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EQ2 Brigand Combat Abilities

Updated Sun, Feb 14, 2010 by Savanja

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Brigand Combat Abilities


Level

Ability

Description

1
Puncture
A quick attack that lowers the targets attack speed
1
Sneak
Allows the Rogue to move undetected and detect stealthed creatures
2
Back Stab
An attack from behind that deals additional piercing damage over time
2
Rob
A stealth attack that deals great damage and decreases a targets strength. This can only be used while in stealth
3
Battery and Assault
Two quick attacks. If one attack misses, the successive ones will miss automatically
4
Cheap Shot
Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun affect applies again after the first 2 seconds expire.
5
Bum Rush
An attack made from the side that deals moderate damage and interrupts the target
5
Lucky Break
Grants the Scout an opportunity to create a heroic opportunity.
6
Evade
Reduces the targets hate towards the Scout
7
Holdup
Severely reduces targets resistance to cold and slows targets movement speed for a short time. The slow effect has a chance to break each time the target is attacked
8
Mug
Decreases the targets defense and agility
8
Puncture II
A quick attack that lowers the targets attack speed
9
Rob II
A stealth attack that deals great damage and decreases a targets strength. This can only be used while in stealth
10
Backstab II
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
11
Smuggle
Allows the Rogues group to move slowly undetected
12
Battery and Assault II
Two quick attacks. If one attack misses, the successive ones will miss automatically

13

Daring Advance
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
13
Street Smarts
Increases the agility and trauma resistance of the rogue

14

Barroom Negotiations
An attack that strikes all enemies surrounding the brigand. Anyone hit by the attack gets interrupted.
15
Gouge
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.

15

Puncture III
A quick attack that lowers the targets attack speed
16
Double Throw
Two precise throwing attacks. If one of these attacks misses the successive one will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.

17

Befuddle
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
18
Evade II
Reduces the targets hate towards the Scout
18
Blackguard
Increases defense, parry, aggression, and physical damage mitigation while reducing offensive melee skills. This is the brigands primary defensive stance.
19
Bum Rush II
An attack made from the side that deals moderate damage and interrupts the target
19
Shadow Slip
Lowers the targets hate towards the rogue, and places the rogue into stealth.
20
Muderous Rake
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations
20
Clobber
Fun Spell
21
Shenanigans
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
21
Rob III
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
22
Black Jack
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
22
Mug II
Decreases target's defense and agility.
23
Holdup II
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
24
Cuss
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
24
Backstab III
An attack from behind that deals additional piercing damage over time.
25
Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.
26
Beg for Mercy
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
26
Battery and Assault III
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
27
Street Smarts II
Increases the agility and trauma resistance of the brigand.
27
Daring Advance II
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
28
Barroom Negotiations II
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
28
Entangle
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
29
Puncture IV
A quick attack that lowers the target's attack speed.
29
Gouge II
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
30
Stunning Blow
An attack that stuns the target for a short time.
30
Double Throw II
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
31
Befuddle II
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced
32
Blackguard II
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
32
Shank
An attack from the side or behind that damages the target over time on a successful hit.
32

Evade III

Reduces the targets hate towards the Scout
33
Bum Rush III
An attack made from the side that deals moderate damage and interrupts the target.
33
Shadow Slip II
Lowers the targets hate towards the rogue, and places the rogue into stealth.
34
Shenanigans II
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
34
Murderous Rake II
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations
35
Rob IV
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
35
Ruthless Cunning
Increases Combat Attack Damage
36
Mug III
Decreases target's defense and agility.
36
Black Jack II
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
37
Holdup III
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
38
Backstab IV
An attack from behind that deals additional piercing damage over time.
38
Cuss II
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
39 Deceit Increase the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
40
Battery and Assault IV
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
40
Beg for Mercy II
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
41
Street Smarts III
Increases the agility and trauma resistance of the brigand.
41
Daring AdvanceIII
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
42
Barroom Negotiation III
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
42
Entangle II
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
43
Puncture V
A quick attack that lowers the target's attack speed.
43
Gouge III
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
44
Desperate Thrust
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time
44
Stunning Blow II
An attack that stuns the target for a short time.
44
Double Throw III
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
45
Befuddle III
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced
46
Blackguard III
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
46
Shank II
An attack from the side or behind that damages the target over time on a successful hit.
46
Evade IV
Reduces the targets hate towards the scout.
47
Bum Rush IV
An attack made from the side that deals moderate damage and interrupts the target.

