Necromancer Guide Index

Necromancer Main Page & Credits

1.0 - Necromancer Basics

2.0 - Complete Spell List & Training Spells

3.0 - Methods & Techniques

4.0 - Where to Hunt

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TTH Class Forum!

4.0 - Where to Hunt

I've borrowed from other guides in an effort to bring you a large listing of places to hunt, hence the number of credits. Have a favorite place to level your necro? Please send it to me or post it in the TTH necromancer forum!

For non-class specific leveling information, please visit the tier leveling guides to find out where the best hunting grounds are!

Levels 1-10

Make use of that time on the somewhat safe starting areas! This guide will tell you all you need to know about the Outpost of the Overlord, where to go and how to level. You can also find great newbie area advice for the Darklight Woods and Timorous Deep!

Levels 10 - 19

The Commonlands is the hunting ground of choice if you are coming from Freeport. Solo and Group
mobs are abundant. Do yourself a favor and explore the zone. Taking a
ride on the Griffins is a good way to clear the fog from the map. Work through as many quests as you can for fast experience... the game really opens up as a necromancer at level 20 (through your first great defensive pet comes at level 24).

Fallen Gate is a great place to go with a group you trust. The lower levels of the sewers are aggro heavy and dangerous, again, unless you're with a trustworthy late-teens group.

In Timorous Deep or Darklight Woods, these starting zones can easily take you through until your late teens so you don't even need to worry about venturing into the outside world until then.

Levels 20-29

I would personally skip Nektulos Forest until you're grouped and in your later teens. Thunderous Steppes, however, is good for soloers and groups. If you want to get there, make a harrowing run through Nektulos Forest to the beach in the southeast (get a guide if you can, this zone is twisty). The bell on the docks there will take you to the Thundering Steppes. Groups can hunt anywhere from
the zone in to the far reaches of the zone. The mobs are plentiful and
many are not aggressive. The Undead and Scarecrows near the Antonica
zoneline frequently drop chests with excellent loot.

  • Grouped 16-24: The gnolls found in the craters near the Antonica
    zone-in in the Thundering Steppes.
  • Grouped 16-25: The centaurs found all over the zone. These are
    not initially aggressive which is nice. They are faction based so after
    a few kills their status will change to aggressive making travel much
    harder. [Thanks Kaleb of the Unrest
    Server
    !]
  • Solo 19-23: The beetles found off the path to the docks and the
    bridge
  • Solo 19-24: The hawks found off the path to the docks and the
    bridge.
  • Solo 19-23: The snakes found off the path to the docks and the
    bridge.
  • Solo 19-24: The antelopes found off the path to the docks and the
    bridge.
  • Group 24-28: Ruins of Varsoon (entrance in TS) yields great xp
    and loot, including a variety of tier 4 jewelry. [ style="font-style: italic;">Thanks Baptizmas of the Blackburrow server!]
  • Solo 24-26: Skellies in front of the Varsoon entrance in
    Thundering Steppes, which are both solo mobs and plentiful. The
    "apprentices of varsoon" at the entrance are especially nice exp and
    loot. [Thanks Jayce of the Storms
    server!
    ]
  • Group 21-26: Giants in TS, these drop awesome loot (including
    armor and Hill Giant Idols, which sell for surprising amounts to other
    players) and are great experience. There are rumors of a "Goliath"
    quest that can net you 10-12% experience at lvl 22. [Thanks
    Requiiem of the Neriak server!
    ]

If you happen to have the expansion, Echoes of Faydwer, hopping onto the boat in Thundering Steppes or Nektulos Forest and heading out to check out the big open zone of the Butcherblock Mountains is good fun. While you are there, look up the deity rep of your choice and think about getting started on that deity quest!

Level 30-39

  • Solo 28-31: The first mobs
    in Zek con level 30 solo (yellow). If fought well, these are nice, safe
    xp. Moreover there's a quest starting at Zek docks (entrance) asking
    to hunt 10 of those mobs for nice cash (31 silver) and a "find the
    different locations" tome quest that cons red at lvl 28. [ style="font-style: italic;">Thanks Jayce of the Storms server!]
  • Solo 30-35: Ruins of Varsoon is great- rats and dogs at entrance
    are soloable. Group there or work your way in. [Thanks
    Kuldor of the Unrest Server
    ]
  • Solo 35+: Get Feerott access. Solo mobs on the beach where you
    zone-in are safe with good loot. [Thanks Kuldor of the Unrest Server]
  • Group 30-35: Nektulos Castle is great exp, offers great quests
    and quest updates, and LOTS of adepts seem to drop there for
    some reason. [Thanks Wootwooten of
    Lavastorm!
    ]
  • Group 32+: Runnyeye Citadel, while difficult to get to (mucho
    aggro in the way), is a great place to earn exp fast. With the right
    group you just might level in less than a few hours!
  • Solo / Group 34+: Rivervale offers solo opportunities near the
    gate and great quests and opportunities for groups farther in. That,
    and it's much easier to get to than RE.
  • Group 35+: Get Everfrost access. Experience here is great. [Thanks
    Kuldor of the Unrest Server
    ]

Level 40-50

Groups in Cazic-Thule and Permafrost are the best way to go until the mid-40s, when you should try your hand in the expansion zones Sinking Sands, or perhaps the Steamfont Mountains.

Level 50-60

There's plenty to do in the Desert of Flames. Jump on a rug and zoom on over to take a look at the Clefts of Rujark, my all around favorite 50s zone, or the Pillar of Flames! In the Echoes of Faydwer expansion, you can find something to do in Lesser Faydark. I have a good time soloing the large amount of drakes in the zone. These are easy kills with decent loot drops.

Level 60-70

To get this far, you will need the expansion, Kingdom of Sky. This expansion has tons of great content, arranged in the most convenient of ways. Late 50s to early 60s you'll want to spend some time in the Tenebrous Tangle and the Sanctum of the Scaleborn. My fave spot in this zone was the breeding grounds. This area makes for great soloing!

For the mid 60s, visit the Barren Sky and the Palace of the Awakened. There is soo much to do here, most notably the Hoo'Loh hat quest that will gain you your class hat. No matter where you go in this area, you cannot go wrong, it is jam packed with mobs of all sorts.

Then to kiss that level cap, you'll want to move on to the Bonemire. I spent a lot of time at the Drednever crash site doing quests and just plowing through the mobs in the area. Visit the Halls of Fate if you have a good group along!

Level 70-80

In order to explore this tier and reach these levels, you will never the Rise of Kunark expansion. Here you will find some expansive and wonderous lands to explore through your 8th tier.

Starting out, you will want to check out Kylong Plains. This is a huge zone and you likely won't even get to it all before you start to outgrow it and are needing to head to the Fens of Nathsar.

Mid 70s, you'll want to check out first Kunzar Jungle then Jarsath Wastes. All of the tier 8 zones are packed with a large amount of quests and truly this is the best way to level at this range. You'll find most of the quests around the various villages and outposts and they will lead you all over the zones where you are sure to stumble upon more quest opportunities.


Thanks for reading the TTH Necromancer Guide! If you have any comments, drop me a line! Happy necromancy!


Necromancer Guide Index

Necromancer Main Page & Credits

1.0 - Necromancer Basics

2.0 - Complete Spell List & Training Spells

3.0 - Methods & Techniques

4.0 - Where to Hunt

Have something to add? Want to submit a change? Please email us or start a new thread in the

TTH Class Forum!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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