Updated Sun, Feb 14, 2010 by Savanja
**Thanks to Nightsoul of Antonia Bayle for the corrections!**
Level |
Ability |
Description |
|
1 |
Quick Strike |
A quick attack that deals medium damage and does slashing damage over time |
|
1 |
Stealth |
Allows the predator to move undetected and detect invisible creatures |
|
2 |
Ambush |
A stealthed attack that deals great damage. It can only be used while in stealth |
|
2 |
Gushing Wound |
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires |
|
3 |
Deadly Shot |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon |
|
4 |
Cheap Shot |
Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents |
|
5 |
Masked Strike |
An attack made from the side that deals moderate damage and stealths the assassin |
|
6 |
Evade |
Reduces the target's hate towards the scout |
|
7 |
Caltrops |
Severely decreases target's resistance poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
|
8 |
Quick Strike II |
A quick attack that deals medium damage and does slashing damage over time |
|
8 |
Torture |
Decreases target's defense and trauma resistance |
|
9 |
Ambush II |
A stealthed attack that deals great damage. It can only be used while in stealth |
|
10 |
Eviscerate |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
|
11 |
Murderous Design |
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally |
|
12 |
Gushing Wound II |
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires |
|
13 |
Impale |
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time |
|
13 |
Villainy |
Increases agility and combat attack damage of the assassin |
|
14 |
Stalk |
Lowers target's hate towards the predator and places the predator into stealth |
|
15 |
Quick Strike III |
A quick attack that deals medium damage and does slashing damage over time |
|
15 |
Spine Shot |
A ranged attack that deals very high damage from behind. It requires a ranged weapon |
|
16 |
Deadly Shot II |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon |
|
17 |
Whirling Blades |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases the offensive combat skills, at the cost of decreased defense |
|
18 |
Evade II |
Reduces the target's hate towards the scout |
|
18 |
Cunning Defense |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin |
|
19 |
Masked Strike II |
An attack made from the side that deals moderate damage and stealths the assassin |
|
19 |
Massacre |
A powerful stealthed attack that strikes nearby enemies in front of the assassin |
20 |
Jugular Slice |
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability. |
20 |
Death Mark |
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage |
21 |
Ambush III |
A stealthed attack that deals great damage. It can only be used while in stealth. |
22 |
Slip Away |
An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time. |
22 |
Torture II |
Decreases target's defense and trauma resistance. |
23 |
Caltrops II |
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
24 |
Mortal Blade |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
24 |
Eviscerate II |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
25 |
Murderous Design II |
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
26 |
Gushing Wound III |
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires |
26 |
Head Shot |
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
27 |
Villainy II |
Increases agility and combat attack damage of the assassin. |
27 |
Impale II |
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time |
| 28 | Stalk II | Lowers target's hate towards the predator and places the predator into stealth |
28 |
Stealth Assault |
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
29 |
Spine Shot II |
A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
29 |
Quick Strike IV |
A quick attack that deals medium damage and does slashing damage over time. |
30 |
Deadly Shot III |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon |
30 |
Improvised Weapon |
A ranged attack that does Piercing damage to the target. Does not require ammo |
31 |
Whirling Blades II |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assassin's primary offensive stance |
32 |
Cunning Defense II |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance |
32 |
Paralyzing Strike |
An attack that roots the target on successful hit. |
| 32 | Evade III |
Reduces the target's hate towards the scout |
33 |
Masked Strike III |
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks. |
33 |
Massacre II |
A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
34 |
Jugular Slice II |
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability. |
34 |
Death Mark II |
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage |
| 35 | Honed Reflexes | Increases attack speed for a short duration. |
35 |
Ambush IV |
A stealthed attack that deals great damage. It can only be used while in stealth. |
36 |
Torture III |
Decreases target's defense and trauma resistance. |
37 |
Caltrops III |
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
38 |
Eviscerate III |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
38 |
Mortal Blade II |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
39 |
Murderous Design III |
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
40 |
Head Shot II |
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
40 |
Deadly Focus |
Increases the combat attack damage and melee offensive skills of the assassin. |
40 |
Gushing Wound IV |
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires |
41 |
Impale III |
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time |
41 |
Villainy III |
Increases agility and combat attack damage of the assassin. |
