Archive

EQ2 Ranger Combat Abilities

Updated Sun, Feb 14, 2010 by Savanja

EverQuest 2 (EQ2) Ranger Spell List

Back to Spell Lists Index


Level

Ability

Description

1

Stealth

Allows the predator to move undetected and detect invisible creatures

1

Lightning Strike

 A quick attack that strikes with lightning, inflicting heat damage

2

Rearshot

A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower.  It requires a bow

2

Emberstrike

A stealthed attack that engulfs the target with flames, dealing great heat damage

3

Searing Shot

Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically

4

Cheap Shot

Briefly stuns the target on a successful hit

4

Pathfinding

Grants increased movement speed to your group. It suspends during combat

5

Sneak Attack

An attack made from the side that deals moderate damage and stealths the ranger

6

Evade

 Reduces the target's hate towards the scout

7

Ensnare

Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked

8

Lightning Strike II

 A quick attack that strikes with lightning, inflicting heat damage

8

Snipe

Decreases target's defense. This has an extended range

9

Emberstrike II

A stealthed attack that engulfs the target with flames, dealing great heat damage

10

Ranger's Blade

A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth

11

Primal Reflxes

 Reduces the amount of hate that the ranger accumulates in combat

12

Bloody Reminder

A penetrating attack that deals significant damage over time

13

Hunter's Instinct

Increases agility, attack speed, and the in-combat movement speed of the ranger

13

Immobilizing Lunge

Deals Damage and roots the target in place for a very short duration.

14

Stalk

 Lowers target's hate toward the predator and places the predator into stealth

15

Rear Shot II

A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower

15

Lightning Strike III

A quick attack that strikes with lightning, inflicting heat damage

16

Searing Shot II

 Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically

17

Archer's Fury

Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance

18

Evade II

Reduces the target's hate towards the scout

18

Survival Instincts

 Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the predator. This is the ranger's primary defensive stance

19

Sneak Attack II

An attack mode from the side that deals moderate damage and stealths the ranger

19

Natural Selection

A powerful ranged stealthed attack that strikes enemies in an area near the target

20

Phyn's Huhnting Hawk

Summons a friendly animal to the rangers side

20
Crippling Arrow
A precise ranged attack that cripples target's parry, deflection, and blocking skills
20
Makeshift Arrows
Creates arrows in the ranger's inventory.
21
Emberstrike III
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
22
Snipe II
Decreases target's defense. This has an extended range.
22
Focus Aim
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
23
Ensnare II
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
24
Ranger's Blade II
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
24
Trick Shot
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

25

Escape

Teleports the scout and all nearby group members to the nearest safe spot in the adventuring area

25
Primal Reflexes II
Reduces the amount of hate that the ranger accumulates in combat.
26
Hidden Shot
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
26
Bloody Reminder II
A ranged penetrating attack that deals significant damage over time.
27
Hunter's Instinct II
Increases agility, attack speed, and the in-combat movement speed of the ranger
27
Immobilizing Lunge II
Deals Damage and roots the target in place for a very short duration.

28

Stalk II

Lowers the toward the predator and puts the predator into stealth

28
Triple Shot
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
29
Lightning Strike IV
A quick attack that strikes with lightning, inflicting heat damage
29
Rear Shot III
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
30
Searing Shot III
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
30
Arrow Rip
An attack that deals damage as the ranger attempts to rip an arrow from the target.
31
Archer's Fury II
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
32
Survival Instincts II
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
32
Miracle Shot
A ranged arrow attack that does not require line of sight.
32
Evade III
Reduces the targets hate toward the scout
33
Sneak Attack III
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.
33
Natural Selection II
A powerful ranged stealthed attack that strikes enemies in an area near the target.
34
Crippling Arrow II
A precise ranged attack that cripples target's parry, deflection, and blocking skills
34
Makeshift Arrows II
Creates arrows in the ranger's inventory.
35
Emberstrike IV
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
35

Honed Reflexes

 Increases attack speed for a short duration.

