Drow hail from dangerous regions of Xen'drik. Thriving on the
acquisition of power, these normally wicked people sometimes display
compassion after exposure to the other races inhabiting Stormreach.
Former slaves of the giant kingdoms, the drow created a legend for
their race by staying behind after the rebellion that freed the other
elves. The territory the drow inherited was a mass of giant ruins, and
many drow dream of revenge against any giant they encounter. They even
hold disdain toward the elves who fled the land, believing their
actions marked them as cowards and illustrated that they do not possess
the pride and spirit of true elves.
Adventures and Combat
Drow are extremely ambitious, and many choose adventure to gain more
power. Others seek vengeance against giants or to learn the ancient
secrets of the giant kingdoms. A few others become adventurers because
the harsh conditions of their home force them to do so. Finally, a few
wise drow have decided to lend their might to the people of Stormreach,
to protect the city from an evil force that threatens to spill over
into their territories as well.
Unlocking the Drow
Drow will only help those who have proven themselves worthy. From the
standpoint of gameplay mechanics, this means players must unlock
by completing a large number of quests in Stormreach. Only
will drow recognize the player as worthy of their support.
+2 Dexterity, +2 Intelligence,
+2 Charisma, -2 Constitution:
Drow are agile, smart, and
compelling. They are also slight.
immune to magic sleep effects, and they benefit from a +2 bonus against
Enchantment spells and a +2 bonus to Will saves against spells and
spell-like effects. Also, Drow have a natural Spell Resistance of 11.
+2 bonus to Listen,
Search and Spot checks:
Drow's are keenly alert.
drow gain a measure of proficiency with the rapier, shortsword, and
The drow racial traits make them especially adept at the life of these
A drow has access to the following Enhancements:
Listen, Search, and Spot Skill checks by up to +7. Great for rogues.
|Elven Arcanum I-IV
|Grants 20 spell points per rank,
for a total of 80. Great for casters.
Enchantment Resistance I-III
saving throws vs. enchantments by +2 per rank, for a total of +6. This
can augment the low Will saves of a barbarian.
|Grants SR up to +22 against
nondamaging spells. A good choice for tanks.
Arcane Fluidity I-IV
arcane spell failure chances by 10% when wearing heavier armor with
each rank. Good for multi-class characters.
|Elven Dexterity I-II
|Increases your Dexterity Ability
score by 1 per rank, for a total of +2. Good for rogues some ranger
Other drow Enhancements may become available depending on your choice
of class. These will generally be fine choices for a character of that