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The Art of Multi-Classing

Updated Fri, Feb 13, 2009 by Darkgolem

The Art of Multiclassing

By Darkgolem

Making a multi-class character requires careful planning. The reasons for this are two- fold. First, certain classes are more effective in combination than others because their primary ability scores are complementary, and it's a good idea to pick a class combination that has abilities that blend well together.  Second, skill points gained for classes, class features, and saving throws increase differently for various classes. You'll want to take this into consideration and plan for it appropriately.

There are basic guidelines for multi-classing one's character. There are times where breaking these guidelines are okay, but generally they will hold true from build to build.  Breaking the guidelines merits a close look at the benefits gained.

First, look at the primary ability scores of each class.  For example, fighters, barbarians and rangers all share strength, constitution and dexterity as important ability scores for their classes.  Bards, paladins and sorcerers all use charisma as important abilities scores for their class features and skills.  Therefore, if you made, for example, a sorcerer/paladin multi-class, points in charisma would be more efficient.

By the same token, wisdom is not a primary ability of fighting classes, so a cleric and fighter combination would be less wise regarding the blend of their ability scores.  This doesn't necessarily rule out cleric/fighter multi-classes, but it is will make them less efficient than a better class combination in this regard.

Second, look at the class features of each class.  Fighters gain a bonus feat at level one, and then every even level after that.  So the best time to change from fighter to another class is after an even level.

Another time to look at class features is when they are diluted by lower levels.  A multi-classed cleric loses a lot of effectiveness in his turning ability in comparison to the hit dice of the undead he meets as he gains in levels.  After a couple levels of multi-classing in another class, a cleric will no longer be able to turn undead, and effectively loses turning ability.  However, a ranger's bow strength ability, gained at level 1, is not diluted by multi-classing into another class.

Stormreach portA class feature that needs a closer look is spell-casting ability.  Because higher level spells are so much more powerful, the benefits of multi-classing from a spell-casting class into another class need to be examined very closely.  For example, a wizard gains fifth level spells at level 9.  So, with the present 10 level limit in Dungeons and Dragons Online (DDO), 2 levels of another class will be at the cost of the most powerful spells a wizard can cast.  This benefit is sometimes worth it, but only in rare circumstances.

It should be noted that a few levels of a spell-casting class can be worth it when the benefit of being able to use that class's magical devices, such as wands and so on, is taken into account.  If level limits in magic items prevent this from happening--for example, a person with 3 levels of wizard not being able to use wands of third level spells--then this will be less of a benefit.  An example of when this is still useful is a fighter with a single level of cleric. Wands of cure light wounds are not particularly expensive, but provide a lot of healing when in a pinch.

Third on one's list of items to look at are base attack bonuses and saving throws.  There are certain levels when taking a level of a class is less useful because one does not get a save or base attack bonus. A rogue does not gain a base attack bonus at levels 1, 5, and 9, so the best time to switch out of a rogue class is before or after levels 5 or 9.  A wizard does not gain saving throws at levels 5 or 7, so it is better to switch class from wizard at levels 1-4, 6 or after 7, when considering saving throws.
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Fourth, it is best to take the class with the highest skill bonus as one's first class. This is because you receive four times the number of skill points at level 1 than at other levels.  So a rogue/wizard receives 32 skill points (before bonuses) if rogue is taken at character level 1, while if wizard was taken at character level 1, the character would receive 8 skill points (before bonuses).

Fifth, and finally, make sure that the purpose of a character design is not better met with a different multi-class combination or simply a primary class.

By examining all these factors when making a class, you can better design a multi-class combination that is not only effective, but can fulfill a unique roll in DDO.  In addition, multi-classing can allow one to role-play a character better, since your class combination can better fit the background that you envision for you character.


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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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