Posted April 4th, 2007 by Darkgolem
When you first start to create your
hunter, the very first choice you
have to make is your race. Humans, Elves, Dwarves and Hobbits
can all be Hunters, this is one of the few classes that don't have any
racial restrictions. In order to, balance the styles
and choices, and to insure a varied play style, each race has different
bonuses and plusses. The main stat for the hunter is agility.
This is the stat that determines the amount of damage you do
with your ranged weapons. The elf has the highest agility,
however, they are much weaker when it comes to morale. This
really makes it hard for the min/ maxers. There's no "best"
race for the hunter, however, if you know how you play, then there can
be a race that best reflects your personal style. If you
mainly want to be ranged support, and DPS, then the elf is a good
choice. However, if you like getting into the thick of battle
and placing your sword into the neck of an Uruk-Hai, then you might
want to consider a human or a hobbit. During this process of
creation, there is nothing else you really need to do. Once
you pick the race and class, the rest of the process is customizing how
your new hunter looks.| Dwarf | Elf | Hobbit | Man | |
| Morale | 149 | 89 | 150 | 105 |
| Power | 152 | 152 | 152 | 152 |
| Agility | 6 | 29 | 14 | 14 |
| Fate | 3 | 3 | 11 | 26 |
| Might | 23 | 8 | 1 | 23 |
| Vitality | 20 | 10 | 25 | 10 |
| Will | 14 | 14 | 14 | 6 |
| Critical Hit % | 1.4% | 2.9 | 2.1 | 2.1 |
| Fire Resistance | 5.1 | 3.7 | 5.7 | 3.7 |
| Common Resistance | 4.8 | 3.0 | 2.4 | 3.8 |
| Shadow Resistance | 5.1 | 3.7 | 6.7 | 3.7 |
| Fear Resistance | 2.2 | 2.2 | 3.2 | 1.7 |
| Wound Resistance | 2.5 | 1.9 | 2.7 | 1.9 |
| Disease Resistance | 2.0 | 2.5 | 2.2 | 1.5 |
| Poison Resistance | 2.0 | 2.3 | 2.2 | 1.5 |
| Block | N/A | N/A | N/A | N/A |
| Evade | 1.1 | 2.2 | 1.5 | 1.5 |
| Parry | 2.3 | 2.3 | 1.6 | 2.5 |
| Ranged Effectiveness | 28 | 28 | 28 | 28 |
| Melee Effectiveness | 28 | 27 | 27 | 28 |
The hunter excels at ranged combat, with an
arsenal of maneuvers with their bow, they give their targets pain from
a distance. However, there are times when mere bow-work wont
finish off the beast from afar. This is where the hunter
draws their melee weapons and gets her hands dirty. |
Ranged
Combat Skills |
Description/
Strategy |
Level |
Recovery
Time |
Focus (+/-) |
| Quick Shot |
The basic shot, it
releases one arrow very quickly, then refreshes quickly. It's
best used when the other specials are recovering. While it
doesn't do a lot of damage, it causes more damage than the auto-shot,
and it adds to the hunter's overall focus. |
1 |
0 |
+1 |
Barbed Arrow |
A
fairly low damage shot,
it sticks a bleed on the target and has the potential to slow the enemy
for a short while. You'll notice the bleed/ slow icon on the
enemy's health bar. Watch this one and reapply when the bleed
goes away. |
1 |
1 |
+1 |
|
Swift Bow |
The hunter's most
powerful basic shot. This attack releases two arrows in rapid
succession for significant damage. While it takes a bit
longer to
recover, this is by far, the most common attack the hunter has in her
arsenal. 2 Attacks: Ranged Weapon +8 damage |
2 |
10 |
+2 |
![]() Penetrating Shot |
This
shot goes through
the enemy's armor ignoring 10% mitigation and finds the "sweet spot" to inflict high damage on
the target. Out in the wild, I usually fire in succession:
barbed
arrow > swift bow > penetrating shot. By then,
the target's
stepped in your trap, and you're ready to unleash another swift bow
attack on them. I almost feel sorry for them. Ranged Weapon +10 damage |
10 |
3 |
-3 |
|
Rain of Arrows |
The
rain of arrows looks
just like a literal rain of arrows. One of my favorite
attacks,
it has a dramatic animation that unleashes a high damage attack on up
to 5 enemies in a 10 meter radius. As with most AoE attacks,
use
this attack carefully to avoid unwanted aggro. Costing 4
focus
and recovering slowly, make sure you use this strategically and not as
a default attack. Ranged Weapon +9 |
20 |
8 |
-4 |
![]() Merciful Shot |
Merciful
shot is one of
the best ranged attacks. When the enemy is below 50% health,
this
ranged attack causes a massive blow to the enemy. A fairly
expensive focus cost forces you to use this skill sparingly, however,
when used, it's incredibly powerful. Ranged Weapon +33 damage |
30 |
60 |
-5 |
| Heart-seeker | Taking great care and practiced aim, you prepare a shot to strike at your targets most vital weak spot. This shot will not miss, nor can your target parry, block, or evade it. Ranged Weapon +106 damage |
50 | 5m | N/A |
| Melee Combat Skills | Description/ Strategy | Level | Recovery Time | Focus (+/-) |
Swift Stroke |
This is a quick melee attack, not very powerful, but it recovers quickly and can provide some necessary damage between other ranged or melee attacks. | 1 | 4 | N/A |
Scourging Blow |
Scourging
blow is
a relatively powerful melee attack. If the enemy is bleeding
from
a barbed arrow, it causes more damage, but it stops the bleeding.