47

Shadow Slip III
Lowers the targets hate towards the rogue, and places the rogue into stealth.
48
Shenanigans III
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
48
Murderous Rake III
An attack from behind the target that cripples their magical damage mitigations
49
Rob V
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
50
Debilitate
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation
50
Black Jack III
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
50
Mug IV
Decreases target's defense and agility.
51
Holdup IV
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
52
Amazing Reflexes
Allows the brigand to avoid any area effect attacks and spells that do not directly target the brigand. The amount of hate that the brigand generates with all enemies is also increased.
52
Cuss III
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
52
Backstab V
An attack from behind that deals additional piercing damage over time.
53
Deceit II
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
54
Battery and Assault V
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
54
Beg for Mercy III
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
55
Daring Advance IV
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
55
Dispatch
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.
55
Street Smarts IV
Increases the agility and trauma resistance of the brigand.
56
Entangle III
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
56
Barroom Negotiation IV
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
57
Gouge IV
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
57
Puncture VI
A quick attack that lowers the target's attack speed.
58
Stunning Blow III
An attack that stuns the target for a short time.
58
Desperate Thrust II
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time
58
Double Up
An attack that repeats the brigand's previous 2 seconds of certain combat arts on the target.
58
Double Throw IV
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
59
Befuddle IV
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced.
60
Blackguard IV
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
60
Shank III
An attack from the side or behind that damages the target over time on a successful hit.
60
Evade V
Reduces the targets hate towards the scout.
61

