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F: I Get So Emotional, Baby!

Posted July 8th, 2006 by Ralsu

I Get So Emotional, Baby!

By Ralsu

With all apologies to Whitney Houston, I get very emotional about my favorite massively-multiplayer online game (MMOG).
That is to say, I am very passionate about Dungeons & Dragons Online: Stormreach (DDO). A successful romp through a dungeon can leave me in high spirits at the end of the night. Likewise, a bad pick-up group (PUG) can be a real downer to an otherwise pleasant Saturday. I'm going to share a few of my most memorable experiences with you, and then I hope you'll take the time to share your emotional incidents involving DDO in our forums.

High

The best I have ever felt about DDO had to be in beta. It was wonderful to see a living, breathing world of Eberron. I got a kick out of watching the d20 roll when I attacked a monster. From the Feats to Skills to Spells, DDO exuded the essence of the tabletop experience. As my partner in crime, Shayalyn, and I duo-ed our way through quests to write up our Quest Journals, I was overcome with a sense of great satisfaction. Here was a game that allowed me to relive my fond memories of Dungeons & Dragons (D&D).

As Shay and I progressed through quests, we took our time. We searched corners and looked for secret doors. We walked carefully, lest we get caught in traps. I found it a very immersive experience—something I'd never gotten from the other MMOGs I've tried (EverQuest, Dark Age of Camelot, World of Warcraft, EverQuest Online Adventures). We didn't necessarily role play (RP), but I still had the feeling that my bard was a person confronting a world rife with danger rather than my avatar was a façade in a system of number crunching. The fact that death could come so swiftly lent immediacy to every encounter.

As beta closed, I found myself more eager than ever for the release of DDO. I just knew this was going to be the MMOG that created a new standard for the industry. No more thinking there is only one way to build a rogue. No more grinding at a certain camp because that is where the best items drop. DDO seemed set up to discourage farmers and power gamers; I was on cloud nine.

Low

red dragon attacksIf you've played DDO, you must be laughing at me by now. Quite frankly, my blissful nights in DDO's beta left me delusional: I misjudged the state of the MMOG mainstream these days. My lowest feeling regarding DDO easily comes from the player base (no, not you, dear reader!). In truth, my biggest problem with DDO is my unrealistic expectations.

I'll confess that my ignorance stems from lack of experience with World of Warcraft (WoW). I only played WoW for a week before I knew it wasn't the game for me. While I saw that it has a ton of great features, it was not significantly different from my beloved EverQuest (EQ). I wasn't looking for EQ with soloing, and I didn't enjoy the cartoonish look of WoW.

Clearly, my impressions of WoW put me in the minority. With so many millions of players, WoW is shaping the face of the MMOG market—which is why I mention the game as being so important to my disappointments in DDO. Many WoW players are MMOG veterans who like one or more features of Blizzard's behemoth. Another large portion of WoW players are gamers who have cut their MMOG teeth on the game. Having their first experience in WoW has influenced their expectations for other MMOGs and their behavior in games.

As I look at DDO's community now, I see that it contains many of what I call the mainstream MMOG gamers. I had expected a predominance of D&D aficionados. Instead, I find a pretty even mix of D&D geeks (like myself) and mainstreamers. The mainstreamers want to hunt for the best loot. They want to know the optimum way to build a ranger. They want to know the one spell that every caster should have.

Before you write your hate mail, mainstreamers, let me say I concede that I am the problem. I recognize that it is the natural tendency of gamers to want to be the best of whatever class they pick. They want to have the best gear and the best spells. So, it is a natural evolution of the game that PUGs only want to run the same main quests over and over.

Had I been less foolish, I would have expected the rotten fruit to fly my direction when I introduced my Crowd Control Captain Custom Build. An RP build? A bard that doesn't heal or melee a lot? What was I thinking?

Early on, I found the DDO official forums a hostile environment and I mistakenly blamed the people. With some time to step back and think about it, I've come to understand that the problem lies with me. I need to be more flexible and open-minded, and I can't blame Turbine or mainstream gamers for that.

Parting Thoughts

The most exhilarating aspects of DDO for me are the ways it deviates from the standard. Sadly, that puts me in the unenviable position of being frequently disappointed by other gamers who do not share my philosophy on gaming. As I have learned to be more open-minded, I have found DDO to be the only MMOG on the market for me. As Turbine sets to release Twilght Forge on July 12, 2006, I suspect I'll be doing a lot of quests solo so that I can give myself that immersive experience that I crave. Then when I group, I will shift gears and be ready to go with the flow.


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Dungeons and Dragons Online Details

    Windows
  • Developer: Turbine, Inc.
  • Genre: Fantasy
  • Status: Published
  • Official Website
  • Official Forums
  • Monthly Fee: P2P
  • Release Date: February 28, 2006
  • ESRB Rating: T (Teen)

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