EQ2 Troubador Combat Abilities
Table of Contents:
Chapter 2 - Quests
Chapter 3 - Songs, Spells, and Abilities (Spell List)
Chapter 4 - Methods and Techniques
Chapter 5 - Weapons Configurations (1H vs. DW)
Chapter 6 - Where to Hunt (Solo)
Troubador Combat Abilities
Level
|
Ability
|
Description |
1
|
Sandra's Deafening Strike
|
A quick attack that deals mental and power damage.
|
1
|
Shroud
|
Allows the bard to move undetected at an increased movement rate.
|
1
|
Tracking
|
Allows you to determine a path to any nearby monster or character.
|
2
|
Raxxyl's Rousing Tune
|
Increases the intelligence and wisdom of the
troubador's group |
2
|
Night Strike
|
A stealth attack that deals great damage and decreases target's intelligence.
|
3
|
Song of Magic
|
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
|
3
|
Perfect Shrill
|
Does a moderate amount of mental damage to the target.
|
4
|
Cheap Shot
|
Briefly stuns the target on a successful hit.
|
5
|
Dancing Blade
|
An attack made from the side that deals moderate damage and pwer damage.
|
6
|
Evade
|
Reduces the target's hate towards the scout.
|
7
|
Depressing Chant
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
8
|
Sandra's Deafening Strike II
|
A quick attack that deals mental and power damage.
|
8
|
Vexing Verses
|
Decreases target's defense and burns their power every time they use an ability.
|
9 | Night Strike II | A stealth attack that deals great damage and decreases target's intelligence. |
10
|
Raxxyl's Rousing Tune II
|
Increases the intelligence and wisdom of the
troubador's group. |
11
|
Ceremonial Blade
|
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
|
12
|
Perfect Shrill II
|
Does a moderate amount of mental damage to the target.
|
13
|
Daelis' Dance of
Blades |
Increases the agility of the
troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour. |
13
|
Bria's Inspiring Ballad
|
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
|
13
|
Selos Accelerando
|
A song that increases the movement speed of the bard's group. It suspends during combat.
|
14
|
Allegretto
|
Increases the attack speed of the troubador's group.
|
15
|
Painful Lamentation
|
Does a medium amount of mental damage to the target encounter and interrupts them.
|
15
|
Sandra's Deafening Strike III
|
A quick attack that deals mental and power damage.
|
16
|
Singing Shot
|
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
|
17
|
Song of Magic II
|
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
|
18
|
Graceful Avoidance
|
Increases the defense skill of the troubador's group.
|
18
|
Evade II
|
Reduces the target's hate towards the scout.
|
19
|
Dancing Blade II
|
An attack made from the side that deals moderate damage and pwer damage.
|
19
|
Disheartening Descant
|
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
|
20
|
Arcane Symphony
|
Increases arcane resistance of the troubador's group.
|
20
|
Bria's Entrancing Sonnet
|
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
21
|
Night Strike III
|
A stealth attack that deals great damage and decreases target's intelligence.
|
22
|
Aria of Magic
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
|
22
|
Vexing Verses II
|
Decreases target's defense and burns their power every time they use an ability.
|
23
|
Depressing Chant II
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
24
|
Alin's Serene Serenade
|
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
|
24
|
Raxxyl's Rousing Tune III
|
Increases the intelligence and wisdom of the
troubador's group. |
25
|
Ceremonial Blade II
|
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
|
26
|
Perfect Shrill III
|
Does a moderate amount of mental damage to the target.
|
26
|
Thunderous Overture
|
A short range spell that inflicts mental damage on a single target with a fast reuse.
|
27 | Bria's Inspiring Ballad II | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
27
|
Daelis' Dance of Blades II
|
Increases the agility of the troubadour and grants a
chance at dealing mental damage to anyone who attacks the troubadour. |
28
|
Allegretto II
|
Increases the attack speed of the troubador's group.
|
28
|
Tap Essence
|
Drains health from the target, returning a portion of the drained health as power to the troubador
|
29
|
Painful Lamentations II
|
Does a medium amount of mental damage to the target encounter and interrupts them.
|
29
|
Sandra's Deafening Strike IV
|
A quick attack that deals mental and power damage.
|
30
|
Singing Shot II
|
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
|
30
|
Rejuvenating Celebration
|
Increases in-combat health regeneration of the troubador's group.
|
31
|
Song of Magic III
|
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
|
32
|
Graceful Avoidance II
|
Increases the defense skill of the troubador's group.
