Bruiser Combat Ability List
Level |
Ability
|
Description |
1 |
Pummel |
A melee attack that does some extra damage |
1 |
Slurred Insult |
Increases the target's hate towards the fighter |
2 |
Meteor Fist |
A high damage melee attack that costs the |
3 |
Ignore Pain |
Replenishes some of the bruiser's health |
4 |
Bodyguard |
Greatly increases defense, deflection, physical and |
4 |
Smoldering Fists |
Increases the bruiser's offensive melee skills and |
5 |
Roundhouse |
A kick attack that deals crushing damage to the target |
6 |
Intercept |
Allows the fighter to protect an ally from taking |
7 |
Beatdown |
A melee attack that strikes nearby enemies surrounding |
8 |
Abuse |
Interrupts and increases the hate of all enemies |
9 |
Slurred Insult II |
Increases the target's hate towards the bruiser. |
9 |
Brutality |
Increases the auto attack damage, taunts, and |
10 |
Ignore Pain II |
Replenishes some of the bruiser's health |
10 |
Merciless Stomp |
A melee attack that does additional damage if the |
11 |
Blaze Kick |
A powerful kick attack that deals crushing damage |
12 |
Bob and Weave |
Increases the bruiser's strength and agility |
13 |
Indomitable Will |
Dispels hostile mental effects. This ability can be used |
13 |
Shoulder Charge |
A melee attack that knocks the enemy down and stuns them |
14 |
Feign Death |
Allows the brawler to sometimes trick enemies into |
15 |
Pummel II |
A melee attack that does some extra damage |
15 |
Lightning Fists |
The bruiser's fists become energized with static, |
16 |
Bodyguard II |
Greatly increases defense, deflection, physical and |
17 |
Meteor Fist II |
A high damage melee attack that costs the |
17 |
Slurred Insult III |
Increases the target's hate towards the bruiser. |
18 |
Shrug Off |
Grants the bruiser a chance to shield an ally from melee |
19 |
Roundhouse II |
A kick attack that deals moderate crushing damage |
19 |
One Hundred Hand Punch |
Launches a flurry of attacks that cause high damage to |
20 |
Ignore Pain III |
Heals a percentage of the bruiser's health |
20 |
Intercept II |
Allows the fighter to protect an ally from taking |
20 |
Dreadnaught Kata |
Bruiser level 20 fun spell |
21 |
Smoldering Fists II |
Increases the bruiser's offensive melee skills and |
21 |
Beatdown II |
A melee attack that strikes nearby enemies surrounding |
22 |
Abuse II |
Interrupts and increases the hate of all enemies |
22 |
Manhandle |
Increases your chance at an additional attack with |
23 |
Brutality II |
Increases the auto attack damage, taunts, and detaunts of the |
24 |
Merciless Stomp II |
A melee attack that does additional damage if the |
24 |
Intimidate |
Prevents the target from doing anything and |
25 |
Blaze Kick II |
A powerful kick attack that deals crushing damage |
25 |
Rescue |
Greatly increases the target's hate towards the |
26 |
Bob and Weave II |
Increases the bruiser's strength and agility |
26 |
Bruising Spirit |
Increases the bruiser's physical mitigation at the cost |
27 |
Indomitable Will II |
Dispels hostile mental effects. This ability can be used |
27 |
Shoulder Charge |
A melee attack that knocks the enemy down and |
28 |
Eye Gouge |
An extra attack that decreases the target's |
28 |
Feign Death II |
Allows the brawler to sometimes trick enemies into |
29 |
Pummel III |
A melee attack that does some extra damage |
29 |
Lightning Fists II |
The bruiser's fists become energized with static, |
30 |
Uppercut |
Launches a punch attack that knocks down the target on a |
30 |
Instill Panic |
Using this ability will cause your enemy to flee in |
30 |
Bodyguard III |
Greatly increases defense, deflection, physical and |
31 |
Meteor Fists III |
A high damage melee attack that costs the bruiser's |
31 |
Slurred Insult IV |
Increases the target's hate towards the bruiser. |
32 |
Shrug Off II |
Grants the bruiser a chance to shield an ally from melee |
32 |
Sucker Punch |
A powerful melee attack that dazes the |
33 |
One hundred hand punch II |
Launches a flurry of attacks that cause high damage to |