The good thing, is that you can re-apply the bleed and hit
them
again. Main Hand Weapon +1 |
4 | 5 | N/A |
![]() Blindside |
Blindside
has one of the
coolest melee animations. It's the old "one-two".
The
hunter punches the enemy in the face, then rapidly hits them with a bow
attack. Does damage twice and can be very effective to
disrupt an
enemy's attack. 2 Attacks: 80% of Main Hand Weapon +1 damage 60% of Ranged Weapon +1 damage |
8 | 10 | N/A |
![]() Low Cut |
This
melee attack
kneecaps two enemies in front of you, effectively slowing their
movement. It doesn't do a lot of damage, but it's an
effective
strategy for a mobile hunter. Main Hand Weapon +1 Slows Movement speed by 50% |
16 | 0 | N/A |
![]() Agile Rejoinder |
This
melee attack is
normally grayed out, however, once your hunter parries an attack, it
lights up for a short period of time. Once this happens,
you'll
be able to exploit that opening for a very powerful melee attack.
Main Hand Weapon +3 |
24 | 5 | N/A |
The
combat multiplier is any skill that enhances the ability of the hunter
without actually causing direct damage to the enemy. These
can be
combat buffs for herself or for her group, they can be de-buffs for
enemies or they can be skills that enhance a natural attribute of the
hunter or of the group. |
Combat
Multipliers |
Description |
Level |
Stance of Strength |
You take a stance which increases the damage of your shots, while increasing the power cost and draws the enemies attention to youtrself. While in Strength stance, Quickshot will slow your enemies movements. Increased Ranged skill damage by 10% Increased power cost for bow skills by 15% Increased threat generation by 15% |
4 |
Set Trap |
Your survival skills allows you to lay traps for enemies which can hold them in place. The trap remains for 60s after being set and can easily be interupted. | 6 |
Focus |
Before Combat, you may rapidly increase your focus.Focus is required to use some combat bow skills and is lost if you move. Adds Focus point every 0.3s |
10 |
![]() Cry of the Predator |
The
years of studying
animal behavior finally pay off, when you're staring down the fanged
mouth of a predator, you can release your feral nature to cause them to
flee in fear. This only works with beasts. Fears for up to 10s |
12 |
![]() Passage of Nature |
This skill allows you to track animals. When used, there will be a selection of available animals to choose from and once selected, a red arrow will point you in the direction of the beast. | 12 |
![]() Find the Path |
This skill will increase the
fellowship run speed
by 15%. You can also use it on yourself, but when you are
attacked or you attack an enemy, the buff instantly turns off.
