The EverQuest 2 (EQ2) Mystic Spell List
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Guide Contents:
Mystics Revealed - Basics
Mystics Revealed - Combat Methodology
Mystics Revealed - Quests
Mystics Revealed - Spell List
Mystic Spell List
Level
|
Ability
|
Description |
1
|
Velium Winds
|
Deals instant cold damage and reduces the movement speed of the target.
|
1
|
Rejuvenation
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
2
|
Haze
|
Impairment that decreases target's attack speed and offensive melee skills.
|
3
|
Plague
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow
|
3
|
Ritual Healing
|
Replenishes a large amount of target ally's maximum health for a short duration.
|
4
|
Premonition
|
An augmentation that increases the health and power of the mystic's ally.
|
5
|
Runic Mark
|
A group augmentation that increases physical damage resistance and grants a replenishing ward
against physical damage to the mystic's group. |
6
|
Summon Food and Water
|
Summons food and drink for the chosen ally.
|
6
|
Cure
|
Cures impairments on the target
ally. |
7
|
Rejuvenation II
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
7
|
Deteriorate
|
An impairment that decreases the target's strength and stamina.
|
8
|
Revive
|
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
|
9
|
Velium Winds II
|
Deals instant cold damage and reduces the movement speed of the target
|
9
|
Enduring Breath
|
An augmentation which grants an ally the ability to breathe under water
|
10 | Ritual Healing II |
Replenishes a large amount of target ally's maximum health for a short duration. |
10
|
Haze II
|
Impairment that decreases target's attack speed and offensive melee skills.
|
11
|
Plague II
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
|
11
|
Spirit Guide
|
Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest
|
12
|
Ancestral Ward
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
|
13
|
Spirits
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
|
13
|
Spirit of the Wolf
|
Increases the movement speed of an ally while out of combat.
|
14
|
Transcendence
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
|
14
|
Umbral Warding
|
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage
|
15
|
Eidolic Ward
|
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time.
|
15
|
Rejuvenation II
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
16
|
Premonition II
|
An augmentation that increases the health and power of the mystic's ally
|
16
|
Ancestral Mettle
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
|
17
|
Velium Winds III
|
Deals instant cold damage and reduces the movement speed of the target.
|
18
|
Ritual healing III
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
18
|
Spirit of the Mammoth
|
A group augmentation that increases the strength and stamina of the mystic's group .
|
19
|
Ancestral Ward II
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
|
19
|
Runic Armor II
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
|
20
|
Ursine Avatar
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
21
|
Deteriorate II
|
An impairment that decreases the target's strength and stamina.
|
22
|
Path of they Grey
|
Resurrects a dead ally. This spell can be used in combat and has a longer range than normal.
|
22
|
Rejuvenation IV
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
23
|
Glacial Flames
|
An impairment that deals cold damage over time to the enemy.
|
23
|
Water Spirit
|
Augmentation which grants the mystic's group the ability to walk and breathe under water.
|
24
|
Haze III
|
Impairment that decreases target's attack speed and offensive melee skills.
|
25
|
Plague III
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
|
26
|
Ancestral Ward III
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
26
|
Echoes of the Ancients
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
|
27
|
Spirits II
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
|
28
|
Transcendence II
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
|
28
|
Umbral Warding II
|
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
29
|
Prophetic Ward
|
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
|
29
|
Rejuvenation V
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
30
|
Premonition III
|
An augmentation that increases the health and power of the mystic's ally.
|
30
|
Ancestral Mettle II
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
|
31
|
Velium Winds IV
|
Deals instant cold damage and reduces the movement speed of the target.
|
32
|
Wrath of the Ancients
|
Deals instant disease damage to the enemy and surrounding encounter members.
|
32
|
Spirit of the Mammoth II
|
A group augmentation that increases the strength and stamina of the mystic's group.
|
32
|
Ritual Healing IV
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
33
|
Runic Armor III
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.
|
34
|
Ursine Avatar II
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
35
|
Deteriorate III
|
An impairment that decreases the target's strength and stamina.
|
35
|
Lethargy
|
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
|
35
|
Umbral Trap
|
Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.
|
36
|
Fields of the Grey
|
Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal.
|
37
|
Glacial Flames II
|
An impairment that deals cold damage over time to the enemy.
|
38
|
Haze IV
|
Impairment that decreases target's attack speed and offensive melee skills.