| 42 | Stalk III | Lowers target's hate towards the predator and places the predator into stealth |
42 |
Stealth Assault II |
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
43 |
Quick Strike V |
A quick attack that deals medium damage and does slashing damage over time. |
43 |
Spine Shot III |
A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
44 |
Crippling Strike |
An attack that severely lowers target's defense on a successful hit. |
44 |
Deadly Shot IV |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon |
44 |
Improvised Weapon II |
A ranged attack that does Piercing damage to the target. Does not require ammo |
45 |
Whirling Blades III |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance |
46 |
Cunning Defense III |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance |
| 46 | Evade IV | Reduces the target's hate towards the scout |
46 |
Paralyzing Strike II |
An attack that roots the target on successful hit. |
47 |
Masked Strike IV |
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks. |
47 |
Massacre III |
A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
48 |
Death Mark III |
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage |
48 |
Jugular Slice III |
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability. |
49 |
Ambush V |
A stealthed attack that deals great damage. It can only be used while in stealth. |
50 |
Torture IV |
Decreases target's defense and trauma resistance. |
50 |
Assassinate |
Assassinate is the most lethal stealthed attack in the assassin's arsenal. |
51 |
Caltrops IV |
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
52 |
Apply Poison |
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons |
52 |
Mortal Blade III |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
52 |
Eviscerate IV |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
53 |
Murderous Design IV |
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
54 |
Deadly Focus II |
Increases the combat attack damage and melee offensive skills of the assassin. |
54 |
Head Shot III |
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
54 |
Gushing Wound V |
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires |
55 |
Concealment |
Allows the assassin to enter stealth after every combat art that lands within the next few seconds. |
55 |
Impale IV |
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time |
55 |
Villainy IV |
Increases agility and combat attack damage of the assassin. |
| 56 | Stalk IV | Lowers target's hate towards the predator and places the predator into stealth |
56 |
Stealth Assault III |
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
57 |
Quick Strike VI |
A quick attack that deals medium damage and does slashing damage over time. |
57 |
Spine Shot IV |
A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
58 |
Deadly Shot V |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon |
58 |
Improvised Weapon III |
A ranged attack that does Piercing damage to the target. Does not require ammo |
58 |
Crippling Strike II |
An attack that severely lowers target's defense on a successful hit. |
58 |
Death Blow |
A powerful melee attack that deals triple damage if the target is below
33% health. |
59 |
Whirling Blades IV |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance |
60 |
Cunning Defense IV |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance |
|
60 |
Paralyzing Strike III |
An attack that roots the target on successful hit. |
60 |
Evade V |
Reduces target's hate towards the scout. |
61 |
Masked Strike V |
An attack made from the side that deals moderate damage |
|
61 |
Massacre IV |
A powerful stealthed attack that strikes nearby enemies in front of the assassin |
|
62 |
Death Mark IV |
Creates an extremely vulnerable point on the target. If any melee attacks strike this point, the target takes agonizing piercing for up to 5 attacks |
|
62 |
Jugular Slice IV |
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability |
|
63 |
Ambush VI |
A stealthed attack that deals great damage. It can only be used while in stealth |
|
64 |
Torture V |
Decreases the target's defense and trauma resistance |
|
65 |
Exacting |
For a short duration, all of the assassin's attack-based combat arts that have a reuse time of under 1 minute have their base damage increased and re-use timer lowered. |
|
65 |
Caltrops V |
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked |
|
66 |
Eviscerate V |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth |
|
66 |
Mortal Blade IV |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art |
|
67 |
Deadly Focus III |
Increases the combat attack damage and melee offensive skills of the assassin |
|
68 |
Head Shot IV |
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be preformed to the side or behind the target |
|
68 |
Gushing Wound VI |
A penetrating attack that deals significant damage over time. If untreated, it deals addition damage when the effect expires |
|
69 |
Impale V |
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time |
|
69 |
Villainy V |
Increases agility and combat attack damage of the assassin |
|
70 |
Stealth Assault IV |
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability |
|
70 |
Assassinate II |
The most lethal stealthed attack in the assassin arsenal |
70 |
Stalk V |
Lowers target's hate towards the predator and places the
predator into stealth |
71 |
Deadly Shot VI |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
71 |
Quick Strike VII |
A quick attack that deals medium damage and does slashing damage over time. |
71 |
Spine Shot V |
A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
72 |
Apply Poison II |
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
72 |