33 |
Roundhouse III |
A kick attack that deals moderate crushing damage |
34 |
Ignore Pain IV |
Heals a percentage of the bruiser's health |
34 |
Intercept III |
Allows the fighter to protect an ally from taking |
35 |
Beatdown III |
A melee attack that strikes nearby enemies |
35 | Devastation Fist |
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
35 |
Smoldering Fists III |
Increases the bruiser's offensive melee skills and |
36 |
Abuse III |
Interrupts and increases the hate of all enemies in an |
36 |
Manhandle II |
Increases your chance at an additional attack with |
37 |
Brutality III |
Increases the auto attack damage, taunts, and detaunts of the |
38 |
Merciless Stomp III |
A melee attack that does additional damage if the target |
38 |
Intimidate II |
Prevents the target from doing anything and removes them |
39 |
Blaze Kick III |
A powerful kick that deals crushing damage and continues |
40 |
Bob and Weave III |
Increases the bruiser's strength and agility |
40 |
Rock Skin |
Stuns the bruiser in place while greatly increasing |
40 |
Bruising Spirit II |
Increases the bruiser's physical mitigation at the cost |
41 |
Indomitable Will III |
Dispels hostile arcane and trauma effects on the |
41 |
Shoulder Charge |
A melee attack that knocks the enemy down and |
42 |
Eye Gouge II |
An extra attack that decreases the target's accuracy on |
42 |
Feign Death III |
Allows the brawler to sometimes trick enemies into |
43 |
Pummel IV |
A melee attack that does some extra damage |
43 |
Lightning Fists III |
The bruiser's fists become energized with static, |
44 |
Uppercut II |
Launches a punch attack that knocks down the |
44 |
Bruising |
This stance combines some of the elements from the |
44 |
Bodyguard IV |
Greatly increases defense, deflection, physical and |
45 |
Slurred Insult V |
Increases the target's hate towards the bruiser. This |
45 |
Meteor Fist IV |
A high fire damage over time stunning attack that costs |
46 |
Sucker Punch II |
A powerful melee attack that dazes the target. It |
46 |
Shrug Off III |
Grants the bruiser a chance to shield an ally from melee |
47 |
One Hundred Hand Punch III |
Launches a flurry of attacks that cause high |
47 |
Roundhouse IV |
A kick attack that deals moderate crushing damage |
48 |
Ignore Pain V |
Heals a percentage of the bruiser's health |
49 |
Beatdown IV |
A melee attack that strikes nearby enemies surrounding |
49 | Devastation Fist II |
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
49 |
Smoldering Fists IV |
Increases the bruiser's offensive melee skills and |
50 |
Abuse IV |
Interrupts and increases the hate of all enemies in an |
50 |
Instill Panic II |
Using this ability will cause your enemy to flee in |
50 |
Manhandle III |
Increases your chance at an additional attack with |
50 |
Iron Skin Style |
Level 50 bruiser fun spell |
50 |
SavageAssault |
A series of quick attacks that strike all nearby |
51 |
Brutality IV |
Increases the auto attack damage, taunts, and |
52 |
Merciless Stomp IV |
A melee attack that does additional damage if the target |
52 |
Intimidate III |
Prevents the target from doing anything and removes them |
53 |
Blaze Kick IV |
A powerful kick attack that deals crushing damage and |
54 |
Bob and Weave IV |
Increases the bruiser's strength and agility |
54 |
Rock Skin II |
Stuns the bruiser in place while greatly increasing |
54 |
Bruising Spirit III |
Increases the bruiser's physical mitigation at the cost |
55 |
Shoulder Charge IV |
A melee attack that knocks down the enemy and |
55 |
Indomitable Will IV |
Dispels hostile mental and trauma effects on the |
55 |
Sonic Punch |
Teleporting attack that interrupts the target. You must |
56 |
Eye Gouge III |
An extra attack that decreases the target's |
56 |
Feign Death IV |
Allows the brawler to sometimes trick enemies into |
57 |
Pummel V |
A melee attack that does some extra damage |
57 |
Lightning Fists IV |
The bruiser's fists become energized with static, |
58 |
Close Mind |
