretto III
Increases the attack speed of the troubador's group.
42
Tap Essence II
Drains health from the target, returning a portion of the drained health as power to the troubador
43
Painful Lamentations III
Does a medium amount of mental damage to the target encounter and interrupts them.
43
Sandra's Deafening Strike V
A quick attack that deals mental and power damage.
44
Elemental Concerto
Increases elemental resistance of the troubador's group.
44
Singing Shot III
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
44
Rejuvenating Celebration II
Increases in-combat health regeneration of the troubador's group.
45
Song of Magic IV
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
46 Evade IV Reduces the target's hate towards the scout.
46
Graceful Avoidance III
Increases the defense skill of the troubador's group.
46
Chaos Anthem II
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
47 Disheartening Descant III Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
47
Dancing Blade IV
An attack made from the side that deals moderate damage and power damage.
48
Arcane Symphony III
Increases arcane resistance of the troubador's group.
48
Bria's Entrancing Sonnet III
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
49
Night Strike V
A stealth attack that deals great damage and decreases target's intelligence.
50
Aria of Magic III
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
50
Vexing Verses IV
Decreases target's defense and burns their power every time they use an ability.
50
Lullaby
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. Upgrades to this spell decrease the chance to resist the duration of this effect.
51
Depressing Chant IV
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
52
Alin's Serene Serenade III
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
52
Raxxyl's Rousing Tune V
Increases the intelligence and wisdom of the troubador's group.
52
Requiem of Reflection
A song that grants the troubador's group a chance to reflect non-physical spells for a short duration after having taken any non-physical damage.
53 Zander's Choral Rebuff II Decreases spell resistance of target encounter. This song has a recurrent power cost.
53
Ceremonial Blade IV
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
54
Breathtaking Bellow II
Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist.
54
Thunderous Overture III
A short range spell that inflicts mental damage on a single target with a fast reuse.
54
Perfect Shrill V
Does a moderate amount of mental damage to the target.
55
Daelis' Dance of Blades IV
Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
55 Bria's Inspiring Ballad IV Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
55
Demoralizing Processional
Impairs the offensive combat, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
56
Allegretto IV
Increases the attack speed of the troubador's group.
56
Tap Essence
Drains health from the target, returning a portion of the drained health as power to the troubador
57
Painful Lamentations IV
Does a medium amount of mental damage to the target encounter and interrupts them.
57
Sandra's Deafening Strike VI
A quick attack that deals mental and power damage.
58
Elemental Concerto II
Increases elemental resistance of the troubador's group.
58
Singing Shot IV
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
58
Precision of the Maestro
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this song, the troubador is rooted and cannot make normal combat attacks
58
Rejuvenating Celebration III
Increases in-combat health regeneration of the troubador's group.
59
Song of Magic V
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
60 Evade V Reduces the target's hate towards the scout.
60
Graceful Avoidance IV
Increases the defense skill of the troubador's group.
60
Chaos Anthem III
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
61
Dancing Blade V
An attack made from the side that deals moderate damage and power damage.
61
Disheartening Descant IV
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
62
Arcane Symphony IV  
Increases arcane resistance of the troubador's group.
62
Bria's Entrancing Sonnet IV  
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration.
63
Night Strike VI
A stealth attack that deals great damage and decreases target's intelligence.
64
Aria of Magic IV  
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
64
Vexing Verses V
Decreases target's defense and burns their power every time they use an ability.
65
Depressing Chant V
Severely decreases target's resistance to mental and slows target's movement speed for a short duration. The slow effect has a chance to break each time the target is attacked.
65
Jester's Cap  
For a short duration, target ally's recast timers on all abilities are reduced. Cap cannot be cast on an ally that recently had this spell cast on them for 2 minutes.
66
Alin's Serene Serenade IV
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies.
66
Raxxyl's Rousing Tune VI
Increases the intelligence and wisdom of the troubador's group.
67
Ceremonial Blade V  
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
68 Breathtaking Bellow III Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist.
68
Thunderous Overture IV
A short range spell that inflicts mental damage on a single target with a fast reuse.
68
Perfect Shrill VI
Does a moderate amount of mental damage to the target.
69
Daelis' Dance of Blades V
Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
69
Bria's Inspiring Ballad V
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
70
Lullaby II
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage.
70
Allegretto V
Increases the attack speed of the troubador's group.
70
Tap Essence IV
Drains health from the target, returning a portion of the drained health as power to the troubador.
71
Painful Lamentations V
Does a medium amount of mental damage to target encounter and interrupts them
71 Singing Shot V Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
71
Sandra's Deafening Strike VII
A quick attack that deals mental and power damage.
72
Elemental Concerto III
Increases elemental resistance of all the troubador's allies
