Racial Traditions


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  • Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
  • Personal Traits - These same stat / resistance choices are awarded at varying intervals to all players regardless of class or race.
  • Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38.

Barbarian (neutral)
Blood of Halas +3 ColdR
Halasian Staple Summon Lager
Strength of the North +5 STR
Remembrance of Halas +5 Defense
Strong Jawed +2% Crushing Resist
War Wounds +5% HP Regen, +2 STA *
Teachings of Tundra Jack +5 Tracking
Brewmaster

+5 Artistry Skill

Herbology +5 Chemistry Skill
Cold Retribution + Cold Dmg *
 
Erudite (neutral)
Ethereal Absorption +5 Pwr Regen, +2 INT*
Trained Mind +3 MentalR
Scholarly Pursuit +5 Scribing Skill
Chemist +5 Chemistry Skill
Knowledge of the Ether +3 Magic Resist
Erud's Teachings +3% PP, +2 INT
Path of Learning +5 INT
Ward of Glyphs + Magic Defense*
Summon Wisp Summon light source pet
Infusion + Magic Reflective Dmg*
 
Half Elf (neutral)
Elven Reflexes +5 AGI
Tend Wounds +5% HP Regen, +2 STR *
Ayr'Dal Assault +Slash Damage *
Camouflage Hide (no mvmt)*
Tenet of Takish'Hiz +3 MagicR
Ayr'Dal Adornment +5 Artificing Skill
Gift of the Faydark +5 Fletching Skill
Perseverance +5 STA
Sinister Cunning +5 INT
Dual Breed +3% Power, +2 STA*
Human (neutral)
Physical Adaptability +3 Defense
Adapability: Heat +3 HeatR
Adaptability: Cold +3 ColdR
Metallurgy +5 Metal Shaping
Clothier +5 Tailoring Skill
Tend Wounds +5% HP Regen, +2 STR *
Leadership +5 Defense of Another *
Perseverance +5 STA
Domination + Divine Damage *
Determination +3% Power
 
Gnome (neutral)
Ak'Anon Innovation +5 INT
Flash of Insight +3% Power
Sniffle Stopper +3 DiseaseR
Forge Innovation +5 Metalworking
Chemical Calculations +5 Chemisty skill
Power Surge +5% Power, +2 AGI *
Lost in the Crowd Hide (no mvmt) *
Confusing Babble Decrease Hate *
Gnomish Innovation + Heat Damage *
Singed Eyebrows +3 HeatR
 
Kerra (neutral)
Fleetness of Foot +5 AGI
Commune with the Spirits +5% Power Regen, +2 WIS*
Spiritual Enlightenment +5 WIS
Ancestral Protection +3 DivineR
Eyes of the Night Ultravision*
Warm Fur +3 ColdR
Gift of the Land +5 Chemistry
Timber Shaper +5 Fletching
Hunter's Instinct +5 Tracking
Unsheathed Claws + Slash Damage*
Iksar (evil)
Toughened Scales +5 Defense
Natural Regeneration +5% HP regen, +3 STR, +3 AGI*
Proficient Swimmer Waterbreathing*
Whipstitch +5 Tailoring
Dark Medicine +5 Chemistry
Honed Body +5 AGI
Greenmist Salvation +3 DiseaseR
Legacy of the Shissar +3% Power
Sebilisian Strike + Crush Dmg*
Defensive Coloration Hide (no mvmt)*
 
Dark Elf (evil)
Elven Reflexes +5 AGI
Embrace of Hate + Magic Defense*
Sinister Cunning +5 INT
Strength of Will +3 MentalR
Shadow Shroud Hide (no mvmt)*
Fueled by Hate +5% Power Regen, +2 MagicR*
Poison Crafter +5 Chemistry
Pursuit of the Arcane +5 Scribing
Wrath of the Teir'Dal +Divine Reactive Dmg*
Innoruuk's Cauldron +3% Power
 
Troll (evil)
Natural Regeneration +5% HP Regen, +3 STR, +3 STA*
Gift of Innothule +3 DiseaseR
Troll Gourmet +5 Artistry
Mender of the Mire +5 Metal Shaping
Grobb Grub Summons food*
Swamp Breath Extended breath underwater*
Bog Bully +5 STR
Maniacal Madness +3% Power
Brutal Bashings +Crush Damage*
Resilience +5 STA
Ogre (evil)
Blessing of Zek +5 STR
Rallosian Conditioning +5 STA
Battle Rest +5% HP Regen, +2 STR*
War Ready +3% HP
Murdunk's Tactics + Slash Damage*
Toughened Hide +5 Defense
Oggokian Trade +5 Metalworking
Rallosian Readiness +4 Metal Shaping
Lifted Curse +5 INT
Battlefield Command +5 Defense for another
 
Ratonga (evil)
Swift Scurry +2 Avoidance
Increased Immunities +3 DiseaseR
Pitiful Plea Decrease Aggro*
Concealed Presence Hide (no mvmt)*
Poison Play +5 Chemistry
Instruments of the Underfoot +5 Metalworking
Rodent Reflexes +5 AGI
Filth Forage +5% HP Regen, +2 AGI*
Dark Agenda + Poison Dmg *
Toxic Tolerance +3 PoisonR
 
Halfling (good)
Light on the Feet +2 Avoidance
Always Prepared Summon Food*
Niami's Tutelage +5 Artistry
Halfling Grand Tactics Hide (no mvmt)*
Lunch Time +5% HP regen, +2 AGI*
Protection of the Lucky Cabbage + Melee Defense
Pants Patcher +5 Tailoring
Distracting Hoax Decrease Aggro
Mischief Maker + Mental Dmg
Jum Jum Regimen +3% HP
Wood Elf (good)
Elven Reflexes +5 AGI
Forage +5% HP regen, +2 STA*
Camouflage Hide (no mvmt)*
Gift of the Faydark +5 Fletching
Faydwer Fashions +5 Tailoring
Tunare's Footsteps +5 Tracking
Wind Warrior +2 Avoidance
Herbal Protection +3 DiseaseR
Precision in Combat + Pierce Damage*
Vitality of the Feir'Dal +3% Power
 
High Elf (good)
Elven Reflexes +5 AGI
Gilding of Felwithe +5 Artificing
Estoric Study +5 Scribing
Harmonious Mind +5% Power Regen, +2 WIS*
Firiona's Zeal + Divine Dmg*
Tenet of Takish'Hiz +3 MagicR
Pants Patcher +5 Tailoring
Distracting Hoax Decrease Aggro
Mischief Maker + Mental Dmg
Jum Jum Regimen +3% HP
 
Dwarf (good)
Light on the Feet +2 Avoidance
Always Prepared Summon Food*
Niami's Tutelage +5 Artistry
Halfling Grand Tactics Hide (no mvmt)*
Lunch Time +5% HP regen, +2 AGI*
Protection of the Lucky Cabbage + Melee Defense
Pants Patcher +5 Tailoring
Distracting Hoax Decrease Aggro
Mischief Maker + Mental Dmg
Jum Jum Regimen +3% HP

 


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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