|
32 | Evade III | Reduces the target's hate towards the scout. |
32
|
Chaos Anthem
|
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
|
33 | Disheartening Descant II | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
33
|
Dancing Blade III
|
An attack made from the side that deals moderate damage and power damage.
|
34
|
Arcane Symphony II
|
Increases arcane resistance of the troubador's group.
|
34
|
Bria's Entrancing Sonnet II
|
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
35 | Zander's Choral Rebuff | Decreases spell resistance of target encounter. This song has a recurrent power cost. |
35
|
Night Strike IV
|
A stealth attack that deals great damage and decreases target's intelligence.
|
36
|
Aria of Magic II
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
|
36
|
Vexing Verses III
|
Decreases target's defense and burns their power every time they use an ability.
|
37
|
Depressing Chant III
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
38
|
Alin's Serene Serenade II
|
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
|
38
|
Raxxyl's Rousing Tune IV
|
Increases the intelligence and wisdom of the
troubador's group. |
39
|
Ceremonial Blade III
|
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
|
40
|
Breathtaking Bellow
|
Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist.
|
40
|
Thunderous Overture II
|
A short range spell that inflicts mental damage on a single target with a fast reuse.
|
40
|
Perfect Shrill IV
|
Does a moderate amount of mental damage to the target.
|
41 | Bria's Inspiring Ballad III | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
41
|
Daelis' Dance of Blades III
|
Increases the agility of the troubadour and grants a
chance at dealing mental damage to anyone who attacks the troubadour. |
42
|
Allegretto III
|
Increases the attack speed of the troubador's group.
|
42
|
Tap Essence II
|
Drains health from the target, returning a portion of the drained health as power to the troubador
|
43
|
Painful Lamentations III
|
Does a medium amount of mental damage to the target encounter and interrupts them.
|
43
|
Sandra's Deafening Strike V
|
A quick attack that deals mental and power damage.
|
44
|
Elemental Concerto
|
Increases elemental resistance of the troubador's group.
|
44
|
Singing Shot III
|
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
|
44
|
Rejuvenating Celebration II
|
Increases in-combat health regeneration of the troubador's group.
|
45
|
Song of Magic IV
|
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
|
46 | Evade IV | Reduces the target's hate towards the scout. |
46
|
Graceful Avoidance III
|
Increases the defense skill of the troubador's group.
|
46
|
Chaos Anthem II
|
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
|
47 | Disheartening Descant III | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. |
47
|
Dancing Blade IV
|
An attack made from the side that deals moderate damage and power damage.
|
48
|
Arcane Symphony III
|
Increases arcane resistance of the troubador's group.
|
48
|
Bria's Entrancing Sonnet III
|
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
49
|
Night Strike V
|
A stealth attack that deals great damage and decreases target's intelligence.
|
50
|
Aria of Magic III
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
|
50
|
Vexing Verses IV
|
Decreases target's defense and burns their power every time they use an ability.
|
50
|
Lullaby
|
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
51
|
Depressing Chant IV
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
52
|
Alin's Serene Serenade III
|
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies
|
52
|
Raxxyl's Rousing Tune V
|
Increases the intelligence and wisdom of the
troubador's group. |
52
|
Requiem of Reflection
|
A song that grants the troubador's group a chance to reflect non-physical spells for a short duration after having taken any non-physical damage.
|
53 | Zander's Choral Rebuff II | Decreases spell resistance of target encounter. This song has a recurrent power cost. |
53
|
Ceremonial Blade IV
|
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically
|
54
|
Breathtaking Bellow II
|
Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist.
|
54
|
Thunderous Overture III
|
A short range spell that inflicts mental damage on a single target with a fast reuse.
|
54
|
Perfect Shrill V
|
Does a moderate amount of mental damage to the target.
|
55
|
Daelis' Dance of Blades IV
|
Increases the agility of the troubadour and grants a
chance at dealing mental damage to anyone who attacks the troubadour. |
55 | Bria's Inspiring Ballad IV | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. |
55
|
Demoralizing Processional
|
Impairs the offensive combat, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
|
56
|
Allegretto IV
|
Increases the attack speed of the troubador's group.
|
56
|
Tap Essence
|
Drains health from the target, returning a portion of the drained health as power to the troubador
|
57
|
Painful Lamentations IV
|
Does a medium amount of mental damage to the target encounter and interrupts them.
|
57
|
Sandra's Deafening Strike VI
|
A quick attack that deals mental and power damage.
|
58
|
Elemental Concerto II
|
Increases elemental resistance of the troubador's group.
