Updated Mon, Feb 08, 2010 by Savanja
Level |
Ability |
Description |
|
1 |
Rupture |
A melee attack that does some extra damage |
|
1 |
Mock |
Increases the target's hate towards the fighter |
|
2 |
Berserk Rage |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk melee combat damage is increased |
|
3 |
Aggressive Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee |
|
4 |
Unflinching Will |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage |
|
4 |
Abandoned Fury |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
5 |
Knee Break |
A kick attack that deals crushing damage to the target |
| 6 | Intercept | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits. |
|
7 |
Bloodbath |
A melee attack that strikes all nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits |
|
8 |
Enrage |
Increases the hate of all enemies toward the berserker. This ability can be used while stifled or stunned |
|
9 |
Bloodlust |
Increases the strength of the berserker's group |
|
9 |
Mock II |
Interrupts the target and increases their hate towards the berserker |
| 10 | Raging Blow | A melee attack that increase the target's hate towards the berserker if it hits. |
|
10 |
Berserk Rage II |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased |
|
11 |
Maul |
A melee attack that decreases target's offensive melee skills on a successful hit |
|
12 |
Chaos |
Increases the physical defense of the berserker's group against slashing, piercing and crushing attacks for a short duration. Defense versus crushing attacks is especially improved |
|
13 |
Wall of Rage |
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee |
|
13 |
Body Check |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield |
|
14 |
Mutilate |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit |
|
15 |
Aggressive Defense II |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee |
|
15 |
Rupture II |
A melee attack that does some extra damage |
|
16 |
Unflinching Will II |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage |
|
17 |
Head Crush |
A melee attack that interrupts the target and decreases their focus skill on a successful hit |
|
17 |
Mock III |
Interrupts the target and increases their hate towards the warrior |
|
18 |
Reckless Aide |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility |
|
19 |
Destructive Rage |
Increases the DPS of the berserker's group/raid |
|
19 |
Knee Break II |
A kick attack that deals crushing damage to the target |
|
20 |
Berserk Rage III |
Focuses damage taken into a rage that will sometimes cause a berserk state. When berserk, a berserker loses some defense, but gains increased damage and attack rate. In addition, the berserker may use certain combat arts that require the berserk state |
|
20 |
Intercept II |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
21 |
Blood Rage |
When the Berserker receives melee damage in combat they have a chance to he healed for a small amount |
|
21 |
Bloodbath II |
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits |
|
22 |
Abandoned Fury II |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
22 |
Enrage II |
Increases hate of all enemies in an encounter towards the berserker. This ability can be used while stifled and stunned |
|
23 |
Bloodlust II |
Increases the strength of the berserker's group |
| 24 | Raging Blow II | A melee attack that increase the target's hate towards the berserker if it hits. |
|
24 |
War Cry |
Grants a chance for the berserker's group to berserk in combat for a short duration |
|
25 |
Rescue |
Greatly increases the target's hate towards the fighter |
|
25 |
Maul II |
Extra attack that lowers the offense of the enemy and deals an interrupt |
|
26 |
Controlled Rage |
Decreases attack rate and increases defense. Can only be activated while berserk |
|
26 |
Chaos II |
Increases the physical defense of the berserker's group against slashing, piercing and crushing attacks for a short duration. Defense versus crushing attacks is especially improved |
|
27 |
Body Check II |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield |
|
27 |
Wall of Rage II |
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee |
|
28 |
Berserker Onslaught |
A powerful melee attack that strikes all enemies in an arc in front of the berserker |
|
28 |
Mutilate II |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit |
| 29 | Aggressive Defense III | Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee |
|
29 |
Rupture III |
A melee attack that does some extra damage |
|
30 |
Unflinching Will III |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage |
|
30 |
Weapon Counter |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to three attacks |
|
31 |
Mock IV |
Interrupts the target and increases their hate towards the berserker |
|
31 |
Head Crush II |
A melee attack that interrupts the target and decreases their focus skill on a successful hit |
|
32 |
Reckless Aide II |
Grants the berserker a chance to shield an ally from melee attack by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserkers agility |
|
32 |
Stunning Roar |
A shout that releases a berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration |
|
33 |
Destructive Rage II |
Increases the DPS of the berserker's group/raid |
|
33 |
Knee Break III |
A kick attack that deals crushing damage to the target |
|
34 |
Berserk Rage IV |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased |
|
34 |
Intercept III |
Allows a fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
| 35 | Blood Rage II | When the Berserker receives melee damage in combat they have a chance to he healed for a small amount |
