Updated Sun, Feb 14, 2010 by Savanja
Level |
Ability |
Description |
|
1 |
Stealth |
Allows the predator to move undetected and detect invisible creatures |
|
1 |
Lightning Strike |
A quick attack that strikes with lightning, inflicting heat damage |
|
2 |
Rearshot |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow |
|
2 |
Emberstrike |
A stealthed attack that engulfs the target with flames, dealing great heat damage |
|
3 |
Searing Shot |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically |
|
4 |
Cheap Shot |
Briefly stuns the target on a successful hit |
|
4 |
Pathfinding |
Grants increased movement speed to your group. It suspends during combat |
|
5 |
Sneak Attack |
An attack made from the side that deals moderate damage and stealths the ranger |
|
6 |
Evade |
Reduces the target's hate towards the scout |
|
7 |
Ensnare |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
|
8 |
Lightning Strike II |
A quick attack that strikes with lightning, inflicting heat damage |
|
8 |
Snipe |
Decreases target's defense. This has an extended range |
|
9 |
Emberstrike II |
A stealthed attack that engulfs the target with flames, dealing great heat damage |
|
10 |
Ranger's Blade |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
|
11 |
Primal Reflxes |
Reduces the amount of hate that the ranger accumulates in combat |
|
12 |
Bloody Reminder |
A penetrating attack that deals significant damage over time |
|
13 |
Hunter's Instinct |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
|
13 |
Immobilizing Lunge |
Deals Damage and roots the target in place for a very short duration. |
|
14 |
Stalk |
Lowers target's hate toward the predator and places the predator into stealth |
|
15 |
Rear Shot II |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower |
|
15 |
Lightning Strike III |
A quick attack that strikes with lightning, inflicting heat damage |
|
16 |
Searing Shot II |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically |
|
17 |
Archer's Fury |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance |
|
18 |
Evade II |
Reduces the target's hate towards the scout |
|
18 |
Survival Instincts |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the predator. This is the ranger's primary defensive stance |
|
19 |
Sneak Attack II |
An attack mode from the side that deals moderate damage and stealths the ranger |
|
19 |
Natural Selection |
A powerful ranged stealthed attack that strikes enemies in an area near the target |
|
20 |
Phyn's Huhnting Hawk |
Summons a friendly animal to the rangers side |
20 |
Crippling Arrow |
A precise ranged attack that cripples target's parry, deflection, and blocking skills |
20 |
Makeshift Arrows |
Creates arrows in the ranger's inventory. |
21 |
Emberstrike III |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
22 |
Snipe II |
Decreases target's defense. This has an extended range. |
22 |
Focus Aim |
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. |
23 |
Ensnare II |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
24 |
Ranger's Blade II |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
24 |
Trick Shot |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
|
25 |
Escape |
Teleports the scout and all nearby group members to the nearest safe spot in the adventuring area |
25 |
Primal Reflexes II |
Reduces the amount of hate that the ranger accumulates in combat. |
26 |
Hidden Shot |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
26 |
Bloody Reminder II |
A ranged penetrating attack that deals significant damage over time. |
27 |
Hunter's Instinct II |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
27 |
Immobilizing Lunge II |
Deals Damage and roots the target
in place for a very short duration. |
|
28 |
Stalk II |
Lowers the toward the predator and puts the predator into stealth |
28 |
Triple Shot |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
29 |
Lightning Strike IV |
A quick attack that strikes with lightning, inflicting heat damage |
29 |
Rear Shot III |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow |
30 |
Searing Shot III |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
30 |
Arrow Rip |
An attack that deals damage as the ranger attempts to rip an arrow from the target. |
31 |
Archer's Fury II |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance |
32 |
Survival Instincts II |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
32 |
Miracle Shot |
A ranged arrow attack that does not require line of sight. |
32 |
Evade III |
Reduces the targets hate toward
the scout |
33 |
Sneak Attack III |
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks. |
33 |
Natural Selection II |
A powerful ranged stealthed attack that strikes enemies in an area near the target. |
34 |
Crippling Arrow II |
A precise ranged attack that cripples target's parry, deflection, and blocking skills |
34 |
Makeshift Arrows II |
Creates arrows in the ranger's inventory. |
35 |
Emberstrike IV |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
35 |
Honed Reflexes |
Increases attack speed for a short duration. |
36 |
Snipe III |
Decreases target's defense. This has an extended range. |
36 |
Focus Aim II |
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. |
37 |
Ensnare III |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
38 |
Ranger's Blade III |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
38 |
Trick Shot II |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
39 |
Primal Reflexes III |
Reduces the amount of hate that the ranger accumulates in combat. |
40 |
Bloody Reminder III |
A ranged penetrating attack that deals significant damage over time. |
40 |