72
Rejuvenating Celebration IV
Increases in-combat health regeneration of the troubador's group
72
Song of Magic VI
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skill makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell
73
Chaos Anthem IV
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires recurrent power cost to maintain
73
Disheartening Descant V
Reducing the strength and agility of target encounter. This song requires a recurrant power cost to maintain
73 Evade VI Reduces the target's hate towards the scout.
73
Graceful Avoidance V
Increases the defense skill of the troubador's group
74
Arcane Symphony V
Increases arcane resistance of all the troubador's allies
74
Demoralizing Processional II
Impairs the offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
74 Dancing Blade VI An attack made from the side that deals moderate damage and power damage.
74
Bria's Entrancing Sonnet V
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update
75
Aria of Magic V
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target
75 Night Strike VII A stealth attack that deals great damage and decreases target's intelligence.
75
Vexing Verses VI
Decreases the target's defense and burns their power and health everytime they use an ability
76
Depressing Chant VI
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
76 Ceremonial Blade VI Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
76
Perfection of the Maestro II
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this this song, the troubador cannot make normal combat attacks
77
Raxxyl's Rousing Tune VII
Increases the intelligence and wisdom of the troubador's group
78
Perfect Shrill VII
Does a moderate amount of mental damage to the target
78
Thunderous Overture V
A short range spell that inflicts mental damage on a single target with a fast reuse
79 Daelis' Dance of Blades VI Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
79
Bria's Inspiring Ballad VI
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell
80
Allegretto VI
Increases the attack speed of the troubador's group
80
Countersong
Plays a disruptive melody that reduces the damage done by the next spell or combat art cast by your enemy. The enemy will then gain immunity to others casting this spell for a short duration
80
Lullaby III
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage
80
Tap Essence V
Drains health from the target, returning a portion of the drained health as power to the troubador
81
Painful Lamentations VI
Does a medium amount of mental damage to target encounter and interrupts them
81 Zander's Choral Rebuff IV Decreases spell resistance of target encounter. This song has a recurrent power cost.
81 Singing Shot VI Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
81
Sandra's Deafening Strike VIII
A quick attack that deals mental and power damage.
82
Elemental Concerto IV
Increases elemental resistance of all the troubador's allies
82
Rejuvenating Celebration V
Increases in-combat health regeneration of the troubador's group
82
Song of Magic VII
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skill makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell
83
Chaos Anthem V
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires recurrent power cost to maintain
83
Disheartening Descant VI
Reducing the strength and agility of target encounter. This song requires a recurrant power cost to maintain
83 Evade VII Reduces the target's hate towards the scout.
83
Graceful Avoidance VI
Increases the defense skill of the troubador's group
84
Arcane Symphony VI
Increases arcane resistance of all the troubador's allies
84
Demoralizing Processional III
Impairs the offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
84 Dancing Blade VII An attack made from the side that deals moderate damage and power damage.
84
Bria's Entrancing Sonnet VI
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update
85
Aria of Magic VI
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target
85 Night Strike VIII A stealth attack that deals great damage and decreases target's intelligence.
85
Vexing Verses VII
Decreases the target's defense and burns their power and health everytime they use an ability
86
Depressing Chant VII
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
86 Ceremonial Blade VII Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
86
Perfection of the Maestro III
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this this song, the troubador cannot make normal combat attacks
87
Raxxyl's Rousing Tune VIII
Increases the intelligence and wisdom of the troubador's group
88
Perfect Shrill VIII
Does a moderate amount of mental damage to the target
88
Thunderous Overture VI
A short range spell that inflicts mental damage on a single target with a fast reuse
89 Daelis' Dance of Blades VII Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour.
89
Bria's Inspiring Ballad VII
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell
90
Allegretto VII
Increases the attack speed of the troubador's group
90
Lullaby IV
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage
90
Tap Essence VI
Drains health from the target, returning a portion of the drained health as power to the troubador

Training Spells

Grandmaster Options

 

Level 14

  • Raxxyl's Rousing Tune II
  • Perfect Shrill II
  • Bria's Inspiring Ballad
  • Allegretto

Level 24

  • Night Strike III
  • Vexing Verses II
  • Aria of Magic
  • Raxxyl's Rousing Rune III

Level 34

  • Song of Magic III
  • Graceful Avoidance II
  • Chaos Anthem
  • Dancing Blades III

Level 44

  • Allegretto III
  • Sandra's Deafening Strike V
  • Rejuvenating Celebration II
  • Bria's Inspiring Ballad III

Level 54

  • Arcane Symphony III
  • Aria of Magic III
  • Raxxyl's Rousing Tune V
  • Perfect Shrill V

Level 64

  • Aria of Magic IV
  • Arcane Symphony IV
  • Chaos Anthem III
  • Dancing Blade V

Level 75

  • Sandra's Deafening Strike VII
  • Painful Lamentations V
  • Chaos Anthem IV
  • Dancing Blade VI

Level 85

  • Dancing Blade VII
  • Arcane Symphony VI
  • Graceful Avoidance VI
  • Night Strike VIII

 


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