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The Sanctorium

Updated Fri, Jan 02, 2009 by Savanja

The Sanctorium

 

There has been word circulating around the drinking houses of Norath, the rumor of The Sanctorium. We traveled many a mile to confront this rumor, traversed across the vast desert, over dune and into valleys, until we came upon an old graveyard which was bordered on two sides by passageways to the land known as the Pillars of Flame. As the cliffs towered above us the sun was blocked out by the sheer magnitude of them. If I were to have to fathom a guess I would say at the very least three giants standing on top of one another couldn’t grasp the top. The red cliff faces, the color of rust upon the sword of a Guardian now too old to take up arms in service for Antonia or Lucan. Behind us the scuttling of scorpions could be heard on the sand. While to our front the graveyard we came to investigate was patrolled by Anaz Mal Carcass. Their teeth warn down by the harsh sandy conditions of the land which they inhabit. Off we rode six adventurers on horseback to the adventure ahead.

We rushed in swords, daggers, wands and spells a blazing the Anaz Mal, were no match for us. They quickly fell to the sand from which they were birthed. Such a fitting end for this manner of beast, one that patrols a graveyard to find its rest in the very place it served its life guarding. We didn’t know what they were protecting, we didn’t know what awaited us but what we could discern was that there was something here worth protecting, something worth dying for, something very profitable. We hurriedly examined what we could find in this cemetery. Lying against one of the stones, whose words have been worn off by age and many years in this harsh sand-filled desert land, was the skeleton of what appeared to be a man, a humanoid man, not like the beasts that protected this place. Curiosity got the best of me; I walked closer and as I bent down to examine the poor man's remains, the hairs on the back of my neck stood up. Magic was in the air. Something big was about to happen. But it was too late; I had already reached down and touched the bones. The world turned black, my head was spinning, wind was rushing past my ears, I was being transported somewhere, where I did not know, all I could hope for at this moment was that my companions were whisked along with me so I would no be alone in this trial.

Lying on the floor of a dusty cavern the screams and taunts of various undead woke me from my slumber echoing from what seemed like every direction. My companions were with me, for this I was glad. Others started to rouse from their sleep as I had, just as confused, but we knew what must be done. We readied ourselves for the battle we knew was ahead. Not 20 feet away we saw the first round of our future victims. An Orillian Corpse, and an Orillian Courier. They came after us speaking some strange tongue that could be a language of some kind, or merely unintelligible noises. We continued down the tunnel on the way to adventure.

After slaying more Orillians and a few ghostly scorpions, the tunnel opened into a large, cavern with a high ceiling. Among the top flittered various bats, they were inclined to let us pass unmolested so we decided to permit them to live. Exploring this cavern it the tunnels leading off seemed to form the rough Shape of an open palm. Entering from the thumb, there were four paths fanning out to the left.

Following the wall to the right we came across a Protector of Rathmana and a Guardian of Rathmana. Each of them alone would be able to wash the walls of this cavern with our blood, not to mention the damage they could do while together. We decided to avoid them and try the other direction.

We followed the wall of to the left dispatching undead as we went. We came to the end of another tunnel opening into another cavern. To the left could be seen a larger foe. Upon his dispatch we were able to discern his name from his belongings, Hira’Vehn, among his belongings we were able to salvage the Gloves of the Storyteller. After finding no other openings from this room we headed back to the main chamber, and continued along to the left.

The Orillians continued to block our path so we sent them to the great beyond. Deader then dead if that’s what we could call it. Along the path we went it opened into another chamber this time inhabited by an enemy we came to call Sirn’Vehn upon his death we took from him Noxious Greaves, and continued on our way. This room opened to no more passageways so back to the start, to the next passage on the left.

This one was much different from the other passages. Instead of what we were used to fighting Orillians we came upon what appeared to be dead snakes, brought back to life. They were guarding what seemed to be a master of theirs or the head snake Nagini. Rather large intimidating and covered in a mysterious blue flame. After vanquishing Nagini we found it was guarding a chest containing the Gloves of the Arch Magus. Finding no other paths back to the main room, we gathered our courage to battle the Guardian and Protector that were about to come. However, perhaps their souls were bound to the other enemies in the zone, the Guardian and Protector had vanished, not one of us was sorry to see them go.

Into the last room, we came upon five Orillian Prelate’s standing around Ortallius who didn’t seem to notice us yet. We started on the Prelates, one at a time. As soon as all were dead Ortallius broke out of what ever was distracting him and turned on us. Calling upon various henchmen if it wasn’t for the help of our valued enchanter to mez his henchmen we would surely be a pile of bones left on the floor of his chamber. But we defeated him. Back to the entrance we went and upon examining a pile of bones we were whisked back to the docks in the Sinking Sands. Enjoy your similar battles I shall see you on the sands.

 

Entrance to the Sanctorium  -    171,-98,-589

Nagini. –                                  243.75, -5.97, -78.51

Hira’Vehn –                             271.03, -24.36, 104.18

Sirn’Vehn –

Protector of Rathmana  55 Epic x4

Guardian of Rathmana  55 Epic x4

Orillian Prelate

Ortallius –                                 176.18, -12.24, -143.18

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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: November 8, 2004
Fee: F2P with P2P Option
ESRB Rating: T

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