Updated Sun, Feb 07, 2010 by Savanja
Level |
Ability |
Description |
|
1 |
Pummel |
A melee attack that does some extra damage |
|
1 |
Slurred Insult |
Increases the target's hate towards the fighter |
|
2 |
Meteor Fist |
A high damage melee attack that costs the bruiser's health instead of power |
|
3 |
Ignore Pain |
Replenishes some of the bruiser's health |
|
4 |
Bodyguard |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
4 |
Smoldering Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hand in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
5 |
Roundhouse |
A kick attack that deals crushing damage to the target |
|
6 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
7 |
Beatdown |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
8 |
Abuse |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
9 |
Slurred Insult II |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
9 |
Brutality |
Increases the auto attack damage, taunts, and detaunts of the bruiser's group |
|
10 |
Ignore Pain II |
Replenishes some of the bruiser's health |
|
10 |
Merciless Stomp |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
11 |
Blaze Kick |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
12 |
Bob and Weave |
Increases the bruiser's strength and agility |
|
13 |
Indomitable Will |
Dispels hostile mental effects. This ability can be used while stifled or stunned |
|
13 |
Shoulder Charge |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
14 |
Feign Death |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
15 |
Pummel II |
A melee attack that does some extra damage |
|
15 |
Lightning Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
16 |
Bodyguard II |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
17 |
Meteor Fist II |
A high damage melee attack that costs the bruiser's health instead of power |
|
17 |
Slurred Insult III |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
18 |
Shrug Off |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
19 |
Roundhouse II |
A kick attack that deals moderate crushing damage |
|
19 |
One Hundred Hand Punch |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
20 |
Ignore Pain III |
Heals a percentage of the bruiser's health |
|
20 |
Intercept II |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
20 |
Dreadnaught Kata |
Bruiser level 20 fun spell |
|
21 |
Smoldering Fists II |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit. This is the bruiser's primary offensive stance |
|
21 |
Beatdown II |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
22 |
Abuse II |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
22 |
Manhandle |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
23 |
Brutality II |
Increases the auto attack damage, taunts, and detaunts of the bruiser's group |
|
24 |
Merciless Stomp II |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
24 |
Intimidate |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. This ability shares it's reuse time with the Instill Doubt line of combat arts |
|
25 |
Blaze Kick II |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
25 |
Rescue |
Greatly increases the target's hate towards the fighter |
|
26 |
Bob and Weave II |
Increases the bruiser's strength and agility |
|
26 |
Bruising Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
|
27 |
Indomitable Will II |
Dispels hostile mental effects. This ability can be used while stifled or stunned |
|
27 |
Shoulder Charge |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
28 |
Eye Gouge |
An extra attack that decreases the target's accuracy on a successful hit |
|
28 |
Feign Death II |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
29 |
Pummel III |
A melee attack that does some extra damage |
|
29 |
Lightning Fists II |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
30 |
Uppercut |
Launches a punch attack that knocks down the target on a successful hit |
|
30 |
Instill Panic |
Using this ability will cause your enemy to flee in terror |
|
30 |
Bodyguard III |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive skills and combat attack damage. This is the bruiser's primary defensive stance |
|
31 |
Meteor Fists III |
A high damage melee attack that costs the bruiser's health instead of power |
|
31 |
Slurred Insult IV |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
32 |
Shrug Off II |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
32 |
Sucker Punch |
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target |
|
33 |
One hundred hand punch II |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
33 |
Roundhouse III |
A kick attack that deals moderate crushing damage |
|
34 |
Ignore Pain IV |
Heals a percentage of the bruiser's health |
|
34 |
Intercept III |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
35 |
Beatdown III |
A melee attack that strikes nearby enemies surrounding the bruiser |
| 35 | Devastation Fist | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
|
35 |
Smoldering Fists III |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
36 |
Abuse III |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
36 |
Manhandle II |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
37 |
Brutality III |
Increases the auto attack damage, taunts, and detaunts of the bruiser's group |
|
38 |
Merciless Stomp III |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
38 |
Intimidate II |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
39 |
Blaze Kick III |
A powerful kick that deals crushing damage and continues to deal additional heat damage over time |
|
40 |
Bob and Weave III |