Crippling Strike III |
An attack that severely lowers target's defense on a successful hit from behind. |
72 |
Improvised Weapon IV |
A ranged piercing attack that does not require using an equipped ranged weapon. |
72 |
Whirling Blades V |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
73 |
Evade VI |
Reduces the target's hate towards the scout. |
73 |
Massacre V |
A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
73 |
Cunning Defense V |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
73 |
Paralyzing Strike IV |
An attack that roots on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
74 |
Death Mark V |
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing for up to 5 attacks. |
74 |
Jugular Slice V |
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
74 |
Masked Strike VI |
An attack made from the side that deals moderate damage and stealths the assassin. |
75 |
Ambush VII |
A stealthed attack that deals great damage. It can only be used while in stealth. |
75 |
Torture VI |
Decreases target's defense and trauma resistance. |
76 |
Death Blow II |
A powerful melee attack that deals triple damage if the target is below 33% health. |
76 |
Caltrops VI |
Severely decreases target's resistance to poison and slows
target's movement speed for a short time. The slow effect has a chance
to break each time the target is attacked. |
77 |
Eviscerate VI |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
77 |
Mortal Blade V |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
78 |
Head Shot V |
A ranged attack for the head that deals great damage. A
ranged weapon is required and this be performed to the side or behind
the target. |
78 |
Gushing Wound VII |
A penetrating attack that deals significant damage
over time. If untreated, it deals additional damage when the effect
expires. |
79 |
Impale VI |
Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time. |
79 |
Villainy VI |
Increases agility and combat attack damage of the assassin. |
80 |
Assassinate III |
The most lethal stealthed attack in the assassin's arsenal. |
80 |
Fatal Followup |
This attack can only be used after a combat art
strike that required stealth. The damage of Fatal Followup increases
for each stealth attack that was executed in the previous 10 seconds of
combat. |
80 |
Stalk VI |
Lowers target's hate towards the predator and places the
predator into stealth. |
80 |
Stealth Assault V |
A stealthed attack that strikes all nearby
enemies surrounding the assassin. It inflicts additional piercing
damage over time on anyone that it hits. The assassin must be
stealthed to use this ability. |
81 |
Deadly Shot VII |
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
81 |
Quick Strike VIII |
A quick attack that deals medium damage and does slashing damage over time. |
81 |
Spine Shot VI |
A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
82 |
Apply Poison III |
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
82 |
Crippling Strike IVI |
An attack that severely lowers target's defense on a successful hit from behind. |
82 |
Improvised Weapon V |
A ranged piercing attack that does not require using an equipped ranged weapon. |
82 |
Whirling Blades VI |
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
83 |
Evade VII |
Reduces the target's hate towards the scout. |
83 |
Massacre VI |
A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
83 |
Cunning Defense VI |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
83 |
Paralyzing Strike V |
An attack that roots on successful hit. Subsequent attacks have a small chance at breaking the root effect. |
84 |
Death Mark VI |
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing for up to 5 attacks. |
84 |
Jugular Slice VI |
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
84 |
Masked Strike VII |
An attack made from the side that deals moderate damage and stealths the assassin. |
85 |
Ambush VIII |
A stealthed attack that deals great damage. It can only be used while in stealth. |
85 |
Torture VII |
Decreases target's defense and trauma resistance. |
86 |
Death Blow III |
A powerful melee attack that deals triple damage if the target is below 33% health. |
86 |
Caltrops VII |
Severely decreases target's resistance to poison and slows
target's movement speed for a short time. The slow effect has a chance
to break each time the target is attacked. |
87 |
Eviscerate VII |
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
87 |
Mortal Blade VI |
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
88 |
Head Shot VI |
A ranged attack for the head that deals great damage. A
ranged weapon is required and this be performed to the side or behind
the target. |
88 |
Gushing Wound VIII |
A penetrating attack that deals significant damage
over time. If untreated, it deals additional damage when the effect
expires. |
89 |
Impale VII |
Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time. |
89 |
Villainy VII |
Increases agility and combat attack damage of the assassin. |
90 |
Assassinate IV |
The most lethal stealthed attack in the assassin's arsenal. |
90 |
Fatal Followup II |
This attack can only be used after a combat art
strike that required stealth. The damage of Fatal Followup increases
for each stealth attack that was executed in the previous 10 seconds of
combat. |
90 |
Stalk VII |
Lowers target's hate towards the predator and places the
predator into stealth. |
90 |
Stealth Assault VI |
A stealthed attack that strikes all nearby
enemies surrounding the assassin. It inflicts additional piercing
damage over time on anyone that it hits. The assassin must be
stealthed to use this ability. |
Level 14
Level 24
Level 34
Level 44
Level 54
Level 64
Level 75
Level 85
