EVE Online: Revelations Q&A

EVE's senior producer talks Revelations, the future, and acquiring infamy within the game. Gamespot.com had a chance to sit down with Nathan Richardsson recently. Keep reading to see what they were able to learn. GSUK: EVE's population has doubled year on year since launch, which means that in 12 months you'll hit the maximum population possible. What will you do then? NR: Yeah, though we do have a couple of solutions. Firstly, we're always optimising the code itself. A lot of it is three years old, it's not the best scalable code, so we'll rewrite a lot of that. Number two, we have more hardware that we can cluster, so we can increase the general capacity. Another problem lies with the content and it being consumed too quickly, so we'll come to that in the future, as well. Get clicking to read the rest of the interview.

EVE's senior producer talks Revelations, the future, and acquiring infamy within the game.

Gamespot.com had a chance to sit down with Nathan Richardsson recently. Keep reading to see what they were able to learn.

GSUK: EVE's population has doubled year on year since launch, which means that in 12 months you'll hit the maximum population possible. What will you do then?

NR: Yeah, though we do have a couple of solutions. Firstly, we're always optimising the code itself. A lot of it is three years old, it's not the best scalable code, so we'll rewrite a lot of that. Number two, we have more hardware that we can cluster, so we can increase the general capacity. Another problem lies with the content and it being consumed too quickly, so we'll come to that in the future, as well.

Get clicking to read the rest of the interview.

About the Author

Last Updated:

Around the Web