36
Snipe III
Decreases target's defense. This has an extended range.
36
Focus Aim II
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
37
Ensnare III
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
38
Ranger's Blade III
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
38
Trick Shot II
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
39
Primal Reflexes III
Reduces the amount of hate that the ranger accumulates in combat.
40
Bloody Reminder III
A ranged penetrating attack that deals significant damage over time.
40
Killing Instinct
Increases the combat attack damage and ranged offensive skills of the ranger.
40
Jeth's Cuddly Companion

Summons a friendly animal to the ranger's side

40
Hidden Shot II
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
41
Immobilizing Lunge III
Deals Damage and roots the target in place for a very short duration.
41
Hunter's Instinct III
Increases agility, attack speed, and the in-combat movement speed of the ranger
42
Stalk III

Lowers the hate toward the predator and puts the predator into stealth

42
Triple Shot II
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
43
Lightning Strike V
A quick attack that strikes with lightning, inflicting heat damage
43
Rear Shot IV
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
44
Snaring Shot
A ranged attack that slows target's movement on a successful hit. A bow is required.
44
Searing Shot IV
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
44
Arrow Rip II
An attack that deals damage as the ranger attempts to rip an arrow from the target.
45
Archer's Fury III
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
46
Survival Instincts III
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
46 Evade IV Reduces the targets hate toward the scout
46
Miracle Shot II
A ranged arrow attack that does not require line of sight.
47
Sneak Attack IV
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.
47
Natural Selection III
A powerful ranged stealthed attack that strikes enemies in an area near the target.
48
Makeshift Arrow III
Creates arrows in the ranger's inventory.
48
Crippling Arrow III
A precise ranged attack that cripples target's parry, deflection, and blocking skills
49
Tangleflame
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
50
Focus Aim III
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
50
Snipe IV
Decreases target's defense. This has an extended range.

50

Rhyn's Feline Hunter

Summons a friendly animal to the ranger's side

50
Storm of Arrows
An ranged area attack centered at the target that deals great damage to the target and nearby encounter members.
51
Ensnare IV
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
52
Trick Shot III
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
52
Ranger's Blade IV
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
52
Thorny Trap
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration
53
Primal Reflexes IV
Reduces the amount of hate that the ranger accumulates in combat.
54
Killing Instinct II
Increases the combat attack damage and ranged offensive skills of the ranger.
54
Bloody Reminder IV
A ranged penetrating attack that deals significant damage over time.
54
Hidden Shot III
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
55
Immobilizing Lunge IV
Deals Damage and roots the target in place for a very short duration.
55
Hunter's Instict IV
Increases agility, attack speed, and the in-combat movement speed of the ranger
55
Stream of Arrows
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed
56 Stalk IV Lowers the hate toward the predator and puts the predator into stealth
56
Triple Shot III
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
57
Rear Shot V
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
57
Lightning Strike VI
A quick attack that strikes with lightning, inflicting heat damage
58
Arrow Rip III
An attack that deals damage as the ranger attempts to rip an arrow from the target.
58
Searing Shot V
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
58
Snaring Shot II
A ranged attack that slows target's movement on a successful hit. A bow is required.
58
Sniper's Shot
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal.
59
Archer's Fury IV
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
60
Miracle Shot III
A ranged arrow attack that does not require line of sight.
60
Evade V

Reduces the targets hate toward the scout

60

Survival Instincts IV

Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance

61

Sneak Attack V

An attack made from the side that deals moderate damage and stealths the ranger

61

Natural Selection IV

A powerful ranged stealthed attack that strikes enemies in an area near the target

62

Crippling Arrow IV

 A precise ranged attack that cripples target's parry and deflection skills

62

Makeshift Arrows IV

Creates arrows in the target's inventory

63

Emberstrike VI

 A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth

64

Snipe V

Decreases target's defense. This has an extended range

64

Focus Aim IV

Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills

65

Hawk Attack

Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds

65

Ensnare V

Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked

66

Trick Shot IV

Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

66

Ranger's Blade V

A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth

67

Killing Instinct III

Increases the combat attack damage and ranged offensive skills of the ranger

68

Bloody Reminder V

A penetrating attack that deals significant damage over time

68

Hidden Shot IV

A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art

69

Hunter's Instinct V

 Increases agility, attack speed, and the in-combat movement speed of the ranger

69

Immobilizing Lunge V

 Deals Damage and roots the target in place for a very short duration.

70

Storm of Arrows II

 A ranged area attack centered at the target that deals great damage to the target and nearby encounter members