|
39
|
Lamenting Soul
|
Impairment that decreases target's combat attack damage.
|
39
|
Plague IV
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
|
40
|
Ancestral Ward IV
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
40
|
Echoes of the Ancients II
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
|
41
|
Spirits III
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
|
41
|
Ancestral Savior
|
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
42
|
Ebbing Spirit
|
Cures impairments on the mystic's group.
|
42
|
Transcendence III
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
|
42
|
Umbral Warding III
|
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
43
|
Prophetic Ward II
|
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
|
43
|
Rejuvenation VI
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
44
|
Ancestral Mettle III
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
|
44
|
Premonition IV
|
An augmentation that increases the health and power of the mystic's ally.
|
45
|
Velium Winds V
|
Deals instant cold damage and reduces the movement speed of the target.
|
45
|
Lunar Attendant
|
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.
|
46
|
Ritual Healing V
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
46
|
Wrath of the Ancients II
|
Deals instant disease damage to the enemy and surrounding encounter members.
|
46
|
Spirit of the Mammoth III
|
A group augmentation that increases the strength and stamina of the mystic's group.
|
47
|
Ancestral Avatar
|
An augmentation which increases strength, stamina, agility, and attack speed of the chosen ally
|
47
|
Runic Armor IV
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.
|
48
|
Ursine Avatar III
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
48
|
Wards of the Eidolon
|
Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.
|
49
|
Deteriorate IV
|
An impairment that decreases the target's strength and stamina.
|
49
|
Lethargy II
|
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
|
50
|
Oberon
|
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystics' power is drained as long as the spell is maintained, but the spell can be toggled off early if desired |
50
|
Recall of the Grey
|
Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat.
|
51
|
Glacial Flames III
|
An impairment that deals cold damage over time to the enemy.
|
52
|
Torpor
|
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
|
52
|
Haze V
|
Impairment that decreases target's attack speed and offensive melee skills.
|
53
|
Plague V
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
|
53
|
Lamenting Soul II
|
Impairment that decreases target's combat attack damage.
|
54
|
Ancestral Ward V
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
54
|
Echoes of the Ancients III
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
|
55
|
Harmonious Spirits
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
|
55
|
Slothful Spirit
|
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times.
|
55
|
Ancestral Savior II
|
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
56
|
Spirits IV
|
Cures noxious and arcane impairments on the mystic's group.
|
56
|
Transcendence IV
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
|
56
|
Umbral Warding IV
|
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
57
|
Prophetic Ward III
|
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
|
57
|
Rejuvenating VII
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
58
|
Ancient Balm
|
Cures all impairments types on target ally.
|
58
|
Premonition V
|
An augmentation that increases the health and power of the mystic's ally.
|
58
|
Ancestral Mettle IV
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
|
59
|
Lunar Attendant II
|
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.
|
59
|
Velium Winds VI
|
Deals instant cold damage and reduces the movement speed of the target.
|
60
|
Ritual Healing VI
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
|
60
|
Spirit of the Mammoth IV
|
A group augmentation that increases the strength and stamina of the mystic's group.
|
60
|
Wrath of the Ancients III
|
Deals instant disease damage to the enemy and surrounding encounter members.
|
61
|
Ancestral Avatar II
|
An augmentation which increases strength, stamina, agility.
|
61
|
Runic Armor V
|
A group augmentation that increases physical damage resistance and grants a replenishing ward
against physical damage to the mystic's group. |
62
|
Ursine Avatar IV
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
63
|
Lethargy III
|
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
|
64
|
Deteriorate V
|
An impairment that decreases the target's strength and stamina.
|
65
|
Bolster
|
Greatly boosts the maximum health, attribute scores, and size of an ally for a limited duration
|
65
|
Glacial Flames IV
|
An impairment that deals cold damage over time to the enemy.
|
66
|
Haze VI
|
Impairment that decreases target's attack speed and offensive melee skills.
|
67
|
Lamenting Soul III
|
Impairment that decreases target's combat attack damage.
|
67
|
Plague VI
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
|
68
|
Ancestral Ward VI
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
|
68
|
Echoes of the Ancients IV
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter.
|
69
|
Ancestral Savior III
|
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
69
|
Spirits V
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
|
70
|
Oberon II
|
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired |
70
|
Transcendence V
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
|
70
|
Umbral Warding V
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
|
70
|
Ebbing Spirit III
|
Cures noxious and arcane impairments on the mystic's group.
