Bruiser Combat Ability List

 


Level

Ability

Description

1

Pummel

A melee attack that does some extra damage

1

Slurred Insult

Increases the target's hate towards the fighter

2

Meteor Fist

 A high damage melee attack that costs the
bruiser's health instead of power

3

Ignore Pain

 Replenishes some of the bruiser's health

4

Bodyguard

Greatly increases defense, deflection, physical and
poison damage mitigation at the cost of offensive melee skills and combat
attack damage. This is the bruiser's primary defensive stance

4

Smoldering Fists

 Increases the bruiser's offensive melee skills and
engulfs the bruiser's hand in flames, granting a chance to deal heat
damage with every successful melee hit, at the cost of decreased defense
skill. This is the bruiser's primary offensive stance

5

Roundhouse

A kick attack that deals crushing damage to the target

6

Intercept

Allows the fighter to protect an ally from taking
damage, by absorbing some of the damage an ally would otherwise take

7

Beatdown

A melee attack that strikes nearby enemies surrounding
the bruiser

8

Abuse

 Interrupts and increases the hate of all enemies
in an encounter towards the bruiser

9

Slurred Insult II

 Increases the target's hate towards the bruiser.
This ability can be used while the bruiser is stifled or stunned

9

Brutality

 Increases the auto attack damage, taunts, and
detaunts of the
bruiser's group

10

Ignore Pain II

Replenishes some of the bruiser's health

10

Merciless Stomp

 A melee attack that does additional damage if the
target was recently affected by a knockdown effect and knocks them down
again

11

Blaze Kick

 A powerful kick attack that deals crushing damage
and continues to deal additional heat damage over time

12

Bob and Weave

 Increases the bruiser's strength and agility

13

Indomitable Will

Dispels hostile mental effects. This ability can be used
while stifled or stunned

13

Shoulder Charge

A melee attack that knocks the enemy down and stuns them
for a short duration on a successful hit

14

Feign Death

Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead

15

Pummel II

A melee attack that does some extra damage

15

Lightning Fists

The bruiser's fists become energized with static,
unleashing magic damage with every successful melee hit for up to 5
attacks

16

Bodyguard II

Greatly increases defense, deflection, physical and
poison damage mitigation at the cost of offensive melee skills and combat
attack damage. This is the bruiser's primary defensive stance

17

Meteor Fist II

 A high damage melee attack that costs the
bruiser's health instead of power

17

Slurred Insult III

 Increases the target's hate towards the bruiser.
This ability can be used while the bruiser is stifled or stunned

18

Shrug Off

Grants the bruiser a chance to shield an ally from melee
attacks, by allowing the target a chance to use the bruiser's avoidance
check after their own avoidance check. This also increases the bruiser's
agility

19

Roundhouse II

 A kick attack that deals moderate crushing damage

19

One Hundred Hand Punch

Launches a flurry of attacks that cause high damage to
the enemy. If any one attack misses the series stops at that attack

20

Ignore Pain III

Heals a percentage of the bruiser's health

20

Intercept II

Allows the fighter to protect an ally from taking
damage, by absorbing some of the damage an ally would otherwise take

20

Dreadnaught Kata

Bruiser level 20 fun spell

21

Smoldering Fists II

Increases the bruiser's offensive melee skills and
engulfs the bruiser's hands in flames, granting a chance to deal heat
damage with every successful melee hit. This is the bruiser's primary
offensive stance

21

Beatdown II

A melee attack that strikes nearby enemies surrounding
the bruiser

22

Abuse II

 Interrupts and increases the hate of all enemies
in an encounter towards the bruiser

22

Manhandle

Increases your chance at an additional attack with
increased hate every time you strike in melee

23

Brutality II

Increases the auto attack damage, taunts, and detaunts of the
bruiser's group

24

Merciless Stomp II

 A melee attack that does additional damage if the
target was recently affected by a knockdown effect and knocks them down
again

