Updated Fri, Jan 02, 2009 by Savanja
Bruiser Guide IndexBruiser
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Level
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Ability
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Description
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|
1 |
Jab |
A melee attack that does some extra damage |
|
1 |
Taunt |
Increases the target's hate towards the fighter |
|
2 |
Bruising Fist |
A high damage melee attack that costs the bruiser's health instead of power |
|
3 |
Ignore Bruises |
Replenishes some of the bruiser's health |
|
4 |
Brawler's Stance |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
4 |
Heated Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hand in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
5 |
Kick |
A kick attack that deals crushing damage to the target |
|
6 |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
7 |
Blazing Strikes |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
8 |
Impose |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
9 |
Brag |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
9 |
Brutality |
Increases the non-combat art attack damage of the bruiser's group |
|
10 |
Ignore Wounds |
Replenishes some of the bruiser's health |
|
10 |
Stamp |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
11 |
Burn Through |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
12 |
Dodge and Strike |
Increases the bruiser's strength and agility |
|
13 |
Indomitable Will |
Dispels hostile mental effects. This ability can be used while stifled or stunned |
|
13 |
Shoulder Charge |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
14 |
Feign Death |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
15 |
Knuckle |
A melee attack that does some extra damage |
|
15 |
Thundering Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
16 |
Bouncer's Stance |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
17 |
Bruising Strike |
A high damage melee attack that costs the bruiser's health instead of power |
|
17 |
Taunting Slap |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
18 |
Staggering Stance |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
19 |
Flying Kick |
A kick attack that deals moderate crushing damage |
|
19 |
Rapid Swings |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
20 |
Ignore Pain |
Heals a percentage of the bruiser's health |
|
20 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
20 |
Dreadnaught Kata |
Bruiser level 20 fun spell |
|
21 |
Stance: Fiery Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit. This is the bruiser's primary offensive stance |
|
21 |
Whirling Blaze |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
22 |
Jeer |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
22 |
Roughhouse |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
23 |
Intimidating Orders |
Increases the non-combat art attack damage of the bruiser's group |
|
24 |
Crash |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
24 |
Intimidate |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. This ability shares it's reuse time with the Instill Doubt line of combat arts |
|
25 |
Break Through |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
25 |
Rescue |
Greatly increases the target's hate towards the fighter |
|
26 |
Bob and Weave |
Increases the bruiser's strength and agility |
|
26 |
Bruising Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
|
27 |
Burning Will |
Dispels hostile mental effects. This ability can be used while stifled or stunned |
|
27 |
Fierce Punch |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
28 |
Eye Gouge |
An extra attack that decreases the target's accuracy on a successful hit |
|
28 |
Play Dead |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
29 |
Blitz |
A melee attack that does some extra damage |
|
29 |
Jolting Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
30 |
Haymaker |
Launches a punch attack that knocks down the target on a successful hit |
|
30 |
Instill Doubt |
Using this ability will cause your enemy to flee in terror |
|
30 |
Stance: Bouncer |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive skills and combat attack damage. This is the bruiser's primary defensive stance |
|
31 |
Grapple |
A high damage melee attack that costs the bruiser's health instead of power |
|
31 |
Slurred Insult |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
32 |
Overtaking Blows |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
32 |
Sucker Punch |
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target |
|
33 |
One hundred hand slap |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
33 |
Throat Kick |
A kick attack that deals moderate crushing damage |
|
34 |
Ignore Hurt |
Heals a percentage of the bruiser's health |
|
34 |
Intercede |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
|
35 |
Beatdown |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
35 |
Stance: Lava Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
36 |
Boast |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
36 |
Brawl |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
37 |
Rousing Cry |
Increases the non-combat art attack damage of the bruiser's group |
|
38 |
Merciless Stomp |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
38 |
Strong Arm |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
39 |
Burning Lunge |
A powerful kick that deals crushing damage and continues to deal additional heat damage over time |
|
40 |
Battle Fury |
Increases the bruiser's strength and agility |
|
40 |
Heavy Scarring |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
40 |
Strapping Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
|
41 |
Cerebral Will |
Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
41 |
Hammer Fist |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
42 |
Eye Rake |
An extra attack that decreases the target's accuracy on a successful hit |
|
42 |
Stop Heart |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
43 |
Pummel |
A melee attack that does some extra damage |
|
43 |
Shocking Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
|
44 |
Crusher |
Launches a punch attack that knocks down the target on a successful hit |
|
44 |
Stance: Fire Stance |
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offensive skill, and a chance to deal heat damage with every successful melee hit |
|
44 |
Stance: Retaliation |
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defense stance |
|
45 |
Instigate |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
45 |
Meteor Punch |
A high fire damage over time stunning attack that costs health |
|
46 |
Dirty Punch |
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target |
|
46 |
Shrug Off |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
47 |
Crushing Fury |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses, the series stops at that attack |
|
47 |
Roundhouse |
A kick attack that deals moderate crushing damage |
|
48 |
Ignore Agony |
Heals a percentage of the bruiser's health |
|
49 |
Bone Crusher |
A melee attack that strikes nearby enemies surrounding the bruiser |
|
49 |