+15% out of combat run speed. |
14 |
![]() Purge Poison |
This
will allow you to
negate the effects of poison on yourself or an ally. Very
useful
when facing the poisoned fangs of spiders or the poison arrows of the
enemy. Removes up to 3 poison effects with a maximum strength of 7 from the target. +12.8% Posion Resist |
16 |
| Stance: Precision | You take a stance that decreases the possibility that an enemy will avoid your shots. While in Precision, your Quickshot has an increased chance to score a crit. Lowers your targets chance to block or evade your ranged attacks by 5% Reduces the chance your shots will miss. |
18 |
Intent Conentration |
In a desperate time, you can instantly reach full focus. Adds 9 to Focus |
20 |
![]() Desperate Flight |
When you or your fellowship have
nearly been
defeated, this skill will teleport you and the fellowship to a nearby
rally point. While it requires travel rations, the cost of a
consumable is preferable to a TPK (total party kill). |
20 |
Guide to Michel Delving |
This will teleport you and your fellowship to Michel Delving in the Shire. This skill is easily interupted and requires Travel Rations. | 22 |
![]() Bright Campfire |
Building a campfire allows you and your fellowship to have a short break, where your morale and power will regenerate quickly. Chefs can also use this fire to make some food for the journey. | 22 |
![]() Passage of Foes |
You can finally tell the difference between a warg and a goblin, or even a brigand. You know how to track humanoids. | 22 |
![]() Guide to Thorin's Hall |
This will teleport you and your fellowship to Thorin's Hall. This skill is easily interupted and requires Travel Rations. | 24 |
![]() Beneath Notice |
Not a particularly useful skill when soloing, but in a group, this will reduce your threat level by 60%. You'll be able to land multiple hits on enemies with them barely noticing where its coming from. | 26 |
| Return to Camp | You can bind yourself at one of the many camp sites across the world and then use this skill to teleport your fellowship to it. This skill is easily interupted and requires travel Rations. | 26 |
Stance: Endurance |
You take a stance that decreases the power cost and reduces the chance that the enemies attention will turn towards you. While in Endurance stance, your Quickshot does not draw as much attention as it normally does. | 28 |
![]() Passage of Shadows |
Dark and evil forces are no longer able to hide from your acute senses. You can track fell creatures, undead and shadowy minions. | 32 |
![]() Guide to Bree |
This will teleport you and your fellowship to Bree. This skill is easily interupted and requires Travel Rations. | 32 |
| Needful Haste | You can sacrifice some of your Focus to make ranged attacks at a faster rate. -0.3 Barbed Arrow induction time. -0.3 Swift Bow induction time. -25% Attack Duration |
34 |
![]() Guide to Esteldin |
This will teleport you and your fellowship to Esteldin. This skill is easily interupted and requires Travel Rations. | 34 |
Set Snare |
Your wilderness knowledge allows you to set a snare for your enemies that will slow their movements and cause them damage over time. The trap remans for 60 seconds after being placed.This skill is easily interupted. | 36 |
Beneath Notice |
Your survival skills allow you to appear less threatening to enemies over a time. -60% Perceived Threat |
38 |
![]() Camouflage |
As
long as you stay
still, this will allow you to blend into your surroundings, making it
difficult for enemies to detect you. +1 Stealth Level |
40 |
| Strength of Earth | You find strength in the land; devoting all your attention you can recover power swiftly in the midst of conflict. this skill is easily interrupted. Restores 3 power over 1 second. |
42 |
![]() Guide to Rivendell |
This will teleport you and your fellowship to Rivendell. This skill is easily interupted and requires Travel Rations. | 46 |
| Skill | Description | Level |
| Light Armour | Allows use of light armor | 1 |
| Improved Range | Adds 15 meters to base range attack | 1 |
| Bows | Allows use of bows | 1 |
| Daggers | Allows use of daggers | 1 |
| One Handed Axe | Allows use of a one handed axe | 1 |
| One Handed Swords | Allows use of a one handed sword | 1 |
| Clarinet | Allows use of a clarinet | 5 |
| Lute | Allows use of a lute | 5 |
| Evade - Rank 1 | Evade +2% | 7 |
| Ranged Critical - Rank 1 | Ranged Critical Hit +2% | 9 |
| Ranged Evade - Rank 1 | Ranged Evade +8% | 9 |
| Medium Armour | Allows use of medium armour | 10 |
| Parry - Rank 1 | Parry +2% | 11 |
| Accuracy - Rank 1 | medium amount | 13 |
| Ranged Evade - Rank 2 | Ranged Evade +4% | 13 |
| Duel Wielding | Allows the wielding of a second weapon in the off hand. | 15 |
| Hand Wrought Traps | Allows use of Hand Wrought Traps | 15 |
| Hand Wrought Traps | Allows use of crafted traps | 15 |
| One Handed Clubs | Allows use of one handed clubs | 15 |
| One Handed Hammers | Allows use of one handed hammers | 15 |
| One Handed Maces | Allows use of one handed maced | 15 |
| Evade - Rank 2 | Evade +1% | 15 |
| Ranged Evade - Rank 3 | Ranged Evade +2% | 17 |
| Parry - Rank 2 | Parry +1% | 19 |
| Use of Fire | Allows use of fire oil on arrows | 20 |
| Spear | Allows use of a spear | 20 |
| Accuracy - Rank 2 | Medium Bonus | 21 |
| Ranged Evade - Rank 4 | Ranged Evade +1% | 21 |
| Ranged Critical - Rank 2 | Ranged Critical Hit +2% | 23 |
| Bow Chants | Allows the Hunter to employ ancient chants to empower their bow to different ends. | 25 |
| Accuracy - Rank 3 | Medium Bonus | 25 |
| Parry - Rank 3 | Parry +1% | 27 |
| Evade - Rank 3 | Evade +1% | 29 |
| Use of Light | Allows the use of light oil to arrows | 30 |
| Crossbows | Allows use of crossbows | 30 |
| Accuracy - Rank 4 | Small Bonus | 31 |
| Ranged Critical - Rank 3 | Ranged Critical Hit +2% | 33 |
| Tracking Guide | Allows the Hunter to share the location of his tracked target with his fellowship. Only effective with Non-player characters. | 35 |
| Parry - Rank 4 | Parry +1% | 37 |
| Critical - Rank 4 | Critical Hit +1% | 39 |
| Evade - Rank 4 | Evade +1% | 41 |
The
Hunter is initiated by several level based quests. And the
hunter's traits also come by using the skills themselves.