24

Intimidate

 Prevents the target from doing anything and
removes them from being affected by area of effect spells for a short
duration. It will break if the target is struck for damage. This ability
shares it's reuse time with the Instill Doubt line of combat arts

25

Blaze Kick II

 A powerful kick attack that deals crushing damage
and continues to deal additional heat damage over time

25

Rescue

 Greatly increases the target's hate towards the
fighter

26

Bob and Weave II

Increases the bruiser's strength and agility

26

Bruising Spirit

Increases the bruiser's physical mitigation at the cost
of health over time

27

Indomitable Will II

Dispels hostile mental effects. This ability can be used
while stifled or stunned

27

Shoulder Charge

 A melee attack that knocks the enemy down and
stuns them for a short duration on a successful hit

28

Eye Gouge

 An extra attack that decreases the target's
accuracy on a successful hit

28

Feign Death II

Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead

29

Pummel III

 A melee attack that does some extra damage

29

Lightning Fists II

 The bruiser's fists become energized with static,
unleashing magic damage with every successful melee hit for up to 5
attacks

30

Uppercut

Launches a punch attack that knocks down the target on a
successful hit

30

Instill Panic

Using this ability will cause your enemy to flee in
terror

30

Bodyguard III

Greatly increases defense, deflection, physical and
poison damage mitigation at the cost of offensive skills and combat attack
damage. This is the bruiser's primary defensive stance

31

Meteor Fists III

A high damage melee attack that costs the bruiser's
health instead of power

31

Slurred Insult IV

 Increases the target's hate towards the bruiser.
This ability can be used while the bruiser is stifled or stunned

32

Shrug Off II

Grants the bruiser a chance to shield an ally from melee
attacks, by allowing the target a chance to use the bruiser's avoidance
check after their own avoidance check. This also increases the bruiser's
agility

32

Sucker Punch

 A powerful melee attack that dazes the
target.  It must be made from behind or to the side of the target

33

One hundred hand punch II

Launches a flurry of attacks that cause high damage to
the enemy. If any one attack misses the series stops at that attack

33

Roundhouse III

A kick attack that deals moderate crushing damage

34

Ignore Pain IV

Heals a percentage of the bruiser's health

34

Intercept III

 Allows the fighter to protect an ally from taking
damage, by absorbing some of the damage an ally would otherwise take

35

Beatdown III

 A melee attack that strikes nearby enemies
surrounding the bruiser

35 Devastation Fist Deals a devastating strike that will instantly kill weaker enemies. It
deals massive damage to stronger opponents. Players (except pets) are
immune to this combat art.

35

Smoldering Fists III

Increases the bruiser's offensive melee skills and
engulfs the bruiser's hands in flames, granting a chance to deal heat
damage with every successive melee hit, at the cost of decreased defense
skill. This is the bruiser's primary offensive stance

36

Abuse III

Interrupts and increases the hate of all enemies in an
encounter towards the bruiser

36

Manhandle II

Increases your chance at an additional attack with
increased hate every time you strike in melee

37

Brutality III

Increases the auto attack damage, taunts, and detaunts of the
bruiser's group

38

Merciless Stomp III

A melee attack that does additional damage if the target
was recently affected by a knockdown effect and knocks them down again

38

Intimidate II

Prevents the target from doing anything and removes them
from being affected by area of effect spells for a short duration. It will
break if the target is struck for damage

39

Blaze Kick III

A powerful kick that deals crushing damage and continues
to deal additional heat damage over time

40

Bob and Weave III

 Increases the bruiser's strength and agility

40

Rock Skin

Stuns the bruiser in place while greatly increasing
trauma mitigation

40

Bruising Spirit II

Increases the bruiser's physical mitigation at the cost
of health over time

41

Indomitable Will III

Dispels hostile arcane and trauma effects on the
bruiser. This ability can be used while stifled or stunned

41

Shoulder Charge

 A melee attack that knocks the enemy down and
stuns them for a short duration on a successful hit

