If Codemasters and NetDevil were looking too appeal to the perfect
demographic at Jumpgate
Gamer's Day in San Francisco, they
shouldn't have invited me. For the past six plus years, I’ve
been hitting auto-attack on various dwarf and orc melee characters,
which is about as far from Jumpgate
as you can get. Jumpgate
is billed as an action-based spaceship MMO with
first-person-shooter-esque controller responses. At first sight, I felt
like a fish out of water.
But then I played the game.
Ten Ton Hammer's writers were definitely impressed with Jumpgate Evolution.
is not WoW
in space and it’s not EVE Online
and it makes no apologies for not being either. Jumpgate Evolution
won’t be for everyone, but it certainly has a lot of
To create Jumpgate
you need to take one part X-Wing vs. Tie Fighter
and two parts MMO, add a dash of EVE with spicy action, and season with
PvP to taste. This recipe can serves thousands of FPS, traditional MMO
and consoler gamers due to its minimal system spec requirements.
NetDevil may be onto a recipe for certain success, but before we get
ahead of ourselves, let’s get some more of the basics out of
The graphics in Jumpgate
are very well done, but in this day and age they
had better be! The ships look great and there are a wide variety of
planets that show a real depth of artwork. The jumpgates themselves
look amazing, especially when you go flying through them.
Don’t forget to check out on of the stars up close and
personal, because these churning balls of fusion are nothing short of
magnificent. Wear some sunglasses so you don’t burn your
The MMO basics that everybody comes to expect (but many developers
forget) like a mail system, auction house, and guild mechanics are all
included. In addition to text chat, the Dolby Axon voice chat will be
integrated into the game. And it has to be, because the action is fast
and furious and it is impossible to communicate via text chat for
battle situations. You need your hands on the controls.
The voice chat system will allow players to join into easily formed
groups when they enter a co-op friendly environment while still
maintaining their guild voice chat. There's essentially a way to listen
in to different chat channels and then toggle which ones you will be
speaking in. So if I’m in a zone with a group quest and join
up with another ship (check out the “No KSes here”
section below) we can chat via voice while I’m still
listening to what my guild is up to, so I won’t miss
anything. Pretty slick set-up, if you ask me.
No KSes here
The NetDevil team is keenly aware that there could be an issue when
there are many ships in a single area looking for a single target or
set of targets. The Jumpgate
system is designed to auto-group ships on the
same quest to facilitate objective completion. Once grouped, players
may stay together and continue to quest or go their separate ways, but
either way they get credit for what they did together. It's almost like
a more realistic version of public questing!