Killing Instinct |
Increases the combat attack damage and ranged offensive skills of the ranger. |
40 |
Jeth's Cuddly Companion |
Summons a friendly animal to the ranger's side |
40 |
Hidden Shot II |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
41 |
Immobilizing Lunge III |
Deals Damage and roots the target
in place for a very short duration. |
41 |
Hunter's Instinct III |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
42 |
Stalk III |
Lowers the hate toward the predator and puts the predator into stealth |
42 |
Triple Shot II |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
43 |
Lightning Strike V |
A quick attack that strikes with lightning, inflicting heat damage |
43 |
Rear Shot IV |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow |
44 |
Snaring Shot |
A ranged attack that slows target's movement on a successful hit. A bow is required. |
44 |
Searing Shot IV |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
44 |
Arrow Rip II |
An attack that deals damage as the ranger attempts to rip an arrow from the target. |
45 |
Archer's Fury III |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance |
46 |
Survival Instincts III |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
| 46 | Evade IV | Reduces the targets hate toward the scout |
46 |
Miracle Shot II |
A ranged arrow attack that does not require line of sight. |
47 |
Sneak Attack IV |
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks. |
47 |
Natural Selection III |
A powerful ranged stealthed attack that strikes enemies in an area near the target. |
48 |
Makeshift Arrow III |
Creates arrows in the ranger's inventory. |
48 |
Crippling Arrow III |
A precise ranged attack that cripples target's parry, deflection, and blocking skills |
49 |
Tangleflame |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
50 |
Focus Aim III |
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. |
50 |
Snipe IV |
Decreases target's defense. This has an extended range. |
|
50 |
Rhyn's Feline Hunter |
Summons a friendly animal to the ranger's side |
50 |
Storm of Arrows |
An ranged area attack centered at the target that deals great damage to the target and nearby encounter members. |
51 |
Ensnare IV |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
52 |
Trick Shot III |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
52 |
Ranger's Blade IV |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
52 |
Thorny Trap |
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration |
53 |
Primal Reflexes IV |
Reduces the amount of hate that the ranger accumulates in combat. |
54 |
Killing Instinct II |
Increases the combat attack damage and ranged offensive skills of the ranger. |
54 |
Bloody Reminder IV |
A ranged penetrating attack that deals significant damage over time. |
54 |
Hidden Shot III |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. |
55 |
Immobilizing Lunge IV |
Deals Damage and roots the target
in place for a very short duration. |
55 |
Hunter's Instict IV |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
55 |
Stream of Arrows |
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed |
| 56 | Stalk IV | Lowers the hate toward the predator and puts the predator into stealth |
56 |
Triple Shot III |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
57 |
Rear Shot V |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow |
57 |
Lightning Strike VI |
A quick attack that strikes with lightning, inflicting heat damage |
58 |
Arrow Rip III |
An attack that deals damage as the ranger attempts to rip an arrow from the target. |
58 |
Searing Shot V |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
58 |
Snaring Shot II |
A ranged attack that slows target's movement on a successful hit. A bow is required. |
58 |
Sniper's Shot |
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal. |
59 |
Archer's Fury IV |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance |
60 |
Miracle Shot III |
A ranged arrow attack that does not require line of sight. |
60 |
Evade V |
Reduces the targets hate toward the scout |
|
60 |
Survival Instincts IV |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
|
61 |
Sneak Attack V |
An attack made from the side that deals moderate damage and stealths the ranger |
|
61 |
Natural Selection IV |
A powerful ranged stealthed attack that strikes enemies in an area near the target |
|
62 |
Crippling Arrow IV |
A precise ranged attack that cripples target's parry and deflection skills |
|
62 |
Makeshift Arrows IV |
Creates arrows in the target's inventory |
|
63 |
Emberstrike VI |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
|
64 |
Snipe V |
Decreases target's defense. This has an extended range |
|
64 |
Focus Aim IV |
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills |
|
65 |
Hawk Attack |
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds |
|
65 |
Ensnare V |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
|
66 |
Trick Shot IV |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
|
66 |
Ranger's Blade V |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
|
67 |
Killing Instinct III |
Increases the combat attack damage and ranged offensive skills of the ranger |
|
68 |
Bloody Reminder V |
A penetrating attack that deals significant damage over time |
|
68 |
Hidden Shot IV |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art |
|
69 |
Hunter's Instinct V |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
|
69 |
Immobilizing Lunge V |
Deals Damage and roots the target in place for a very short duration. |
|
70 |
Storm of Arrows II |
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members |
|
70 |