42

Eye Gouge II

An extra attack that decreases the target's accuracy on
a successful hit

42

Feign Death III

 Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead

43

Pummel IV

A melee attack that does some extra damage

43

Lightning Fists III

The bruiser's fists become energized with static,
unleashing magic damage with every successful melee hit for up to 5
attacks

44

Uppercut II

 Launches a punch attack that knocks down the
target on a successful hit

44

Bruising

 This stance combines some of the elements from the
bruiser's primary offensive and defensive stances, granting increased
physical damage mitigation, deflection and offensive skill, and a chance
to deal heat damage with every successful melee hit

44

Bodyguard IV

Greatly increases defense, deflection, physical and
poison damage mitigation at the cost of offensive melee skills and combat
attack damage. This is the bruiser's primary defense stance

45

Slurred Insult V

Increases the target's hate towards the bruiser. This
ability can be used while the bruiser is stifled or stunned

45

Meteor Fist IV

A high fire damage over time stunning attack that costs
health

46

Sucker Punch II

A powerful melee attack that dazes the target.  It
must be made from behind or to the side of the target

46

Shrug Off III

Grants the bruiser a chance to shield an ally from melee
attacks, by allowing the target a chance to use the bruiser's avoidance
check after their own avoidance check. This also increases the bruiser's
agility

47

One Hundred Hand Punch III

 Launches a flurry of attacks that cause high
damage to the enemy. If any one attack misses, the series stops at that
attack

47

Roundhouse IV

 A kick attack that deals moderate crushing damage

48

Ignore Pain V

Heals a percentage of the bruiser's health

49

Beatdown IV

A melee attack that strikes nearby enemies surrounding
the bruiser

49 Devastation Fist II Deals a devastating strike that will instantly kill weaker enemies. It
deals massive damage to stronger opponents. Players (except pets) are
immune to this combat art.

49

Smoldering Fists IV

 Increases the bruiser's offensive melee skills and
engulfs the bruiser's hands in flames, granting a chance to deal heat
damage with every successive melee hit, at the cost of decreased defense
skill. This is the bruiser's primary offensive stance

50

Abuse IV

Interrupts and increases the hate of all enemies in an
encounter towards the bruiser

50

Instill Panic II

Using this ability will cause your enemy to flee in
terror

50

Manhandle III

Increases your chance at an additional attack with
increased hate every time you strike in melee

50

Iron Skin Style

Level 50 bruiser fun spell

50

SavageAssault

A series of quick attacks that strike all nearby
enemies. If one of these attacks misses on a target, the successive ones
will miss automatically on that target

51

Brutality IV

 Increases the auto attack damage, taunts, and
detaunts of the
bruiser's group

52

Merciless Stomp IV

A melee attack that does additional damage if the target
was recently affected by a knockdown effect and knocks them down again

52

Intimidate III

Prevents the target from doing anything and removes them
from being affected by area of effect spells for a short duration. It will
break if the target is struck for damage

53

Blaze Kick IV

A powerful kick attack that deals crushing damage and
continues to deal additional heat damage over time

54

Bob and Weave IV

Increases the bruiser's strength and agility

54

Rock Skin II

Stuns the bruiser in place while greatly increasing
trauma mitigation

54

Bruising Spirit III

Increases the bruiser's physical mitigation at the cost
of health over time

55

Shoulder Charge IV

 A melee attack that knocks down the enemy and
stuns them for a short duration on a successful hit

55

Indomitable Will IV

Dispels hostile mental and trauma effects on the
bruiser. This ability can be used while stifled or stunned

55

Sonic Punch

Teleporting attack that interrupts the target. You must
be at range to use this attack

56

Eye Gouge III

 An extra attack that decreases the target's
accuracy on a successful hit

56

Feign Death IV

Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead

57

Pummel V

 A melee attack that does some extra damage

57

Lightning Fists IV

 The bruiser's fists become energized with static,
unleashing magic damage with every successful melee hit for up to five
attacks

58

Close Mind

Grants the bruiser immunity to control based effects for
a short duration. This ability can be used while stifled or stunned and
has a recurrent power cost