As you explore middle earth and defeat more enemies, you'll
find
that you'll unlock certain traits just by being a hunter. | Trait | Requirement | Description |
| Barbed Fury | Barbed Arrow x 750 | Ranged Offence Dmg +2% / DOT +5 seconds |
| Rapid Recovery | Swift Stroke x 500 | Melee Recovery Time -1.2 seconds/ Critical Hit +1% |
| Swift and True | Swift Bow x 1000 | Ranged Offense +2%/ Damage +8% |
| Deadly Precision | Critical Bow Hit x 500 | Focus +1 on Crit/ Barbed Arrow Induction -0.1 seconds/ Swift Bow Induction -0.1 seconds |
| Graceful Draw | Bow Hits x 6000 | Power Cost Reduced/ In combat power regen +0.3% |
| Sturdy Traps | Use Traps x 350 | Traps are more effective/ Critical Chance +1% |
| Strong Draw | Penetrating Shot x 600 | Focus cost for Penetrating shot -1/ In combat power regen +0.3% |
| True Shot | Penetrating Shot x 1000 | Ranged Offense +2%/ Target Mitigation -8% |
| Heightened Senses | Tracking x 500 | Tracking Effectiveness Increased/ Critical Hit +1% |
| Fast Draw | Quest | Barbed Arrow Induction -0.1 seconds/ Swift Bow Induction -0.2 seconds |
| Deep Concentration | Intent Concentration x 150 | Intent Concentration restores power/ In combat power regen +0.3% per second |
| Hail of Arrows | Rain of Arrows x 500 | Ranged Offense Damage +2%/ Ranged Critical +25%/ Critical Hit Damage Multiplier +25% |
| Arrow Storm | Rain of Arrows x 600 | Focus Cost for Rain of Arrows -1/ In combat power regen +0.3% |
| Enduring Precision | Quest | Focus +1 per 5 seconds in stance/ Barbed Arrow Induction -0.1 seconds/ Swift Bow Induction -0.1 seconds |
| Swift Recovery | Needful Haste x 125 | Needful Haste and Intent Concentration recovery -60 seconds/ Barbed Arrow Induction -0.1 seconds/ Swift Bow Induction -0.1 seconds |
| Stealthy Shot | Beneath Notice x 150 | Beneath Notice Effectiveness Increased/ Ranged Critical +1% |
Legendary Traits are started with books for every class that drop randomly throughout level 39+ areas. You'll need to speak to the hero for your class, in this case Legolas in Rivendell. After this you'll begin "farming" pages in the locations listed, good luck. Be sure to check the Auction House and watch the trade channel, sometimes you can find a good deal.
The Way of the Hunter - Press Onwards: When the need is high, you can move on with little rest, restoring all Power and Morale in only a few seconds. (Heals 3000 points of morale and power - 10 minutes cooldown - cannot be used in combat. |
|
Pages |
Location |
1, 3, 4, 8 |
Hillmen in Donnvail, Angmar |
17, 20, 21, 28 |
Orcs in East Angmar near Ongbishuk |
A Shot in the Dark - Bard's Arrow- You fire with the skill of Bard himself driving evil enemies into fear. |
|
Pages |
Location |
5, 10, 14, 16 |
Wights in Trollshalls |
19, 22, 23, 25 |
Gabizalan Dwarves in Misty Mountains |
Furthest Charge - Rain of Thorns: You rain 5 thorn arrows down upon your enemies, allowing you to pin multiple targets. |
|
Pages |
Location |
7, 9, 10, 14 |
These pages randomly drop from level 39+ Humanoid mobs,known drops from Hillmen, Donnvail, Angmar |
17, 18, 21, 24 |
|
Thanks to Fizen for use of his research.
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