| 35 | Unyielding Will | Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies |
|
35 |
Bloodbath III |
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits |
|
36 |
Enrage III |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned |
| 36 | Stance: Greater Fury | Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
36 |
Abandoned Fury III |
On a successful melee attack, this spell has a chance to cast Furious Assault on target of attack |
|
37 |
Bloodlust III |
Increases the strength of the berserker's group |
|
38 |
Raging Blow III |
A melee attack that increases the target's hate towards the berserker if it hits |
|
38 |
War Cry II |
A chant that increases the party's strength |
|
39 |
Maul III |
A melee attack that decreases target's offensive melee skills on a successful hit |
|
40 |
Controlled Rage II |
Decrease attack rate and increase defense. It can only be activated while berserk |
|
40 |
Demolish |
A high damage medium duration stun attack |
|
40 |
Chaos III |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved |
| 41 | Wall of Rage III | Increases the physical mitigation of the berserker in exchange for decreased movement and attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee |
|
41 |
Body Check III |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield |
|
42 |
Mutilate III |
Deals high slashing damage over time and grants a chance to berserk on each hit |
|
42 |
Berserker Onslaught II |
A powerful melee attack that strikes all enemies in an arc in front of the berserker |
|
43 |
Rupture IV |
An extra attack that deals additional slashing damage over time |
|
43 |
Aggressive Defense IV |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserkers in melee |
|
44 |
Weapon Counter II |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to three attacks |
|
44 |
Unflinching Will IV |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage |
|
44 |
Frenzy |
Attacks the target up to three times. If one of these attacks misses, the successive ones will miss automatically. |
|
45 |
Mock V |
Interrupts the target and increases their hate towards the berserker45 |
|
45 |
Head Crush III |
A melee attack that interrupts the target and decreases their focus skill on a successful hit |
|
46 |
Stunning Roar II |
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration |
|
46 |
Reckless Aide III |
Grants the berserker a chance to shield an ally from melee attacks by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility |
|
47 |
Destructive Rage III |
Increases the DPS of the berserker's group/raid |
|
47 |
Knee Break IV |
A kick attack that deals crushing damage to the target |
|
48 |
Berserk Rage V |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased |
| 49 | Bloodbath IV | A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits |
|
49 |
Blood Rage III |
When the Berserker receives melee damage in combat they have a chance to he healed for a small amount |
|
50 |
Abandoned Fury IV |
Increases the berserkers offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
50 |
Enrage IV |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned |
| 50 | Stance: Unbridled Fury | Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
50 |
Rampage |
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect cant trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers |
|
51 |
Bloodlust IV |
Increases the strength of the berserker's group |
|
52 |
War Cry III |
Grants a chance for the berserker's group to berserk in combat for a short duration |
|
52 |
Raging Blow IV |
A melee attack that increases the target's hate towards the berserker if it hits |
|
52 |
Insolence |
Increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter |
|
53 |
Maul IV |
A melee attack the decreases target's offensive melee skills on a successful hit |
|
54 |
Demolish II |
A high damage attack that stuns the target for a short duration |
|
54 |
Controlled Rage III |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration |
|
54 |
Chaos IV |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crashing attacks is especially improved |
|
55 |
Vision of Madness |
Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk |
|
55 |
Wall of Rage IV |
Increases the physical mitigation of the berserker in exchange for decreases movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee |
|
55 |
Body Check IV |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield |
|
56 |
Mutilate IV |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit |
|
56 |
Berserker Onslaught III |
A powerful melee attack that strikes all enemies in an arc in front of the berserker |
|
57 |
Rupture V |
A melee attack that does some extra damage |
|
57 |
Aggressive Defense V |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee |
|
58 |
Unflinching Will V |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage |
|
58 |
Open Wounds |
The berserker will attack all enemies in an area surrounding the berserker with every normal combat attack for up to 4 enemies. The berserker attack speed is also increased |
|
58 |
Frenzy II |
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically |
|
58 |
Weapon Counter III |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks |
|
59 |
Head Crush IV |
A melee attack that interrupts the target and decreases their focus skill on a successful hit |
|
59 |
Mock VI |
Interrupts the target and increases their hate towards the berserker |
|
60 |
Stunning Roar III |
A shout that releases the berserker's anger in a stunning cry. It damages and stuns and all nearby encounter members for a short duration |