Grants the bruiser immunity to control based effects for |
58 |
Bruising II |
This stance combines some of the elements of the |
58 |
Bodyguard V |
Greatly increase defense, deflection, and physical and |
58 |
Uppercut III |
Launches a punch attack that knocks down the target on a |
59 |
Meteor Fist V |
A high damage melee attack that costs the bruiser's |
59 |
Slurred Insult VI |
Increases the target's hate towards the bruiser. This |
60 |
Sucker Punch III |
A powerful melee attack that must be made from behind or |
60 |
Shrug Off IV |
Grants the bruiser a chance to shield an ally from melee |
61 |
Roundhouse I |
A kick attack that deals moderate crushing damage |
62 |
One hundred hand punch IV |
Launches a flurry of attacks that cause high damage to |
63 |
Beatdown V |
A melee attack that strikes nearby enemies surrounding |
63 | Devastation Fist III |
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
63 |
Smoldering Fist |
Increases the bruiser's offensive melee skills and |
64 |
Abuse V |
Interrupts and increases the hate of all enemies in an |
64 |
Manhandle IV |
Increases your chance at an additional attack with |
65 |
Knockout Combination |
For a short duration, any attacks that the bruiser |
65 |
Brutality V |
Increases the auto attack damage, taunts, and detaunts of the |
66 |
Merciless Stomp V |
A melee attack that does additional damage if the target |
66 |
Intimidate IV |
Prevents the target from doing anything and removes them |
67 |
Blaze Kick V |
A powerful kick attack that deals crushing damage and |
68 |
Bob and Weave V |
Increases the bruiser's strength and agility |
68 |
Rock Skin III |
Stuns the bruiser in place while greatly increasing |
68 |
Bruising Spirit IV |
Increases the bruiser's physical mitigation at the cost |
69 |
Shoulder Charge V |
A melee attack that knocks the enemy down and stuns them |
69 |
Indomitable Will V |
Dispels hostile mental and trauma effects on the |
70 |
Eye Gouge IV |
An extra attack that decreases the target's |
70 |
Feign Death V |
Allows the bruiser to sometimes trick enemies into |
70 |
Savage Assault II |
A series of quick attacks that strike all nearby |
71
|
Bruising III
|
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit
|
71
|
Pummel VI
|
A melee attack that does some extra damage
|
71
|
Lightning Fists
|
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks
|
72
|
Bodyguard VI
|
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance
|
72
|
Uppercut IV
|
Launches a punch attack that knocks down the target on a successful hit
|
72
|
Slurred Insult VII
|
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned
|
73 | Devastation Fist IV | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
73
|
Sucker Punch IV
|
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target
|
73
|
Meteor Fist VI
|
A high damage melee attack that costs the bruiser's health instead of power
|
74
|
Sonic Punch II
|
Teleporting attack that interrupts the target. You must be at range to use this attack
|
74
|
One Hundred Hand Punch V
|
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack
|
74
|
Roundhouse VI
|
A kick attack that deals moderate crushing damage
|
75
|
Smoldering Fists VI
|
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance
|
75
|
Beatdown VI
|
A melee attack that strikes nearby enemies surrounding the bruiser
|
76
|
Abuse VI
|
Interrupts and increases the hate of all enemies in an encounter towards the bruiser
|
76
|
Manhandle V
|
Increases your chance at an additional melee attack with increased hate every time you strike in melee
|
76
|
Brutality VI
|
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies
|
77
|
Intimidate V
|
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts
|
77
|
Merciless Stomp VI
|
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again
|
77
|
Blaze Kick VI
|
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time
|
78
|
Rock Skin IV
|
Stuns the bruiser in place while greatly increasing trauma mitigation
|
78
|
