Custom Build: The Lone Hunter

For an updated, complete guide to the Hunter, check out our Hunter Class Guide Overview and its assoc

For an updated, complete guide to the Hunter, check out our Hunter Class Guide Overview and its associated pages.

Custom Build: The Lone Hunter

By Darkgolem

In Lord of the Rings Online (LOTRO) there are multiple ways to build ones character. The most important choices involve deciding what race, equipment and traits you wish to prepare.  With the variety of selections you have in these areas, you can customize your character to fit certain roles when playing LOTRO.

The lone hunter is a hunter build which focuses upon being good soloing for as long as possible.  When playing a lone hunter, one must have a willingness to grind upon occasion.  Grinding (or killing monsters outside from a quest for experience only) is an acceptable but sometimes boring method leveling, though it can be very profitable.

Choosing a Race:

Hunter In Ered LuinHunters have all 4 races available.  The primary statistic for a hunter is agility, since this affects your ability to hurt opponents in ranged combat.  Since a hunter is geared (when adventuring alone) toward killing opponents before an opponent has an opportunity to close into melee range, the lone hunter build will be an elf (who starts as a hunter with an 29 agility).  This results in the lowest morale a hunter can start with (elves start with a morale of 89), but overall the high agility will be most advantageous.

Choosing Equipment and Deeds:

There are certain deeds and pieces of equipment which are more or less advantageous for any particular build.  In many cases, these are “no duh”, obvious things which might be better for lots of builds of any particular class.  A great bow is a must have for any type of hunter, not just the lone hunter build, for example.  Other items tend to be more specific for a type of build.  In the case of the lone hunter, the focus is on agility items over any other time of item, even better armor or similar.  This might differ for other builds, since they have a different focus.  A hunter build which is oriented toward melee combat might very well have might items in addition to ranged items as preferred equipment.

There are always things you might find while playing a particular build which fit better into your build than listed here.  Hunting TrollsFor example, there are healing items (which grant you morale if you hit an opponent, occasionally) which might be a useful item for a solo hunter build (since hunters cannot self heal).  However, these are not included in the below guide, because they are not items that you can find except as a random drop, and therefore are not reliably acquired.

The Rundown

 When building a hunter for solo play, it is important to remember that in LOTRO at a certain point, soloing isnÂ’t very fast nor very effective.  This occurs around level 30.  This doesnÂ’t mean that you cannot solo past that point, it is just more difficult.  As such, the lone hunter soloing build goes from level 1 to 30, not 1 to 50.

Below are listed virtues and their benefits, note that location based deeds (which gain these virtues) are not shown by when to get them by level, since they are not dependent upon gaining a skill, but can be gained by going to certain areas, and doing quests / defeating certain mobs in areas.

Lone Hunter Traits
Name of Deed
Deadly Precision
Gain 500 Critical Hits
Focus +1 with Critical Hits
Barbed Arrow Induction -.01 Seconds
Swift Bow Induction -.01 Seconds
Sturdy Traps
Use Trap 350 Times
Traps are Stronger
Fast Draw
Complete: Level 15 Class Quest: The Hunters Path
Barbed Arrow Induction -.01 Seconds
Swift Bow Induction -.01 Seconds
Wolf-Slayer (Ered Luin)
Barghest Slayer (Bree-Land)
Slug Slayer (The Shire)
Warg Slayer (advanced) (North Downs)
Snow Beast Slayer (Advanced) (Misty Mountains)
In-combat Morale Regen
Nemesis of the Fallen (Bree-Land)
Wight Slayer (Bree-Land)
Gaunt-Man Slayer (Lone Lands)
Redeemer (Advanced) (North Downs)
Limrafn-slayer (Advanced) (Evendim)
Wight-Slayer (Advanced) (Angmar)
Non-combat Power Regen,
Tactical Vulnerability
The Farms of the Shire
Villages of the Earth-kin (North Downs)
Ruins of the Trollshaws
Wight-slayer (Advanced) (Trollshaws)
Ruins of the Misty Mountains
Bastions of Hole (Angmar)
Magic Vulnerability
In-combat Morale Regen
Ally of Ered Luin
Hero of Ered Luin
Bree-Land Adventurer
Tales of the Lonely Road (Lone Lands)
Of Glories Long Past (North Downs)
Wound Resistance
Ranged Vulnerability
Non-combat Power Regen
Defender of Ered Luin
Life of a Bounder
Tales of the Lonely Road (Advanced) (Lone Lands)
Wander of Evendim
Warden of Evendim
Peril of the Mountains (Misty Mountains)
Ranged Vulnerability
Non-combat Power Regen
Tactical Vulnerability

Note About Class Traits:  In the case of  the lone hunter, the goal is rapid use of swift bow and barbed arrow.  Barbed arrow has a speed reduction built into the attack, and swift bow just does a ton of damage.  There is a very noticeable difference in the amount of damage you do when you can attack quickly with swift bow compared to when you do not have the related traits.  In addition, because you are more likely to be attacked in melee when you are soloing rather than in a fellowship, you want to get your strong attacks through their induction cycle as quickly as possible.  The fast induction time these attacks give you make a big difference.  The stronger traps simply give you even more time to get attacks off before opponents reach melee range.

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