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E: Blessed too Much: Tavern Etiquette

Posted March 15th, 2006 by Darkgolem

Blessed Too Much

Tavern Etiquette

By Darkgolem


Man, those ghouls were tough, Thrumm thinks as he heads to the Rusty Nail. I can't wait to finally relax with a nice thick beer and some steak to go with it.

As he walks into the tavern, Thrumm notices how crowded it is. Being a short stout dwarf, ordinarily overcrowding is a concern for him, but he has two advantages over the soft city-goers who would jostle him as they approach the bar. One is his massive axe, which he carries with the blade pointing out from his body, quite on purpose. It's no coincidence that the 4-foot-long haft of the weapon projects over his shoulder into the air in front of him at an angle. It works great as a means of “accidentally” bumping some lily handed mage who is too deep in conversation about the metaphysics of Eberron to avoid coming between a dwarf and his beer. The other, less subtle advantage Thrumm has is his smell; a hill fighting warrior dwarf has more to worry about than simple cleanliness.

Despite the advantages of axe and odor, our friend Thrumm will have some of the same problems that most tavern-goers in Stormreach will have sooner or later. When you walk into a bar, you will most likely encounter a lot of strange behavior. This isn't a particularly surprising thing, but one problem with strange behavior is that some of it is going to be annoying.  In the interest of protecting yourself from the wrath of Thrumm (and others who should not be kept from their beer), and in providing a harmonious resting experience, try to follow the guidelines laid out below.

You are not Invisible

TavernOn a busy night, it's very tough to reach the bartender sometimes. This is because a large crowd is gathered around this popular character. They have ordered their food and drink, sold what they have to, but having done so, they haven't moved.  Please move once you've completed your business with the bartender. By standing directly in front of the bartender, you may be preventing others from ordering. This is especially true when a lot of other patrons are doing the same thing.

This crowding problem applies not only to the bartender, by the way.  Many people do their trading, Curse and Blindness removal, and other similar activities in bars. When you move around a bar, please don't stand in such a way as to block someone who is trying to trade or cast beneficial spells from the sight others.  This is less common than the problem with the bartenders, but it's still an issue.

Finally, when you're hanging out in the tavern, please move away from the main lane from the door to the bartender. It will be used frequently, so why block others when you can simply hang out farther in?

Ask, Don't Jump

The other day I was playing a cleric and standing in the Rusty Nail. Over a period of a few minutes 3 different people with black and purple swirlies over their heads ran up to me and started hopping up and down wildly.  Sure, I knew exactly what they wanted; they were cursed and they wanted me to remove it. But not one took the time to politely ask. I proceeded to pretend I was on an old episode of Lassie, saying things like “What?  Timmy's caught on a trampoline?  Hmm, what's that girl? Timmy's on a run-a-way pogo stick?” until they took the time to just ask.

In general, verbal (or in this case, typed) communication is the preferred method in Eberron, and when one encounters someone who fails to use this form of communication, it makes one question his or her intellect.

How Holy can One Bar Get?

Don't spam a bar with Bless and similar spells. Spells cause audible and visual effects that impede conversation. In your haste to show the world that you do indeed have the Bless spell you interfere with the communication of everyone in the tavern and often cause fantastic lag for players with slower computer systems. Please, don't make me call Thrumm about you.

Once when I was testing Repair Light Damage I went to a bar and spammed it on a warforged. I wasn't thinking about it. The warforged went to me after a minute and asked me (nicely) to stop; it was getting in the way of something he was doing. Again, ask first before casting spells on people.

So please take the time to be considerate toward your fellow adventurers. Thrumm is not the only short smelly dwarf with a big axe. Etiquette taught by one such fellow is sudden, thorough, and often painful. Much better to just be a courteous tavern patron before something unfortunate happens.




Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: P2P
ESRB Rating: T