Shadow Slip IV

Lowers the targets hate towards the rogue, and places the rogue into stealth.
61
Bum Rush V
An attack made from the side that deals moderate damage and interrupts the target.
62
Murderous Rake IV
An attack from behind the target that cripples their magical damage mitigations
62
Shenanigans IV
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within a few seconds.
63
Rob VI
A stealth attack that deals great damage and decreases the target's strength. The can only be used while in stealth.
64
Black Jack IV
A powerful crushing attack that stuns the target on a successful hit.
64
Mug V
Decreases the target's defense and agility.
65
Band of Thugs
Calls upon a group of thugs that bully the enemies of an encounter for a limited duration.
65
Holdup V
Severely reduces target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
66
Backstab VI
An attack from behind that deals additional piercing damage over time.
66
Cuss IV
Infuriates the target towards the brigand, increasing hate towards, interrupting the target, and dispelling divine-based benefits on the target.
67
Deceit III
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
68 Battery and Assault VI Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
68
Beg for Mercy IV
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
69
Daring Advance V
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
69
Street Smarts V
Increases the agility and trauma resistance of the brigand.
70
Debilitate II
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
70
Entangle IV
The brigand traps target encounter, slowing their movement speed. Every attack or hostile action on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
70
Barroom Negotiation V
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
71
Double Throw V
Two precise throwing attacks.  If one of these attacks misses, the successive ones will miss automatically.  If all attacks hit, the target becomes knocked down.  This requires a ranged throwing weapon.
71
Puncture VII
A quick attack that lowers the target's attack speed.
71
Gouge V
An attack from the side or front that deals medium damage.  If it hits, it cripples target's ability to parry.
72
Befuddle V
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat.  Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
72
Desperate Thrust III
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time.
72
Stunning Blow IV
An attack that stuns the target for a short time.
73
Evade VI
Reduces the target's hate towards the scout.
73
Shank IV
An attack from the side or behind that damages the target over time on a successful hit.
73
Blackguard V
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance.
74
Murderous Rake V
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
74
Dispatch II
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.
74
Shenanigans V
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand.  The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
74
Bum Rush VI
An attack made from the side that deals moderate damage and interrupts the target.
75
Black Jack V
A powerful crushing attack that prevents them from changing the direction they are facing.
75
Rob VII
A stealth attack that deals great damage and decreases the target's strength.  This can only be used while in stealth.
75
Mug VI
Decreases target's defense and agility.
76
Holdup VI
Severely decreases target's resistance to cold and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.
77
Backstab VII
An attack from behind that deals additional piercing damage over time.
77
Cuss V
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target.
78
Battery and Assault VII
Two quick attacks.  If one of these attacks misses, the successive ones will miss automatically.
78
Band of Thugs II
Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration.
79
Street Smarts VI
Increases the agility and trauma resistance of the brigand.
79
Daring Advance VI
Increases offensive skills at the cost of the rogue's defense skill.  This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
80
Barroom Negotiation VI
An attack that strikes all enemies surrounding the brigand.  Anyone hit by this attack gets interrupted.
80
Debilitate III
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
80
Thieves Guild
Passes your knowledge of exposing enemy weaknesses to an ally that does not already have access to poisons.
81
Double Throw VI
Two precise throwing attacks.  If one of these attacks misses, the successive ones will miss automatically.  If all attacks hit, the target becomes knocked down.  This requires a ranged throwing weapon.
81
Puncture VIII
A quick attack that lowers the target's attack speed.
81
Gouge VI
An attack from the side or front that deals medium damage.  If it hits, it cripples target's ability to parry.
82
Befuddle VI
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat.  Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
82
Desperate Thrust IV
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time.
82
Stunning Blow V
An attack that stuns the target for a short time.
83
Evade VII
Reduces the target's hate towards the scout.
83
Shank V
An attack from the side or behind that damages the target over time on a successful hit.
83
Blackguard VI
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance.
84
Murderous Rake VI
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
84
Dispatch III
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.
84
Shenanigans VI
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand.  The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
84
Bum Rush VII
An attack made from the side that deals moderate damage and interrupts the target.
85
Black Jack VI
A powerful crushing attack that prevents them from changing the direction they are facing.
85
Rob VIII
A stealth attack that deals great damage and decreases the target's strength.  This can only be used while in stealth.
85
Mug VII
Decreases target's defense and agility.
86
Holdup VII
Severely decreases target's resistance to cold and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.
87
Backstab VIII
An attack from behind that deals additional piercing damage over time.
87
Cuss VI
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target.
88
Battery and Assault VIII
Two quick attacks.  If one of these attacks misses, the successive ones will miss automatically.
88
Band of Thugs III
Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration.
89
Street Smarts VII
Increases the agility and trauma resistance of the brigand.
89
Daring Advance VII
Increases offensive skills at the cost of the rogue's defense skill.  This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
90
Barroom Negotiation VII
An attack that strikes all enemies surrounding the brigand.  Anyone hit by this attack gets interrupted.
90
Debilitate IV
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.


Brigand Training Skills

Grandmaster Choices

Level 14

  • Backstab II
  • Battery and Assault II
  • Street Smarts
  • Barroom Negotiation

Level 24

  • Murderous Rake
  • Shenanigans
  • Black Jack
  • Backstab III

Level 34

  • Shank
  • Bum Rush III
  • Murderous Rake II
  • Shenanigans II

Level 44

  • Street Smarts III
  • Puncture V
  • Stunning Blow II
  • Gouge III

Level 54

  • Murderous Rake III
  • Black Jack III
  • Backstab V
  • Battery and Assault V

Level 64

  • Bum Rush V
  • Murderous Rake IV
  • Shenanigans IV
  • Black Jack IV

Level 75

  • Desperate Thrust III
  • Puncture VII
  • Bum Rush VI
  • Rob VII

Level 85

  • Gouge VI
  • Murderous Rake VI
  • Shank V
  • Stunning Blow V

 


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