|
60 |
Reckless Aide IV |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility |
|
61 |
Destructive Rage IV |
Increases in-combat health regeneration of the berserker's group |
|
61 |
Knee Break V |
A kick attack that deals crushing damage to the target |
|
62 |
Berserk Rage VI |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased |
|
63 |
Blood Rage IV |
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat |
|
63 |
Bloodbath V |
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits |
|
64 |
Enrage V |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned |
|
64 |
Abandoned Fury V |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill |
|
65 |
Juggernaut |
The berserker's attacks have at chance at critical damage, and of the berserker's combat arts gain a damage bonus that matches their critical bonus percentage granted by Juggernaut. While in effect, the berserker's defenses and resistances are greatly reduced, and it costs health to maintain. This ability can only be used while berserk |
|
65 |
Bloodlust V |
Increases the strength of the berserker's group |
|
66 |
War Cry IV |
Grants a chance for the berserker's group to berserk while in combat for a short duration |
|
66 |
Raging Blow V |
A melee attack that increases the target's hate towards the berserker if it hits |
|
67 |
Maul V |
A melee attack that decreases target's offensive melee skills on a successful hit |
|
68 |
Demolish III |
A high damage attack that stuns the target for a short duration |
|
68 |
Chaos V |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved |
|
68 |
Controlled Rage IV |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration |
|
69 |
Body Check V |
A shield attack knocks the enemy down and stuns them for a short duration. This attack requires a shield |
|
69 |
Wall of Rage V |
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee |
|
70 |
Mutilate V |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit |
| 70 | Rampage II | Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect cant trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers |
70 |
Berserker Onslaught IV |
A powerful melee attack that
strikes all enemies in an arc in front of the berserker |
71 |
Aggressive Defense VI |
Grants a chance to counter attack
with increased hate towards any opponent that damages the berserker in
melee |
71 |
Frenzy III |
Attacks the target up to 3 times.
If one of these attacks misses, the successive ones will miss
automatically |
71 |
Rupture VI |
A melee attack that does some
extra damage |
72 |
Insolence II |
Increases the hate of all enemies
near the berserker. Additionally, when taking damage there is a chance
to increase the hate of all enemies in an encounter |
72 |
Mock VII |
Interrupts the target and
increases their hate towards the berserker |
72 |
Unflinching Will VI |
Greatly increases defense, parry,
aggression, physical and cold damage mitigation at the cost of offensive
melee skills. This is the berserker's primary defensive stance |
72 |
Weapon Counter IV |
If the berserker is struck in
melee combat, the berserker will return with a counterattack for up to 3
attacks |
73 |
Head Crush V |
A melee attack that interrupts the
target and decreases their focus skill on a successful hit |
73 |
Destructive Rage V |
Increases the DPS of all the Berserker's allies |
73 |
Stunning Roar IV |
A shout that releases the
berserker's anger in a stunning cry. It damages and stuns the target and
all nearby encounter members for a short duration |
74 |
Berserk Rage VII |
Builds rage within the berserker,
granting a chance to become berserk while in combat. While berserk,
attack speed and melee combat damage is increased |
74 |
Knee Break VI |
A kick attack that deals crushing
damage to the target |
75 |
Blood Rage V |
Every time the berserker receives
damage in melee combat, the berserker begins regenerating health slowly
while in combat |
75 |
Bloodbath VI |
A melee attack that strikes nearby
enemies surrounding the berserker, and knocks them down for a short
duration if this attack hits |
76 |
Enrage VI |
Increases the hate of all enemies
in an encounter towards the berserker. This ability can be used while
stifled of stunned |
76 |
Bloodlust VI |
Increases the strength of the
berserker's group |
76 |
Abandoned Fury VI |
Increases the berserker's
offensive melee skills and grants a chance to attack all nearby enemies
in an encounter with each melee attack, but at the cost of decreased
defense skill. This is the berserker's primary offensive stance |
77 |
Maul VI |
A melee attack that decreases
target's offensive melee skills on a successful attack |
77 |
War Cry V |
Grants a chance for the
berserker's group to berserk in combat for a short duration |
77 |
Raging Blow VI |
A melee attack that increases the
target's hate towards the berserker if it hits |
78 |
Controlled Rage V |
Decreases the berserker's attack
rate and combat damage in exchange for increased defense for a short
duration |
78 |
Demolish IV |
A high damage attack that stifles
the target for a short duration |
79 |
Chaos VI |
Increases the physical defense of
the berserker's group against slashing, piercing, and crushing attacks
for a short duration. Defense versus crushing attacks is especially
improved |
79 |
Body Check VI |
A shield attack that knocks the
enemy down and stuns them for a short duration. This attack requires a
shield |
79 |
Wall of Rage VI |
Increases the physical mitigation
of the berserker in exchange for decreased movement and attack speeds.
