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Top Ten Free-to-Play Games - Trick Question

Posted February 1st, 2009 by Ralsu

Different Design Models to Generate Revenue
freetoplay.jpg

Ever analyzing the ways companies deliver their free-to-play games while still trying to make a little money, Ten Ton Hammer's Danny "Ralsu" Gourley examines the question of whether “open games” (F2P titles that make their money via item malls) or “closed games” (free-to-play games that restrict some elements of gameplay) have more success. Is there a clear winner, or is the whole thing a trick question?

In poorly-designed open game formats, gamers who spend money can complete content that freeloaders have access to but no realistic chance to finish or failure to spend money creates a rift between freeloaders and those who buy things from the item mall.

Read "Trick Question" to see what else Ralsu has to say.

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