Increases the bruiser's strength and agility |
|
40 |
Rock Skin |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
40 |
Bruising Spirit II |
Increases the bruiser's physical mitigation at the cost of health over time |
|
41 |
Indomitable Will III |
Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
41 |
Shoulder Charge |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
42 |
Eye Gouge II |
An extra attack that decreases the target's accuracy on a successful hit |
|
42 |
Feign Death III |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
43 |
Pummel IV |
A melee attack that does some extra damage |
|
43 |
Lightning Fists III |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
44 |
Uppercut II |
Launches a punch attack that knocks down the target on a successful hit |
|
44 |
Bruising |
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offensive skill, and a chance to deal heat damage with every successful melee hit |
|
44 |
Bodyguard IV |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defense stance |
|
45 |
Slurred Insult V |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
45 |
Meteor Fist IV |
A high fire damage over time stunning attack that costs health |
|
46 |
Sucker Punch II |
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target |
|
46 |
Shrug Off III |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
47 |
One Hundred Hand Punch III |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses, the series stops at that attack |
|
47 |
Roundhouse IV |
A kick attack that deals moderate crushing damage |
|
48 |
Ignore Pain V |
Heals a percentage of the bruiser's health |
|
49 |
Beatdown IV |
A melee attack that strikes nearby enemies surrounding the bruiser |
| 49 | Devastation Fist II | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
|
49 |
Smoldering Fists IV |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
50 |
Abuse IV |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
50 |
Instill Panic II |
Using this ability will cause your enemy to flee in terror |
|
50 |
Manhandle III |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
50 |
Iron Skin Style |
Level 50 bruiser fun spell |
|
50 |
SavageAssault |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target |
|
51 |
Brutality IV |
Increases the auto attack damage, taunts, and detaunts of the bruiser's group |
|
52 |
Merciless Stomp IV |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
52 |
Intimidate III |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
53 |
Blaze Kick IV |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
54 |
Bob and Weave IV |
Increases the bruiser's strength and agility |
|
54 |
Rock Skin II |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
54 |
Bruising Spirit III |
Increases the bruiser's physical mitigation at the cost of health over time |
|
55 |
Shoulder Charge IV |
A melee attack that knocks down the enemy and stuns them for a short duration on a successful hit |
|
55 |
Indomitable Will IV |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
55 |
Sonic Punch |
Teleporting attack that interrupts the target. You must be at range to use this attack |
|
56 |
Eye Gouge III |
An extra attack that decreases the target's accuracy on a successful hit |
|
56 |
Feign Death IV |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
57 |
Pummel V |
A melee attack that does some extra damage |
|
57 |
Lightning Fists IV |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to five attacks |
|
58 |
Close Mind |
Grants the bruiser immunity to control based effects for a short duration. This ability can be used while stifled or stunned and has a recurrent power cost |
|
58 |
Bruising II |
This stance combines some of the elements of the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit |
|
58 |
Bodyguard V |
Greatly increase defense, deflection, and physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
58 |
Uppercut III |
Launches a punch attack that knocks down the target on a successful hit |
|
59 |
Meteor Fist V |
A high damage melee attack that costs the bruiser's health instead of power |
|
59 |
Slurred Insult VI |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
60 |
Sucker Punch III |
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration |
|
60 |
Shrug Off IV |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
61 |
Roundhouse I |
A kick attack that deals moderate crushing damage |
|
62 |
One hundred hand punch IV |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
63 |
Beatdown V |
A melee attack that strikes nearby enemies surrounding the bruise |
| 63 | Devastation Fist III | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
|
63 |
Smoldering Fist |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defensive sill. This is the bruiser's primary offensive skill |
|
64 |
Abuse V |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
64 |
Manhandle IV |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
65 |
Knockout Combination |
For a short duration, any attacks that the bruiser successfully deflects will painfully shove the attacker to the ground |
|
65 |
Brutality V |
Increases the auto attack damage, taunts, and detaunts of the bruiser's group |
|
66 |
Merciless Stomp V |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
66 |
Intimidate IV |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
67 |
Blaze Kick V |
A powerful kick attack that deals crushing damage and continues to deal additional damage over time |
|
68 |
Bob and Weave V |
Increases the bruiser's strength and agility |
|
68 |
Rock Skin III |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
68 |