Also grants a chance to snare nearby opponents whenever the berserker
strikes in melee |
80 |
Adrenaline |
Adrenaline numbs you to pain,
causing all damage received to be cut in half. Adrenaline can only be
used while berserk, and when it ends, your power is reduced and you are
unable to go berserk for a short while |
80 |
Mutilate VI |
A melee attack that deals
additional slashing damage over time and reduces the target's attack
speed on a successful hit |
80 |
Berserker Onslaught V |
A powerful melee attack that
strikes all enemies in an arc in front of the berserker |
80 |
Rampage III |
Allows the berserker to attack all
nearby enemies whenever a successful attack is made. This effect can
trigger up to 10 times, and drains a small amount of power from the
berserker each time it triggers |
81 |
Aggressive Defense VI I |
Grants a chance to counter attack
with increased hate towards any opponent that damages the berserker in
melee |
81 |
Frenzy IV |
Attacks the target up to 3 times.
If one of these attacks misses, the successive ones will miss
automatically |
81 |
Rupture VII |
A melee attack that does some
extra damage |
82 |
Insolence III |
Increases the hate of all enemies
near the berserker. Additionally, when taking damage there is a chance
to increase the hate of all enemies in an encounter |
82 |
Mock VIII |
Interrupts the target and
increases their hate towards the berserker |
82 |
Unflinching Will VII |
Greatly increases defense, parry,
aggression, physical and cold damage mitigation at the cost of offensive
melee skills. This is the berserker's primary defensive stance |
82 |
Weapon Counter V |
If the berserker is struck in
melee combat, the berserker will return with a counterattack for up to 3
attacks |
83 |
Head Crush VI |
A melee attack that interrupts the
target and decreases their focus skill on a successful hit |
83 |
Destructive Rage VI |
Increases the DPS of all the Berserker's allies |
83 |
Stunning Roar V |
A shout that releases the
berserker's anger in a stunning cry. It damages and stuns the target and
all nearby encounter members for a short duration |
84 |
Berserk Rage VIII |
Builds rage within the berserker,
granting a chance to become berserk while in combat. While berserk,
attack speed and melee combat damage is increased |
84 |
Knee Break VII |
A kick attack that deals crushing
damage to the target |
85 |
Blood Rage VI |
Every time the berserker receives
damage in melee combat, the berserker begins regenerating health slowly
while in combat |
85 |
Bloodbath VII |
A melee attack that strikes nearby
enemies surrounding the berserker, and knocks them down for a short
duration if this attack hits |
86 |
Enrage VII |
Increases the hate of all enemies
in an encounter towards the berserker. This ability can be used while
stifled of stunned |
86 |
Bloodlust VII |
Increases the strength of the
berserker's group |
86 |
Abandoned Fury VII |
Increases the berserker's
offensive melee skills and grants a chance to attack all nearby enemies
in an encounter with each melee attack, but at the cost of decreased
defense skill. This is the berserker's primary offensive stance |
87 |
Maul VII |
A melee attack that decreases
target's offensive melee skills on a successful attack |
87 |
War Cry VI |
Grants a chance for the
berserker's group to berserk in combat for a short duration |
87 |
Raging Blow VII |
A melee attack that increases the
target's hate towards the berserker if it hits |
88 |
Controlled Rage VI |
Decreases the berserker's attack
rate and combat damage in exchange for increased defense for a short
duration |
88 |
Demolish V |
A high damage attack that stifles
the target for a short duration |
89 |
Chaos VII |
Increases the physical defense of
the berserker's group against slashing, piercing, and crushing attacks
for a short duration. Defense versus crushing attacks is especially
improved |
89 |
Body Check VII |
A shield attack that knocks the
enemy down and stuns them for a short duration. This attack requires a
shield |
89 |
Wall of Rage VII |
Increases the physical mitigation
of the berserker in exchange for decreased movement and attack speeds.
Also grants a chance to snare nearby opponents whenever the berserker
strikes in melee |
90 |
Mutilate VII |
A melee attack that deals
additional slashing damage over time and reduces the target's attack
speed on a successful hit |
90 |
Berserker Onslaught VI |
A powerful melee attack that
strikes all enemies in an arc in front of the berserker |
90 |
Rampage IV |
Allows the berserker to attack all
nearby enemies whenever a successful attack is made. This effect can
trigger up to 10 times, and drains a small amount of power from the
berserker each time it triggers |
Level 14
Level 24
Level 34
Level 44
Level 54
Level 64
Level 75
Level 85