|
58
|
Singing Shot IV
|
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow
|
58
|
Precision of the Maestro
|
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this song, the troubador is rooted and cannot make normal combat attacks
|
58
|
Rejuvenating Celebration III
|
Increases in-combat health regeneration of the troubador's group.
|
59
|
Song of Magic V
|
Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
|
60 | Evade V | Reduces the target's hate towards the scout. |
60
|
Graceful Avoidance IV
|
Increases the defense skill of the troubador's group.
|
60
|
Chaos Anthem III
|
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
|
61
|
Dancing Blade V
|
An attack made from the side that deals moderate damage and power damage.
|
61
|
Disheartening Descant IV
|
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
|
62
|
Arcane Symphony IV
|
Increases arcane resistance of the troubador's group.
|
62
|
Bria's Entrancing Sonnet IV
|
Allows the troubador to charm an opponent. Opponents charmed in this way can only be commanded to stop or follow the troubador. The opponent has a recurring chance to resist the charm throughout its duration.
|
63
|
Night Strike VI
|
A stealth attack that deals great damage and decreases target's intelligence.
|
64
|
Aria of Magic IV
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
|
64
|
Vexing Verses V
|
Decreases target's defense and burns their power every time they use an ability.
|
65
|
Depressing Chant V
|
Severely decreases target's resistance to mental and slows target's movement speed for a short duration. The slow effect has a chance to break each time the target is attacked.
|
65
|
Jester's Cap
|
For a short duration, target ally's recast timers on all abilities are reduced. Cap cannot be cast on an ally that recently had this spell cast on them for 2 minutes.
|
66
|
Alin's Serene Serenade IV
|
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies.
|
66
|
Raxxyl's Rousing Tune VI
|
Increases the intelligence and wisdom of the
troubador's group. |
67
|
Ceremonial Blade V
|
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
|
68 | Breathtaking Bellow III | Interrupts target encounter in the area surrounding the target of the spell and blurs their vision for a short duration. This ability does not require any power or casting time. Upgrades of this spell are harder to resist. |
68
|
Thunderous Overture IV
|
A short range spell that inflicts mental damage on a single target with a fast reuse.
|
68
|
Perfect Shrill VI
|
Does a moderate amount of mental damage to the target.
|
69
|
Daelis' Dance of Blades V
|
Increases the agility of the troubadour and grants a
chance at dealing mental damage to anyone who attacks the troubadour. |
69
|
Bria's Inspiring Ballad V
|
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
|
70
|
Lullaby II
|
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage.
|
70
|
Allegretto V
|
Increases the attack speed of the troubador's group.
|
70
|
Tap Essence IV
|
Drains health from the target, returning a portion of the drained health as power to the troubador.
|
71
|
Painful Lamentations V
|
Does a medium amount of mental damage to target encounter and interrupts them
|
71 | Singing Shot V | Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow |
71
|
Sandra's Deafening Strike VII
|
A quick attack that deals mental and power damage.
|
72
|
Elemental Concerto III
|
Increases elemental resistance of all the troubador's allies
|
72
|
Rejuvenating Celebration IV
|
Increases in-combat health regeneration of the troubador's group
|
72
|
Song of Magic VI
|
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skill makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell
|
73
|
Chaos Anthem IV
|
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires recurrent power cost to maintain
|
73
|
Disheartening Descant V
|
Reducing the strength and agility of target encounter. This song requires a recurrant power cost to maintain
|
73 | Evade VI | Reduces the target's hate towards the scout. |
73
|
Graceful Avoidance V
|
Increases the defense skill of the troubador's group
|
74
|
Arcane Symphony V
|
Increases arcane resistance of all the troubador's allies
|
74
|
Demoralizing Processional II
|
Impairs the offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
|
74 | Dancing Blade VI | An attack made from the side that deals moderate damage and power damage. |
74
|
Bria's Entrancing Sonnet V
|
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update
|
75
|
Aria of Magic V
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target
|
75 | Night Strike VII | A stealth attack that deals great damage and decreases target's intelligence. |
75
|
Vexing Verses VI
|
Decreases the target's defense and burns their power and health everytime they use an ability
|
76
|
Depressing Chant VI
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
76 | Ceremonial Blade VI | Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
76
|
Perfection of the Maestro II
|
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this this song, the troubador cannot make normal combat attacks
|
77
|
Raxxyl's Rousing Tune VII
|
Increases the intelligence and wisdom of the troubador's group
|
78
|
Perfect Shrill VII
|
Does a moderate amount of mental damage to the target
|
78
|
Thunderous Overture V
|
A short range spell that inflicts mental damage on a single target with a fast reuse
|
79 | Daelis' Dance of Blades VI | Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour. |
79
|
Bria's Inspiring Ballad VI
|
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell
|
80
|
Allegretto VI
|
Increases the attack speed of the troubador's group
|
80
|
Countersong
|
Plays a disruptive melody that reduces the damage done by the next spell or combat art cast by your enemy. The enemy will then gain immunity to others casting this spell for a short duration
|
80
|
Lullaby III
|
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage
|
80
|
Tap Essence V
|
Drains health from the target, returning a portion of the drained health as power to the troubador
|
81
|
Painful Lamentations VI
|
Does a medium amount of mental damage to target encounter and interrupts them
|
81 | Zander's Choral Rebuff IV | Decreases spell resistance of target encounter. This song has a recurrent power cost. |
81 | Singing Shot VI | Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow |
81
|
Sandra's Deafening Strike VIII
|
A quick attack that deals mental and power damage.