Bruising Spirit V
|
Increases the bruiser's physical mitigation at the cost of health over time
|
78
|
Knockout Combination II
|
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down
|
79
|
Indomitable Will VI
|
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned
|
79
|
Bob and Weave VI
|
Increases the bruiser's strength and agility
|
79
|
Shoulder Charge VI
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
|
80
|
Divide and Conquer
|
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you
|
80
|
Eye Gouge V
|
An extra attack that decreases the target's accuracy on a successful hit
|
80
|
Savage Assault III
|
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target
|
81
|
Bruising IV
|
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit
|
81
|
Pummel VII
|
A melee attack that does some extra damage
|
81
|
Lightning Fists VI
|
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks
|
82
|
Bodyguard VII
|
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance
|
82
|
Uppercut V
|
Launches a punch attack that knocks down the target on a successful hit
|
82
|
Slurred Insult VIII
|
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned
|
83 | Devastation Fist V | Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except pets) are immune to this combat art. |
83
|
Sucker Punch V
|
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target
|
83
|
Meteor Fist VII
|
A high damage melee attack that costs the bruiser's health instead of power
|
84
|
Sonic Punch III
|
Teleporting attack that interrupts the target. You must be at range to use this attack
|
84
|
One Hundred Hand Punch VI
|
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack
|
84
|
Roundhouse VII
|
A kick attack that deals moderate crushing damage
|
85
|
Smoldering Fists VII
|
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance
|
85
|
Beatdown VII
|
A melee attack that strikes nearby enemies surrounding the bruiser
|
86
|
Abuse VII
|
Interrupts and increases the hate of all enemies in an encounter towards the bruiser
|
86
|
Manhandle VI
|
Increases your chance at an additional melee attack with increased hate every time you strike in melee
|
86
|
Brutality VII
|
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies
|
87
|
Intimidate VI
|
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts
|
87
|
Merciless Stomp VII
|
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again
|
87
|
Blaze Kick VII
|
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time
|
88
|
Rock Skin V
|
Stuns the bruiser in place while greatly increasing trauma mitigation
|
88
|
Bruising Spirit VI
|
Increases the bruiser's physical mitigation at the cost of health over time
|
88
|
Knockout Combination III
|
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down
|
89
|
Indomitable Will VII
|
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned
|
89
|
Bob and Weave VII
|
Increases the bruiser's strength and agility
|
89
|
Shoulder Charge VII
|
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
|
90
|
Divide and Conquer II
|
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you
|
90
|
Eye Gouge VI
|
An extra attack that decreases the target's accuracy on a successful hit
|
90
|
Savage Assault VI
|
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target
|
Training Spells
Bruiser Grandmaster
choices
Level 14
- Slurred Insult II
- Blaze Kick
- Bob and Weave
- Shoulder Charge
Level 24
- Beatdown II
- Abuse II
- Manhandle
- Merciless Stomp II
Level 34
- Slurred Insult IV
- Shrug Off
- Sucker Punch
- One hundred hand punch II
Level 44
- Bob and Weave III
- Indomitable Will III
- Uppercut II
- Lightning Fists III
Level 54
- Bob and Weave IV
- Abuse IV
- Manhandle III
- Blaze Kick IV
Level 64
- One hundred hand punch IV
- Manhandle IV
- Beatdown V
- Abuse V
Level 75
- Pummel VI
- Slurred Insult VII
- Uppercut IV
- Beatdown VI
Level 85
- Beatdown VII
- Sonic Punch III
- Slurred Insult VIII
- Sucker Punch V
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