Bruising Spirit IV |
Increases the bruiser's physical mitigation at the cost of health over time |
|
69 |
Shoulder Charge V |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
69 |
Indomitable Will V |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
70 |
Eye Gouge IV |
An extra attack that decreases the target's accuracy on a successful hit |
|
70 |
Feign Death V |
Allows the bruiser to sometimes trick enemies into thinking that the bruiser is dead |
70 |
Savage Assault II |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successful ones will miss automatically on that target |
71 |
Bruising III |
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit |
71 |
Pummel VI |
A melee attack that does some extra damage |
71 |
Lightning Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
72 |
Bodyguard VI |
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance |
72 |
Uppercut IV |
Launches a punch attack that knocks down the target on a successful hit |
72 |
Slurred Insult VII |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
| 73 | Devastation Fist IV | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
73 |
Sucker Punch IV |
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target |
73 |
Meteor Fist VI |
A high damage melee attack that costs the bruiser's health instead of power |
74 |
Sonic Punch II |
Teleporting attack that interrupts the target. You must be at range to use this attack |
74 |
One Hundred Hand Punch V |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
74 |
Roundhouse VI |
A kick attack that deals moderate crushing damage |
75 |
Smoldering Fists VI |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
75 |
Beatdown VI |
A melee attack that strikes nearby enemies surrounding the bruiser |
76 |
Abuse VI |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
76 |
Manhandle V |
Increases your chance at an additional melee attack with increased hate every time you strike in melee |
76 |
Brutality VI |
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies |
77 |
Intimidate V |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts |
77 |
Merciless Stomp VI |
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again |
77 |
Blaze Kick VI |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
78 |
Rock Skin IV |
Stuns the bruiser in place while greatly increasing trauma mitigation |
78 |
Bruising Spirit V |
Increases the bruiser's physical mitigation at the cost of health over time |
78 |
Knockout Combination II |
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down |
79 |
Indomitable Will VI |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
79 |
Bob and Weave VI |
Increases the bruiser's strength and agility |
79 |
Shoulder Charge VI |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
80 |
Divide and Conquer |
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you |
80 |
Eye Gouge V |
An extra attack that decreases the target's accuracy on a successful hit |
80 |
Savage Assault III |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target |
81 |
Bruising IV |
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit |
81 |
Pummel VII |
A melee attack that does some extra damage |
81 |
Lightning Fists VI |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
82 |
Bodyguard VII |
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance |
82 |
Uppercut V |
Launches a punch attack that knocks down the target on a successful hit |
82 |
Slurred Insult VIII |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
| 83 | Devastation Fist V | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
83 |
Sucker Punch V |
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target |
83 |
Meteor Fist VII |
A high damage melee attack that costs the bruiser's health instead of power |
84 |
Sonic Punch III |
Teleporting attack that interrupts the target. You must be at range to use this attack |
84 |
One Hundred Hand Punch VI |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
84 |
Roundhouse VII |
A kick attack that deals moderate crushing damage |
85 |
Smoldering Fists VII |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
85 |
Beatdown VII |
A melee attack that strikes nearby enemies surrounding the bruiser |
86 |
Abuse VII |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
86 |
Manhandle VI |
Increases your chance at an additional melee attack with increased hate every time you strike in melee |
86 |
Brutality VII |
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies |
87 |
Intimidate VI |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts |
87 |
Merciless Stomp VII |
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again |
87 |
Blaze Kick VII |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
88 |
Rock Skin V |
Stuns the bruiser in place while greatly increasing trauma mitigation |
88 |
Bruising Spirit VI |
Increases the bruiser's physical mitigation at the cost of health over time |
88 |
Knockout Combination III |
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down |
89 |
Indomitable Will VII |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
89 |
Bob and Weave VII |
Increases the bruiser's strength and agility |
89 |
Shoulder Charge VII |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
90 |
Divide and Conquer II |
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you |
90 |
Eye Gouge VI |
An extra attack that decreases the target's accuracy on a successful hit |
90 |
Savage Assault VI |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target |
Bruiser Grandmaster choices
Level 14
Level 24
Level 34
Level 44
Level 54
Level 64
Level 75
Level 85