70

Triple Shot IV

Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow

70
Stalk V
Lowers target's hate towards the predator and places the predator into stealth
71
Lightning Strike VII
A quick attack that strikes with lightning, inflicting heat damage
71
Rear Shot VI
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow.
71
Searing Shot VI
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
72
Arrow Rip IV
An attack that deals damage as the ranger attempts to rip an arrow from the target
72
Snaring Shot III
A ranged attack that slows target's movement on a successful hit. A bow is required
72
Thorny Trap II
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration
72
Archer's Fury V
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance
73
Miracle Shot IV
A ranged arrow attack that does not require line of sight
73
Evade VI
Reduces the target's hate towards the scout
73
Natural Selection V
A powerful ranged stealth attack that strikes enemies in an area near the target
73
Survival Instincts V
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
74
Sneak Attack VI
An attack made from the side that deals moderate damage and stealths the ranger
74
Stream of Arrows II
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
74
Makeshift Arrows V
Creates arrows in the ranger's inventory. These arrows are of lesser quality than most other arrows, but can be useful when there are no other ammunition options available
74
Crippling Arrow V
A precise ranged attack that cripples target's parry and deflection skills
75
Emberstrike VII
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
75
Snipe VI
Decreases target's defense
76
Ensnare VI
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
76
Sniper Shot II
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal
77
Trick Shot V
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
77
Ranger's Blade VI
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth
78
Bloody Reminder VI
A penetrating attack that deals significant damage over time
78
Hawk Attack II
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds
78
Hidden Shot V
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art
79
Immobilizing Lunge VI
Deals damage and roots the target in place for a very short duration
79
Hunter's Instinct VI
Increases agility, attack speed, and the in-combat movement speed of the ranger
80
Coverage
Coverage can only be used after any ranged combat art that requires stealth or positions. Coverage quickly places you into stealth, as long as there aren't any nearby enemies. Your next ranged stealth attack under Coverage is more deadly
80
Storm of Arrows III
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members
80
Stalk VI
Lowers target's hate towards the predator into stealth
80
Triple Shot V
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
81
Lightning Strike VIII
A quick attack that strikes with lightning, inflicting heat damage
81
Rear Shot VII
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow.
81 Makeshift Arrows VI Creates arrows in the ranger's inventory. These arrows are of lesser quality than most other arrows, but can be useful when there are no other ammunition options available
81
Searing Shot VII
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
82
Arrow Rip V
An attack that deals damage as the ranger attempts to rip an arrow from the target
82
Snaring Shot IV
A ranged attack that slows target's movement on a successful hit. A bow is required
82
Thorny Trap III
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration
82
Archer's Fury VI
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance
83
Miracle Shot V
A ranged arrow attack that does not require line of sight
83
Evade VII
Reduces the target's hate towards the scout
83
Natural Selection VI
A powerful ranged stealth attack that strikes enemies in an area near the target
83
Survival Instincts VI
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
84
Sneak Attack VII
An attack made from the side that deals moderate damage and stealths the ranger
84
Stream of Arrows III
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
84
Crippling Arrow VI
A precise ranged attack that cripples target's parry and deflection skills
85
Emberstrike VIII
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
85
Snipe VII
Decreases target's defense
86
Ensnare VII
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
86
Sniper Shot III
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal
87
Trick Shot VI
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
87
Ranger's Blade VII
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth
88
Bloody Reminder VII
A penetrating attack that deals significant damage over time
88
Hawk Attack III
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds
88
Hidden Shot VI
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art
89
Immobilizing Lunge VII
Deals damage and roots the target in place for a very short duration
89
Hunter's Instinct VII
Increases agility, attack speed, and the in-combat movement speed of the ranger
90
Storm of Arrows IV
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members
90
Stalk VII
Lowers target's hate towards the predator into stealth
90
Triple Shot VI
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow


Training Skills

 

Level 14

  • Ranger's Blade
  • Bloody Reminder
  • Hunter's Instinct
  • Immobilizing Lunge

Level 24

  • Crippling Arrow
  • Emberstrike III
  • Makeshift Arrows
  • Ranger's Blade II

Level 34

  • Sneak Attack III
  • Miracle Shot
  • Crippling Arrow II
  • Makeshift Arrows II

Level 44

  • Hidden Shot II
  • Triple Shot II
  • Lightning Strike V
  • Snaring Shot

Level 54

  • Makeshift Arrows III
  • Ranger's Blade IV
  • Bloody Reminder IV
  • Hidden Shot III

Level 64

  • Sneak Attack V
  • Natural Selection IV
  • Crippling Arrow IV
  • Focus Aim IV

Level 75

  • Searing Shot VI
  • Sneak Attack VI
  • Arrow Rip IV
  • Crippling Arrow V

Level 85

  • Emberstrike VIII
  • Natural Selection VI
  • Miracle Shot V
  • Crippling Arrow VI

 

EQfranchise

This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

Network FYIs
Tue, Mar 18, 2014
Shayalyn
Dave-Georgeson-SOEmote.jpg

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

News, Official Announcements
Mon, Feb 03, 2014
Martuk
TTH-Weekly-News-Jan-17-2014-news.jpg

This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

Features
Sat, Jan 25, 2014
Martuk
EverQuest-Franchise-Logo

It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

Video, News, Official Announcements
Thu, Jan 23, 2014
Martuk

News from around the 'Net