58

Bruising II

This stance combines some of the elements of the
bruiser's primary offensive and defensive stances, granting increased
physical damage mitigation, deflection and offense skill, and a chance to
deal heat damage with every successful melee hit

58

Bodyguard V

Greatly increase defense, deflection, and physical and
poison damage mitigation at the cost of offensive melee skills and combat
attack damage. This is the bruiser's primary defensive stance

58

Uppercut III

Launches a punch attack that knocks down the target on a
successful hit

59

Meteor Fist V

A high damage melee attack that costs the bruiser's
health instead of power

59

Slurred Insult VI

Increases the target's hate towards the bruiser. This
ability can be used while the bruiser is stifled or stunned

60

Sucker Punch III

A powerful melee attack that must be made from behind or
to the side of the target. A successful hit will knock the target down and
stun them for a short duration

60

Shrug Off IV

Grants the bruiser a chance to shield an ally from melee
attacks, by allowing the target a chance to use the bruiser's avoidance
check after their own avoidance check. This also increases the bruiser's
agility

61

Roundhouse I

A kick attack that deals moderate crushing damage

62

One hundred hand punch IV

Launches a flurry of attacks that cause high damage to
the enemy. If any one attack misses the series stops at that attack

63

Beatdown V

A melee attack that strikes nearby enemies surrounding
the bruise

63 Devastation Fist III Deals a devastating strike that will instantly kill weaker enemies. It
deals massive damage to stronger opponents. Players (except pets) are
immune to this combat art.

63

Smoldering Fist

Increases the bruiser's offensive melee skills and
engulfs the bruiser's hands in flames, granting a chance to deal heat
damage with every successful melee hit, at the cost of decreased defensive
sill. This is the bruiser's primary offensive skill

64

Abuse V

Interrupts and increases the hate of all enemies in an
encounter towards the bruiser

64

Manhandle IV

Increases your chance at an additional attack with
increased hate every time you strike in melee

65

Knockout Combination

For a short duration, any attacks that the bruiser
successfully deflects will painfully shove the attacker to the ground

65

Brutality V

Increases the auto attack damage, taunts, and detaunts of the
bruiser's group

66

Merciless Stomp V

A melee attack that does additional damage if the target
was recently affected by a knockdown effect and knocks them down again

66

Intimidate IV

Prevents the target from doing anything and removes them
from being affected by area of effect spells for a short duration. It will
break if the target is struck for damage

67

Blaze Kick V

A powerful kick attack that deals crushing damage and
continues to deal additional damage over time

68

Bob and Weave V

 Increases the bruiser's strength and agility

68

Rock Skin III

Stuns the bruiser in place while greatly increasing
trauma mitigation

68

Bruising Spirit IV

Increases the bruiser's physical mitigation at the cost
of health over time

69

Shoulder Charge V

A melee attack that knocks the enemy down and stuns them
for a short duration on a successful hit

69

Indomitable Will V

Dispels hostile mental and trauma effects on the
bruiser. This ability can be used while stifled or stunned

70

Eye Gouge IV

 An extra attack that decreases the target's
accuracy on a successful hit

70

Feign Death V

Allows the bruiser to sometimes trick enemies into
thinking that the bruiser is dead

70

Savage Assault II

A series of quick attacks that strike all nearby
enemies. If one of these attacks misses on a target, the successful ones
will miss automatically on that target