Triple Shot IV |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
70 |
Stalk V |
Lowers target's hate towards the predator and places the
predator into stealth |
71 |
Lightning Strike VII |
A quick attack that strikes with lightning, inflicting heat damage |
71 |
Rear Shot VI |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
71 |
Searing Shot VI |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
72 |
Arrow Rip IV |
An attack that deals damage as the ranger attempts to rip an arrow from the target |
72 |
Snaring Shot III |
A ranged attack that slows target's movement on a successful hit. A bow is required |
72 |
Thorny Trap II |
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration |
72 |
Archer's Fury V |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance |
73 |
Miracle Shot IV |
A ranged arrow attack that does not require line of sight |
73 |
Evade VI |
Reduces the target's hate towards the scout |
73 |
Natural Selection V |
A powerful ranged stealth attack that strikes enemies in an area near the target |
73 |
Survival Instincts V |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
74 |
Sneak Attack VI |
An attack made from the side that deals moderate damage and stealths the ranger |
74 |
Stream of Arrows II |
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed |
74 |
Makeshift Arrows V |
Creates arrows in the ranger's inventory. These arrows are of lesser quality than most other arrows, but can be useful when there are no other ammunition options available |
74 |
Crippling Arrow V |
A precise ranged attack that cripples target's parry and deflection skills |
75 |
Emberstrike VII |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
75 |
Snipe VI |
Decreases target's defense |
76 |
Ensnare VI |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
76 |
Sniper Shot II |
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal |
77 |
Trick Shot V |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
77 |
Ranger's Blade VI |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
78 |
Bloody Reminder VI |
A penetrating attack that deals significant damage over time |
78 |
Hawk Attack II |
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds |
78 |
Hidden Shot V |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art |
79 |
Immobilizing Lunge VI |
Deals damage and roots the target in place for a very short duration |
79 |
Hunter's Instinct VI |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
80 |
Coverage |
Coverage can only be used after any ranged combat art that requires stealth or positions. Coverage quickly places you into stealth, as long as there aren't any nearby enemies. Your next ranged stealth attack under Coverage is more deadly |
80 |
Storm of Arrows III |
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members |
80 |
Stalk VI |
Lowers target's hate towards the predator into stealth |
80 |
Triple Shot V |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
81 |
Lightning Strike VIII |
A quick attack that strikes with lightning, inflicting heat damage |
81 |
Rear Shot VII |
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. |
| 81 | Makeshift Arrows VI | Creates arrows in the ranger's inventory. These arrows are of lesser quality than most other arrows, but can be useful when there are no other ammunition options available |
81 |
Searing Shot VII |
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. |
82 |
Arrow Rip V |
An attack that deals damage as the ranger attempts to rip an arrow from the target |
82 |
Snaring Shot IV |
A ranged attack that slows target's movement on a successful hit. A bow is required |
82 |
Thorny Trap III |
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration |
82 |
Archer's Fury VI |
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance |
83 |
Miracle Shot V |
A ranged arrow attack that does not require line of sight |
83 |
Evade VII |
Reduces the target's hate towards the scout |
83 |
Natural Selection VI |
A powerful ranged stealth attack that strikes enemies in an area near the target |
83 |
Survival Instincts VI |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
84 |
Sneak Attack VII |
An attack made from the side that deals moderate damage and stealths the ranger |
84 |
Stream of Arrows III |
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed |
84 |
Crippling Arrow VI |
A precise ranged attack that cripples target's parry and deflection skills |
85 |
Emberstrike VIII |
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth |
85 |
Snipe VII |
Decreases target's defense |
86 |
Ensnare VII |
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
86 |
Sniper Shot III |
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal |
87 |
Trick Shot VI |
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration |
87 |
Ranger's Blade VII |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
88 |
Bloody Reminder VII |
A penetrating attack that deals significant damage over time |
88 |
Hawk Attack III |
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds |
88 |
Hidden Shot VI |
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art |
89 |
Immobilizing Lunge VII |
Deals damage and roots the target in place for a very short duration |
89 |
Hunter's Instinct VII |
Increases agility, attack speed, and the in-combat movement speed of the ranger |
90 |
Storm of Arrows IV |
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members |
90 |
Stalk VII |
Lowers target's hate towards the predator into stealth |
90 |
Triple Shot VI |
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow |
Level 14
Level 24
Level 34
Level 44
Level 54
Level 64
Level 75
Level 85