|
82
|
Elemental Concerto IV
|
Increases elemental resistance of all the troubador's allies
|
82
|
Rejuvenating Celebration V
|
Increases in-combat health regeneration of the troubador's group
|
82
|
Song of Magic VII
|
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skill makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell
|
83
|
Chaos Anthem V
|
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires recurrent power cost to maintain
|
83
|
Disheartening Descant VI
|
Reducing the strength and agility of target encounter. This song requires a recurrant power cost to maintain
|
83 | Evade VII | Reduces the target's hate towards the scout. |
83
|
Graceful Avoidance VI
|
Increases the defense skill of the troubador's group
|
84
|
Arcane Symphony VI
|
Increases arcane resistance of all the troubador's allies
|
84
|
Demoralizing Processional III
|
Impairs the offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain
|
84 | Dancing Blade VII | An attack made from the side that deals moderate damage and power damage. |
84
|
Bria's Entrancing Sonnet VI
|
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update
|
85
|
Aria of Magic VI
|
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target
|
85 | Night Strike VIII | A stealth attack that deals great damage and decreases target's intelligence. |
85
|
Vexing Verses VII
|
Decreases the target's defense and burns their power and health everytime they use an ability
|
86
|
Depressing Chant VII
|
Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
86 | Ceremonial Blade VII | Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. |
86
|
Perfection of the Maestro III
|
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast. While maintaining this this song, the troubador cannot make normal combat attacks
|
87
|
Raxxyl's Rousing Tune VIII
|
Increases the intelligence and wisdom of the troubador's group
|
88
|
Perfect Shrill VIII
|
Does a moderate amount of mental damage to the target
|
88
|
Thunderous Overture VI
|
A short range spell that inflicts mental damage on a single target with a fast reuse
|
89 | Daelis' Dance of Blades VII | Increases the agility of the troubadour and grants a chance at dealing mental damage to anyone who attacks the troubadour. |
89
|
Bria's Inspiring Ballad VII
|
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell
|
90
|
Allegretto VII
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Increases the attack speed of the troubador's group
|
90
|
Lullaby IV
|
Mesmerizes the target and removes them from being affected by area effect spells for a short duration. This effect breaks upon the target receiving any damage
|
90
|
Tap Essence VI
|
Drains health from the target, returning a portion of the drained health as power to the troubador
|
Training Spells
Grandmaster Options
Level 14
- Raxxyl's Rousing Tune II
- Perfect Shrill II
- Bria's Inspiring Ballad
- Allegretto
Level 24
- Night Strike III
- Vexing Verses II
- Aria of Magic
- Raxxyl's Rousing Rune III
Level 34
- Song of Magic III
- Graceful Avoidance II
- Chaos Anthem
- Dancing Blades III
Level 44
- Allegretto III
- Sandra's Deafening Strike V
- Rejuvenating Celebration II
- Bria's Inspiring Ballad III
Level 54
- Arcane Symphony III
- Aria of Magic III
- Raxxyl's Rousing Tune V
- Perfect Shrill V
Level 64
- Aria of Magic IV
- Arcane Symphony IV
- Chaos Anthem III
- Dancing Blade V
Level 75
- Sandra's Deafening Strike
VII - Painful Lamentations V
- Chaos Anthem IV
- Dancing Blade VI
Level 85
- Dancing Blade VII
- Arcane Symphony VI
- Graceful Avoidance VI
- Night Strike VIII
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