|
71
|
Prophetic Ward IV
|
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
|
71
|
Rejuvenation VIII
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration
|
72
|
Ancestral Mettle V
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease
|
72
|
Premonition VI
|
An augmentation that increases the health and power of the mystic's ally
|
72
|
Torpor II
|
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
|
72
|
Velium Winds VII
|
Deals instant cold damage and reduces the movement speed of the target
|
73
|
Lunar Attendant III
|
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies
|
73
|
Ritual Healing VII
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration
|
73
|
Spirit of the Mammoth V
|
A group augmentation that increases the strength and stamina of the mystic's group
|
74
|
Wrath of the Ancients IV
|
Deals instant disease damage to the enemy and surrounding encounter members
|
74
|
Runic Armor VI
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
|
74
|
Slothful Spirit II
|
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times
|
75
|
Ancestral Avatar III
|
An augmentation which increases strength, stamina, agility
|
76
|
Ancestral Balm II
|
Cures all impairment types on target ally
|
76
|
Deteriorate VI
|
An impairment that decreases the target's strength and stamina
|
76
|
Ursine Avatar V
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
77
|
Glacial Flames V
|
An impairment that deals cold damage over time to the enemy
|
78
|
Ancestral Ward VII
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
78
|
Plague VII
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is being of shadow
|
79
|
Echoes of the Ancients V
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
|
79
|
Spirits VI
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
|
79
|
Umbral Warding VI
|
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage
|
80
|
Ancestral Savior IV
|
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not requires any power and has a very fast casting time
|
80
|
Ancestral Sentry
|
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world
|
80
|
Oberon III
|
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired |
80 | Cure Curse | Cures curse impairments on the target ally. |
80
|
Transcendence VI
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
|
81
|
Prophetic Ward V
|
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
|
81
|
Rejuvenation IX
|
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration
|
82
|
Ancestral Mettle VI
|
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease
|
82
|
Premonition VII
|
An augmentation that increases the health and power of the mystic's ally
|
82
|
Torpor III
|
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
|
82
|
Velium Winds VIII
|
Deals instant cold damage and reduces the movement speed of the target
|
83
|
Lunar Attendant IV
|
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies
|
83
|
Ritual Healing VIII
|
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration
|
83
|
Spirit of the Mammoth VI
|
A group augmentation that increases the strength and stamina of the mystic's group
|
84
|
Wrath of the Ancients V
|
Deals instant disease damage to the enemy and surrounding encounter members
|
84
|
Runic Armor VII
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
|
84
|
Slothful Spirit III
|
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times
|
85
|
Ancestral Avatar IV
|
An augmentation which increases strength, stamina, agility
|
86
|
Ancestral Balm III
|
Cures all impairment types on target ally
|
86
|
Deteriorate VII
|
An impairment that decreases the target's strength and stamina
|
86
|
Ursine Avatar VI
|
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures |
87
|
Glacial Flames VI
|
An impairment that deals cold damage over time to the enemy
|
88
|
Ancestral Ward VIII
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
88
|
Plague VIII
|
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is being of shadow
|
89
|
Echoes of the Ancients VI
|
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
|
89
|
Spirits VII
|
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
|
89
|
Umbral Warding VII
|
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage
|
90
|
Ancestral Savior V
|
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not requires any power and has a very fast casting time
|
90
|
Ancestral Sentry II
|
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world
|
90
|
Oberon IV
|
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired |
90
|
Transcendence VII
|
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
|
Training Spells
Grandmaster Choices
Level 14
- Haze II
- Plague II
- Ancestral Ward
- Umbral Warding
Level 24
- Ursine Avatar
- Ancestral Ward II
- Glacial Flames
- Haze III
Level 34
- Premonition III
- Ritual Healing IV
- Runic Armor III
- Ursine Avatar II
Level 44
- Plague IV
- Ancestral Ward IV
- Umbral Warding III
- Rejuvenation VI
Level 54
- Ursine Avatar III
- Haze V
- Plague V
- Ancestral Ward V
Level 64
- Ritual Healing VI
- Wrath of Ancients III
- Ancestral Avatar II
- Lethargy III
Level 75
- Ancestral Mettle V
- Velium Winds VII
- Wrath of the Ancients IV
- Slothful Spirits II
Level 85
- Wrath of the Ancients V
- Ritual Healing VIII
- Runic Armor VII
- Slothful Spirits III
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