Stance: Magmatic Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
|
50 |
Abuse |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
50 |
Instill Panic |
Using this ability will cause your enemy to flee in terror |
|
50 |
Quarrel |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
50 |
Iron Skin Style |
Level 50 bruiser fun spell |
|
50 |
Savage Blows |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target |
|
51 |
Stirring Cry |
Increases the non-combat art attack damage of the bruiser's group |
|
52 |
Barbarous Stomp |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
52 |
Stone Deaf |
Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits |
|
52 |
Unnerve |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
53 |
Flaming Lunge |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
|
54 |
Battle Lust |
Increases the bruiser's strength and agility |
|
54 |
Calloused Skin |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
54 |
Deadly Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
|
55 |
Iron Fist |
A melee attack that knocks down the enemy and stuns them for a short duration on a successful hit |
|
55 |
Resolute Will |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
55 |
Sonic Fists |
Teleporting attack that interrupts the target. You must be at range to use this attack |
|
56 |
Eye Pluck |
An extra attack that decreases the target's accuracy on a successful hit |
|
56 |
Stilled Life |
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead |
|
57 |
Pound |
A melee attack that does some extra damage |
|
57 |
Storming Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to five attacks |
|
58 |
Close Mind |
Grants the bruiser immunity to control based effects for a short duration. This ability can be used while stifled or stunned and has a recurrent power cost |
|
58 |
Stance: Provoking Stance |
This stance combines some of the elements of the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit |
|
58 |
Stance: Retribution |
Greatly increase defense, deflection, and physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance |
|
58 |
Uppercut |
Launches a punch attack that knocks down the target on a successful hit |
|
59 |
Meteor Fist |
A high damage melee attack that costs the bruiser's health instead of power |
|
59 |
Pressure |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
|
60 |
Kidney Punch |
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration |
|
60 |
Shake Off |
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility |
|
61 |
Dropkick |
A kick attack that deals moderate crushing damage |
|
62 |
One hundred hand punch |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
|
63 |
Slap Around |
A melee attack that strikes nearby enemies surrounding the bruise |
|
63 |
Stance: Blistering Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defensive sill. This is the bruiser's primary offensive skill |
|
64 |
Oppress |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
|
64 |
Rumble |
Increases your chance at an additional attack with increased hate every time you strike in melee |
|
65 |
Knockout Combination |
For a short duration, any attacks that the bruiser successfully deflects will painfully shove the attacker to the ground |
|
65 |
Rabid Cry |
Increases the non-combat art attack damage of the bruiser's group |
|
66 |
Callous Stomp |
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again |
|
66 |
Scared Still |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage |
|
67 |
Blazing Lunge |
A powerful kick attack that deals crushing damage and continues to deal additional damage over time |
|
68 |
Battle Frenzy |
Increases the bruiser's strength and agility |
|
68 |
Hardened Skin |
Stuns the bruiser in place while greatly increasing trauma mitigation |
|
68 |
Vigorous Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
|
69 |
Steel Fist |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
|
69 |
Tenacious Will |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
|
70 |
Eye Gash |
An extra attack that decreases the target's accuracy on a successful hit |
|
70 |
Last Breath |
Allows the bruiser to sometimes trick enemies into thinking that the bruiser is dead |
70 |
Savage Bruising |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successful ones will miss automatically on that target |
71 |
Stance: Bruising |
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit |
71 |
Hammer |
A melee attack that does some extra damage |
71 |
Lightning Fists |
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks |
72 |
Stance: Bodyguard |
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance |
72 |
Chin Break |
Launches a punch attack that knocks down the target on a successful hit |
72 |
Boil |
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned |
73 |
Gut Punch |
A powerful melee attack that dazes the target. It must be made form behind or to the side of the target |
73 |
Comet Punch |
A high damage melee attack that costs the bruiser's health instead of power |
74 |
Sonic Punch |
Teleporting attack that interrupts the target. You must be at range to use this attack |
74 |
One Hundred Hands |
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack |
74 |
Front Kick |
A kick attack that deals moderate crushing damage |
75 |
Stance: Smoldering Fists |
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance |
75 |
Body Flail |
A melee attack that strikes nearby enemies surrounding the bruiser |
76 |
Vilify |
Interrupts and increases the hate of all enemies in an encounter towards the bruiser |
76 |
Manhandle |
Increases your chance at an additional melee attack with increased hate every time you strike in melee |
76 |
Bruising Cry |
Increases the auto attack damage, taunts and detaunts of all the bruiser's allies |
77 |
Trepidation |
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. this ability shares its reuse timer with the Instill Doubt line of combat arts |
77 |
Double Stomp |
A melee attack that does additional damage if the target was recently affected by a knock down effect and knocks them down again |
77 |
Blaze Kick |
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time |
78 |
Rock Skin |
Stuns the bruiser in place while greatly increasing trauma mitigation |
78 |
Resistant Spirit |
Increases the bruiser's physical mitigation at the cost of health over time |
78 |
Knockout |
For a short duration, any combat arts the bruiser successfully lands will show their target, causing additional damage with a chance at briefly knocking them down |
79 |
Tenacity |
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned |
79 |
Battle Ready |
Increases the bruiser's strength and agility |
79 |
Adamantine |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit |
80 |
Divide and Conquer |
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you |
80 |
Eye Rip |
An extra attack that decreases the target's accuracy on a successful hit |
80 |
Savage Assault |
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target |
Bruiser Master II choices
Level 14
Level 24
Level 34
Level 44
Level 54
Level 64
Level 75
Bruiser Guide IndexBruiser
Main Page & Credits Have something to add? Want to submit a change? Please email us or visit our forums! |