71
Bruising III
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit
71
Pummel VI
A melee attack that does some extra damage
71
Lightning Fists
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks
72
Bodyguard VI
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance
72
Uppercut IV
Launches a punch attack that knocks down the target on a successful hit
72
Slurred Insult VII
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned
73 Devastation Fist IV Deals a devastating strike that will
instantly kill weaker enemies. It deals massive damage to stronger
opponents. Players (except pets) are immune to this combat art.
73
Sucker Punch IV
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target
73
Meteor Fist VI
A high damage melee attack that costs the bruiser's health instead of power
74
Sonic Punch II
Teleporting attack that interrupts the target. You must be at range to use this attack
74
One Hundred Hand Punch V
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack
74
Roundhouse VI
A kick attack that deals moderate crushing damage
75
Smoldering Fists VI
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance
75
Beatdown VI
A melee attack that strikes nearby enemies surrounding the bruiser
76
Abuse VI
Interrupts and increases the hate of all enemies in an encounter towards the bruiser
76
Manhandle V
Increases your chance at an additional melee attack with increased hate every time you strike in melee
76
Brutality VI
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies
77
Intimidate V
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts
77
Merciless Stomp VI
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again
77
Blaze Kick  VI
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time
78
Rock Skin IV
Stuns the bruiser in place while greatly increasing trauma mitigation
78
Bruising Spirit V
Increases the bruiser's physical mitigation at the cost of health over time
78
Knockout Combination II
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down
79
Indomitable Will VI
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned
79
Bob and Weave VI
Increases the bruiser's strength and agility
79
Shoulder Charge VI
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
80
Divide and Conquer
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you
80
Eye Gouge V
An extra attack that decreases the target's accuracy on a successful hit
80
Savage Assault III
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target
81
Bruising IV
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit
81
Pummel VII
A melee attack that does some extra damage
81
Lightning Fists VI
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks
82
Bodyguard VII
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance
82
Uppercut V
Launches a punch attack that knocks down the target on a successful hit
82
Slurred Insult VIII
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned
83 Devastation Fist V Deals a devastating strike that will
instantly kill weaker enemies. It deals massive damage to stronger
opponents. Players (except pets) are immune to this combat art.
83
Sucker Punch V
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target
83
Meteor Fist VII
A high damage melee attack that costs the bruiser's health instead of power
84
Sonic Punch III
Teleporting attack that interrupts the target. You must be at range to use this attack
84
One Hundred Hand Punch VI
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack
84
Roundhouse VII
A kick attack that deals moderate crushing damage
85
Smoldering Fists VII
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance
85
Beatdown VII
A melee attack that strikes nearby enemies surrounding the bruiser
86
Abuse VII
Interrupts and increases the hate of all enemies in an encounter towards the bruiser
86
Manhandle VI
Increases your chance at an additional melee attack with increased hate every time you strike in melee
86
Brutality VII
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies
87
Intimidate VI
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts
87
Merciless Stomp VII
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again
87
Blaze Kick  VII
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time
88
Rock Skin V
Stuns the bruiser in place while greatly increasing trauma mitigation
88
Bruising Spirit VI
Increases the bruiser's physical mitigation at the cost of health over time
88
Knockout Combination III
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down
89
Indomitable Will VII
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned
89
Bob and Weave VII
Increases the bruiser's strength and agility
89
Shoulder Charge VII
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
90
Divide and Conquer II
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you
90
Eye Gouge VI
An extra attack that decreases the target's accuracy on a successful hit
90
Savage Assault VI
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target


Training Spells

Bruiser Grandmaster
choices

 

Level 14

  • Slurred Insult II
  • Blaze Kick
  • Bob and Weave
  • Shoulder Charge

 

Level 24

  • Beatdown II
  • Abuse II
  • Manhandle
  • Merciless Stomp II

 

Level 34

  • Slurred Insult IV
  • Shrug Off
  • Sucker Punch
  • One hundred hand punch II

 

Level 44

  • Bob and Weave III
  • Indomitable Will III
  • Uppercut II
  • Lightning Fists III

 

Level 54

  • Bob and Weave IV
  • Abuse IV
  • Manhandle III
  • Blaze Kick IV

 

Level 64

  • One hundred hand punch IV
  • Manhandle IV
  • Beatdown V
  • Abuse V

 

Level 75

  • Pummel VI
  • Slurred Insult VII
  • Uppercut IV
  • Beatdown VI

 

Level 85

  • Beatdown VII
  • Sonic Punch III
  • Slurred Insult VIII
  • Sucker Punch V

 


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments